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Thread: Sooooooo.....~

  1. #11
    Player Anjou's Avatar
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    But my point is Umichi: If we are to fight things and then get more items, what do you do when the limit hits? If said game is about fighting and getting items, why fight something when you know your limit has been reached, and you can't get any items?








    Time's up, the answer is:

    Nothing. There is nothing to do. This'll mean people leave the game if there is such a limit, because if this hinders gameplay, why bother giving it the time of a god-given day?
    (0)

  2. #12
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    All MMO's face this. If that's your reasoning then having increasingly difficult fights and rare drops(See Audolin) should be a welcome change to the zergfest smashem ups we've been getting lately. Not everyone is at their limits also. You forget that if you are a really geared player your at the top of the totem pole and you also had awhile to get there compared to someone else. Is the game boring? well then do as someone mentioned and take this game in lesser doses so as to not allow yourself to hit the limit too fast... this game will always be here
    (1)

  3. #13
    Player Anjou's Avatar
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    Quote Originally Posted by Umichi View Post
    All MMO's face this. If that's your reasoning then having increasingly difficult fights and rare drops(See Audolin) should be a welcome change to the zergfest smashem ups we've been getting lately. Not everyone is at their limits also. You forget that if you are a really geared player your at the top of the totem pole and you also had awhile to get there compared to someone else. Is the game boring? well then do as someone mentioned and take this game in lesser doses so as to not allow yourself to hit the limit too fast... this game will always be here
    A while to get there? I got all of Tojil's drops, most of Daku, and about to start the bee. I already got most of the top stuff in a few nights worth of playing off and on. I got one of the best geared monks on the server now thanks to Dramatica and Demonjustin's help.

    The problem is, is that the game needs to conform with situations that can address multiple things at once. Having an item limit hinders the people who get lucky and when they don't wanna play, what happens to the less fortunate people who don't have Oatixur's? I myself have been trying to get friends into Tojil runs to get their Oats/Buras/helmets, it's just when there's nothing to do, the people with the experience in fighting these bosses go bye bye, and the playerbase lives through frustration of not being able to get the win they deserve.

    Do you want to play a game like that?
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  4. #14
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    Sure because I know eventually get what I want. Not only that but since I don't really do a lot of endgame I'll always have content to play, and I'm gifted with a competant social LS whos been practicing doing delve
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  5. #15
    Player Anjou's Avatar
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    It isn't really about having a whole linkshell to do delve with, just get some friends who love doing it and then fill in the gaps. we're 5/6 on Tojil (I believe, the numbers might be wrong) and the only time we flunked out was because the stunner didn't have a good connection speed.

    Anywho, the game should be played at any pace.
    (2)

  6. 09-20-2013 12:15 AM

  7. #16
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    Quote Originally Posted by Anjou View Post
    It isn't really about having a whole linkshell to do delve with, just get some friends who love doing it and then fill in the gaps. we're 5/6 on Tojil (I believe, the numbers might be wrong) and the only time we flunked out was because the stunner didn't have a good connection speed.

    Anywho, the game should be played at any pace.
    Playing at any pace is actually there according to how you set it. Just I think others ignore it and assume the pace should be according to ones liking.

    I just think playing the game too long, multiple hours a day or even playing all day everyday tends to put an increasing amount of stress on a person to the point they build up this emotion of hating everything they are doing blaming the content and acting as if the content is so horribly miserable that instead of enjoying it for what it is, they feel the content should be how they feel it should be.

    Just my opinion though. After taking time away from the game its quite refreshing. And point of view can be changed.

    Its kind of like going to a dance club everyday. Its fun at first because its new. Then you hear the same music, see the same people that after awhile you feel like you need to get away and take a break from the scene. Some people go to the extreme of expecting to get the owner force the owner to change it to their liking because they've been there long enough to the point they feel entitled to make those kind of demands.
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    Last edited by Daemon; 09-20-2013 at 12:22 AM.

  8. #17
    Player Anjou's Avatar
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    Quote Originally Posted by Daemon View Post
    I just think playing the game too long, multiple hours a day or even playing all day everyday tends to put an increasing amount of stress on a person to the point they build up this emotion of hating everything they are doing
    *Looks at herself*


    gdi....
    (0)

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