To me that's already been explained off as not being an option due to the PS2. Being a PS2 player myself, I've come to accept that.Having simple another 20 inventory in each of the inventories we have no would not serve the same propose for you?
To me that's already been explained off as not being an option due to the PS2. Being a PS2 player myself, I've come to accept that.Having simple another 20 inventory in each of the inventories we have no would not serve the same propose for you?
As is the exact reason you would take the option of having an extra sack/satchel rather than +20 inventory in each of the already provided inventories. Which was part of my original post after our Rep response.
Here's what I can't figure out about the inventory crisis (not 80/80, but all the boxes)..
Why does every box have to load? I know what gear my character has pretty well, especially if it's gear that I'm wanting. Why not have some boxes that are only viewable while in the MH? At worst this would only people to have two pieces of a RARE item, but they'd never be able to equip both (gtfo dual eponas's ring, double brutals), so there's no harm. If I have my epona's ring in my everywhere-storage (safe, locker, sack, satchel) then I couldn't get my other eponas's ring out of my "Mog Crypt".
Get it? There would be no way to stock up on something like putting scrolls away so you could stay in zone and keep lotting because those boxes wouldn't be available from outside MH.
anyone know when fall update is
That already happens with slips anyways. I get feet in abyssea all the time, only to go to the mog and discover that I already have a pair on a slip. I don't see why having a storage box that behaves the same way would be a problem.
I get the sneaking suspicion that they are just waiting for a few more subscriptions to cancel and or some server merges in order to offset the additional server load from more storage, then they will implement it.
The other place it happens is mules.
The short answer, I honestly believe, is they want us paying for mules and storage is far and away the number one reason to have mules.
There is another alternative: Look at WHY we need all this extra space.
Abyssea was quite good: OK you could only wear the emp on 1 job, but you +2 it all and save all but the job you're on with the porter moogle. Even with accessories, it's only 8 inv slots max. Not to mention that at the time, most of it was best-in-slot for either TPing, Tanking or WS.
Delve/Reive gear was quite bad: You can use the same gear for a lot of jobs, ok. But most of the time this gear is on top of your Emp +2 because of the niche bonuses of emp +2/some accessories. Then of course, you can't send it to mule once you've augmented it, meaning it's all sat in your inv space cluttering it up. Most of the delve gear can replace anything resembling an evasion set pre-SoA though, which was nice. (unless that eva gear happened to be THF TH gear as well >.>)
Shirmish II gear was terrible: Fewer jobs on each piece, meaning even more space taken up. If you play multiple jobs, say THF and MNK; you get the new skirmish gear for mnk, but can't get rid of the delve gear, because you still need that for THF. And even when you get the gear for THF as well, some of the pieces are only situational, so you have to hold on to your emp gear, delve gear and skirmish gear now.....
Well this is good, and I'm not objecting, but like I've said before, storage is fundamentally an unfixable problem. Junk expands to fill the space, and within a few months people will be back to complaining about lack of storage space.
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