iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)
iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)
With todays gear most jobs share the same gear, so that's not much of an issue for many players. I myself have 0 mules, have never had any, never will have any, but my inventory to an extent is fine. I would love more, but sacks & satchels do little for me. On the other hand, my RDM, which has over 100 pieces of gear for that job alone in total, that would benefit from a real inventory expansion to inventory itself, rather than another sack or satchel. If we could macro in pieces from a sack or satchel, I would care about them more, but since we cant, I don't.
Seriously? You're spending time trying to make them disappear so that one guy can stand around and organize his furniture?
Implement the change as is, then go back and add the toggle feature when you have finished working on the million other things that are far more beneficial and important to the game.
You make games, not gifs. I want to play it, not stare at it. Function before form.
Furniture and furnishing your moghouse is part of the game.
And much like Limbus or Dynamis, you might not ever do it.
But that doesn't mean others don't do it too.
In a MMO, you can not just disregard a feature that a single person might not use.
And besides, having a porter moogle with your slave moogle doesn't help alleviate inventory congestion.
It only helps with using slips....
And since they don't seem to want to add new gear to pre-existing slips (JSE capes) or make new ones...
It's completely irrelevant to the storage problem.
ideas to save inventory space
1.- add capes to slips but not create new one, use the ones we have already
2.-let slip the bayld gear (cant say we cant because they have augmented iccon but you guys know empy gear have augmneted icon too?)
3.- similar to idea 2, add delve sets to slips
4.- add skirmish gears too and/or let us auto delivery
5.- do something about weapons skirmish/delve/REM/ slip or storage with npcs similar to relic and artifac armors npcs
It's not that things with Augments can't be stored, it's that they can either be ONLY stored augmented (and if those augments are static) or NOT augmented. Can't have both.
So Bayld gear, augmented only, could be put on a slip. But the system cannot handle Delve gear, because of the different augment paths. The game wouldn't know what rank or (assuming R15) what path to give you back.
Capes OTOH, are basically JSE and totally need to go on a slip.
Don't wish. Don't start.
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