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  1. #21
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Missions have no level caps, and all of the expansion enemies except the ones at the end are around lv50 or so I think, in the end, its effortless.
    (0)

  2. #22
    Player Yousha's Avatar
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    Mar 2011
    Location
    SanO'ridia
    Posts
    6
    Character
    Yousha
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by detlef View Post
    You changed. You're level 99 now and level 110+ if appropriately geared.

    I do recall some of the WotG fights being possibly difficult to solo (there was some escort mission, and the one in Sarutabaruta where you have to fight waves of things come to mind).
    What!?! O.o lvl cap at 110? lol Look like I had to lvling them 10 more to go then solo most of them ... I hope they merge the server together so we can have more people around. It may bring to complete the game.
    (0)

  3. #23
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    Mar 2011
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    Ru'Lude Gardens!
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    Adoulin gear has levels on it, which make you basically as strong as you would be at the level of which the gear is assigned.
    (0)

  4. #24
    Player Yousha's Avatar
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    Mar 2011
    Location
    SanO'ridia
    Posts
    6
    Character
    Yousha
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Adoulin gear has levels on it, which make you basically as strong as you would be at the level of which the gear is assigned.
    Wow I fall behind of this game ... since FFXIV launch... It make me want go back to finish with FFXI that I been want to accomplish my story in FFXI that I been there from start ....

    I can go ahead do newest expansion pack (Seeker of Adoulin) to build up gear instead to in order complete others ?

    I am on Zilart Mission 16 "The Celestial Nexus" pain the @ss map circus! Saw 2 ppl there but no response team up. Oh well...

    CoP Mission 4-2
    ToAU Mission 22
    WotG/ SoA not yet start.
    (0)

  5. #25
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    Mar 2011
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    Ru'Lude Gardens!
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    Basically just goto Adoulin, get some of the basic Adoulin gear like the Skirmish sets from Yorcia, or the sets you buy with Bayld, then you will be more than strong enough to take down everything in the other storylines.
    (3)

  6. #26
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Duelle View Post
    To have a Duty Finder you first need a game with Duty-like content, which XI doesn't really have.

    The problem here is that you have three huge obstacles: content design, job balance and role distribution.

    XI has been lacking in all three for so long that it would take the devs first solving the job balance and role distribution issues then balancing the content around the new cadres of tanks, healers and DPS.

    Even if you decided to align main jobs to roles, you still would have to redesign some, as 1 tank out of 22 jobs and 1 healer out of 22 jobs is not a good situation for a group matching function like Duty Finder. Then you get the arduous task of deciding who gets "sacrificed" to meet the new role distribution. Should SAM get severed from their throne as king of DPS to join PLD in the tank pool? Should RUN get the fixes it needs to become a real tank instead of being chained to the "spell tank" label? Should SCH and SMN join WHM in the healer pool? And what about hybrids like DNC, RDM, and BLU?

    There's some good that could come from this; if THF is placed in the DPS category then SE has no choice but to actually fix the job so that it is competitive in damage, as systems like Duty Finder are extremely reliant on balanced performance between jobs to prevent classism. If RDM were placed in the DPS category (having some utility on the side), those of us from the melee camp can finally put the matter to rest and move on with our lives. It would also mean good things for jobs like PUP and BST for the same reasons.

    The you have to balance content to be cleared by a party put together through Duty Finder. You can have encounters still require skill, timing and coordination, but you can't rely on job gimmicks.

    It's a huge undertaking and one we won't ever see in this game.
    There are also no real "hybrid job" in 14, and content are done in a very specific setup(tank/healer/DPS). In FFXI there are more rooms for creative freedom when it comes to pt setup/play style and such.

    However it's not hard to solve the issue, it just needs different pt queue system that doesn't assign specific job roles.

    As someone who've been playing XIV, I also have to point out Duty finder is actually 1 aspect I don't like in XIV, simply because it doesn't work very well atm. If I'm /shouting for a hard content, I usually communicate with players sending /tell about their gear, what they need to do, and what they need to expect. I can't do any of those with Duty Finder and in the end I just drag FC members for any hard content.

    If you need ppl for easier content such as missions, even with DF you'd still ended up waiting for hours or days because nobody do them anymore, and if you pt with someone else from another server, you won't be able to static with them to finish rest of the mission. In that case, DF doesn't help much.
    (1)

  7. #27
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Absolutely not.

    In my opinion, the Duty Finder in its core function is redundant and really doesn't solve much. Aside from the social horrors currently being experienced over in XIV and reports of the same from WoW players, what the DF accomplishes is far more negative than positive.

    Obviously, the feature is meant to alleviate the stress of finding sufficient members and appropriate party roles for a particular event aimed at minimizing wait times for all members. Even as it does this in fully automated convenience, those who are not tanks or healers are experiencing 30min+ wait times (only to be trolled by their tank or healer in some cases after embarking). Keep in mind that this is the case in a game that is brand new with plenty of players to fill roles in what is a naturally limited event content due to the game being fresh.

    To me, the reason is clear. When you combine the classes and roles needed to fill slots for one event across all servers, the problem of finding that tank or healer is only exacerbated by the needs of all servers requiring the same roles as a single server. If that's hard for you to comprehend, think instead of a server-less world, (which is essentially what the DF does bridge), and what you have left is the same problem that you began with: An imbalance of tanks and healers to damage, and people willing or able to join.

    Remember once upon a time when you would wait for hours for that party invite on MNK, yet when you switched to BRD or RDM you were harassed with invites without your party flag up? Sound familiar now? Demand for key/favorable roles will always exist until all jobs are able to tank/heal/damage/support equally, where if that were the case, no class definition would even be necessary.

    However, now that this essentially function-less feature has been implemented, developers need to add cross-server blacklists, and a method to avoid future encounters with grievous players to destroy the anonymity factor that is destroying that game right now.
    (0)

  8. 09-21-2013 09:51 PM

  9. #28
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    Sounds kinda like the Hunt Boards from FFXII, I like it! All I would ask is that they make it good enough its not wasted like the current search feature, and that it has some specific things like language, date, time, area, and that kinda thing as filters and details you can enter for events. With the death of more and more linkshells, FFXI could really use a feature like this!

    (I had a much longer post of about 3 paragraphs but my keyboard messed up & made me go back to the General Discussions page, deleting it all...)
    (2)

  10. #29
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Afania View Post
    There are also no real "hybrid job" in 14, and content are done in a very specific setup(tank/healer/DPS).
    Hybrid as you may be expecting doesn't fit in the trinity, so that's par the course.
    However it's not hard to solve the issue, it just needs different pt queue system that doesn't assign specific job roles.
    You missed the undertone of my post: a lot of stuff needs to be fixed with FFXI's jobs. You'll still have performance discrepancies and further jobisms attached, while a system like DF is designed around abolishing jobisms or at the most minimize them. Content is design around that idea as well.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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