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  1. #1
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fynlar View Post
    Fights ARE still going on that long, due to diminished interest. It really depends on how long it takes to get enough CORs out there, and nowadays there are definitely fewer CORs interested than there were up until the first few weeks or so after the Order Up quest was released. (This isn't helped by the fact that Quick Draw receives a pitiful amount of bayld in reives, seemingly independent of the amount of damage that it does, meaning CORs will always get a crappy bayld return and will end up having to pay more bayld to do the fight than most other jobs there.)

    Melees are overall way better geared and are far more capable of dealing with the trash mobs nowadays, but they still can't really do jack squat to Yumcax without soon being 1-2 shotted.
    It's not even an issue of CORs anymore. BLM and SCH can kill things just fine. I find the biggest issue now is that tanks can't hold hate, either because they are dying or somebody else is over-nuking.
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  2. #2
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    Quote Originally Posted by detlef View Post
    It's not even an issue of CORs anymore. BLM and SCH can kill things just fine. I find the biggest issue now is that tanks can't hold hate, either because they are dying or somebody else is over-nuking.
    This would be exactly something I would say.
    And when I talked like this in my previous posts people get on my case for being ignorant and then start using examples like Tojil to make me sound unworthy to comment or know what im talking about.
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  3. #3
    Player detlef's Avatar
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    This would be exactly something I would say.
    And when I talked like this in my previous posts people get on my case for being ignorant and then start using examples like Tojil to make me sound unworthy to comment or know what im talking about.
    Good lord, are you going to include that in every single post you make? You sound so butt hurt.

    Bad things happen in every way you can imagine in WKR. I mention hate being iffy, but that can be caused by many things. Dying to overpowered AoEs, getting killed by adds, healers getting killed/debuffed by adds, tenuous hate due to overzealous DD. In some cases it's just strategy but in most cases it's just a case of insufficient manpower. All the other issues including mpk and afk are still omnipresent.
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  4. #4
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    Quote Originally Posted by detlef View Post
    Good lord, are you going to include that in every single post you make? You sound so butt hurt.

    Bad things happen in every way you can imagine in WKR. I mention hate being iffy, but that can be caused by many things. Dying to overpowered AoEs, getting killed by adds, healers getting killed/debuffed by adds, tenuous hate due to overzealous DD. In some cases it's just strategy but in most cases it's just a case of insufficient manpower. All the other issues including mpk and afk are still omnipresent.
    What does this have anything to do with my response as to my reply from the one you made before that?

    You criticize me about the examples I gave as defense to those criticizing me about playing 11 years doesn't merit a person knowledge to know how events work.

    And now you are criticizing me about WR.

    All bosses uses abilities, spells set on timers and conditions.

    Big deal.

    There is nothing new about bosses wiping out people in 1 or 2 shots. That's why I said King Behemoth did it back when those bosses were the end game.

    And still people don't get that you don't need a PHD to understand this...

    Then again you wouldn't be wiping out in 1-2 hits after you obtain all gear and weapons from WR and then go back and fight them again.


    That's how progression works.
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    Last edited by Daemon; 09-15-2013 at 08:04 AM.

  5. #5
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    Quote Originally Posted by detlef View Post
    Bad things happen in every way you can imagine in WKR. I mention hate being iffy, but that can be caused by many things. Dying to overpowered AoEs, getting killed by adds, healers getting killed/debuffed by adds, tenuous hate due to overzealous DD. In some cases it's just strategy but in most cases it's just a case of insufficient manpower. All the other issues including mpk and afk are still omnipresent.
    Here let me rephrase my comment better.

    All bosses have skills and abilities. Some bosses have skills that render a party completely helpless regardless of your level and gear. I've seen this by bosses like Chloris. And flux 10 in WoE.

    Doom.

    Then you have bosses that are impossible to fight as a DD. They debuff you to the point you can't move, can't run, or have a skill like enpetrify. Each hit petrify you.

    I saw this from Mingyl in Flux 15 WoE. That's why playing job like BST and summoner is popular.

    Then you have bosses that use instant AoE ability where everyone wipe out instantly. Like being level 50 fighting King Behemoth. Meteor instant wipe.

    I never said PLD was ever useful for melee. Obviously the job was made to be a tanker. Great for kiting and holding off mobs to let people pass areas. Human Shield to prevent mass casualties.

    Some bosses Banish help. Some bosses Dia III help. If boss hits are too strong obviously using Bio to reduce hit damage out weigh if not enough player have good defense.

    Both Dia III and Bio don't stack and they can only overwrite each other based on Tier level.

    Then you have people who don't know how elements work and how to stack 3 DOT spells.

    Some bosses have condition where pet give power to boss like Provedence Watcher or the Wyvern in flux 7. Kill pet otherwise boss becomes impossible to fight.

    Some bosses have time limits. Like Delve, NNI, Salvage.

    Point is as long as you have the right team, well geared, right jobs, right strategy, no idiots or 1 man show to disrupt the strategy, enough players, then bosses were implemented with some way to accomplish win.

    It's not impossible otherwise DEV TEAM would never implement an objective if there was no possible way to win.

    Using the proper abilities, spells, anyone can figure out how to win.

    This is the very reason Ive been practicing over 8 hours a day. To figure out what gear to reduce damage. To reduce Stone, Ice, Thunder, Wind, Water, Earth.

    What spells boss is weak to like Ice deal more damage to Wind type monsters.

    http://ffxi.allakhazam.com/wiki/Mobs...Weakness_Chart

    People don't study this anymore since Skillchains parties have been thrown out the window.

    I study jobs to see what spells and buffs can make a difference.

    Bard with barstone, Shell V, Earth Carol I, II.
    MDEF, MDT, MDB gear. Using Rune Knight abilities to bring magic protection.

    Practicing kiting, dodging, and yes running out of distance from AoE spells. Remember when you did it at level 5? Bomb toss?

    Although running away arms flailing in the air is only practiced in parties that wipe out. >.>

    Gear swapping is a skill too.

    What items to bring, weapons that give MP in emergency instances, food.

    Knowing when to use a certain Subjob like Ninja to avoid spells.

    If boss only cast single spells, obviously showing up with members with /NIN will make things easy.

    This is what I was being criticized for. My experience and knowledge as if I'm someone who just joined the game, FC to 99 and have no right to speak.

    Telling me I have to play the event long enough to say anything is irrelevant. If it can be won, then there is a way.

    People complain when new boss implemented. Get the items and gear those boss drop first, go back and play it and then complain how hard it is was the point I was making.

    In the end all bosses are bosses that use skills, abilities, and other conditions with the same objective. Fight, Kill and win reward.

    Same concept, different conditions.
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    Last edited by Daemon; 09-15-2013 at 11:07 AM.