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  1. #1
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)
    (0)

  2. #2
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by nyheen View Post
    iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)
    with most gearfreaks muling takes 20 mins or so to d to get all their gear....
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    With todays gear most jobs share the same gear, so that's not much of an issue for many players. I myself have 0 mules, have never had any, never will have any, but my inventory to an extent is fine. I would love more, but sacks & satchels do little for me. On the other hand, my RDM, which has over 100 pieces of gear for that job alone in total, that would benefit from a real inventory expansion to inventory itself, rather than another sack or satchel. If we could macro in pieces from a sack or satchel, I would care about them more, but since we cant, I don't.
    (0)

  4. #4
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello,

    Adding to the updates on inventory and storage, Akihiko Matsui has made another comment about plans for adjustments to the Porter Moogle feature.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I have some progress to share with you about the requests for incorporating the Porter Moogle feature into your Mog Houses, as I mentioned in a post a bit back.

    Currently, as we are unable to address the moogle inside of Mog Houses, we’ve placed a Porter Moogle inside of it instead. It’ll be very similar to how your Mog House looks on the Test Server.

    This means that there will be one more moogle inside of your houses, but we’ve received some feedback asking to make it possible to hide the display of these moogles from those of you who really enjoy organizing the furniture is your homes, so we are examining whether or not we can do this.

    Also, in order to address this so the moogles inside of Mog Houses can be toggled on and off, there are a lot of high-hurdles to overcome from a technical-standpoint, because Mog Houses were created in a special way and they are also used for events and quests.

    While it will be difficult to address this for Mog Houses, we are currently looking into whether we can also place a Porter Moogle in everyone’s Mog Gardens as well, and we think that it will be possible to have a display toggle feature for this.

    We are striving to have this implemented during the fall version update, but due to other work we cannot guarantee it at this time. We appreciate your understanding.
    (10)
    Devin "Camate" Casadey - Community Team

  5. #5
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I have some progress to share with you about the requests for incorporating the Porter Moogle feature into your Mog Houses, as I mentioned in a post a bit back.

    Currently, as we are unable to address the moogle inside of Mog Houses, we’ve placed a Porter Moogle inside of it instead. It’ll be very similar to how your Mog House looks on the Test Server.

    This means that there will be one more moogle inside of your houses, but we’ve received some feedback asking to make it possible to hide the display of these moogles from those of you who really enjoy organizing the furniture is your homes, so we are examining whether or not we can do this.

    Also, in order to address this so the moogles inside of Mog Houses can be toggled on and off, there are a lot of high-hurdles to overcome from a technical-standpoint, because Mog Houses were created in a special way and they are also used for events and quests.

    While it will be difficult to address this for Mog Houses, we are currently looking into whether we can also place a Porter Moogle in everyone’s Mog Gardens as well, and we think that it will be possible to have a display toggle feature for this.

    We are striving to have this implemented during the fall version update, but due to other work we cannot guarantee it at this time. We appreciate your understanding.
    Seriously? You're spending time trying to make them disappear so that one guy can stand around and organize his furniture?

    Implement the change as is, then go back and add the toggle feature when you have finished working on the million other things that are far more beneficial and important to the game.

    You make games, not gifs. I want to play it, not stare at it. Function before form.
    (7)

  6. #6
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    Quote Originally Posted by FrankReynolds View Post
    You make games, not gifs. I want to play it, not stare at it. Function before form.
    And so if YOU don't want it, it shouldn't be done, amirite?
    (1)

  7. #7
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kraggy View Post
    And so if YOU don't want it, it shouldn't be done, amirite?
    Yeah, in this case.

    If you would care to offer some indication as to why I might be wrong beyond your not so subtle insinuation that I am selfish, I'll be glad to explain my reasoning. Otherwise, I know you are but what am I...
    (1)

  8. #8
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Yeah, in this case.

    If you would care to offer some indication as to why I might be wrong beyond your not so subtle insinuation that I am selfish, I'll be glad to explain my reasoning. Otherwise, I know you are but what am I...
    Furniture and furnishing your moghouse is part of the game.
    And much like Limbus or Dynamis, you might not ever do it.
    But that doesn't mean others don't do it too.

    In a MMO, you can not just disregard a feature that a single person might not use.

    And besides, having a porter moogle with your slave moogle doesn't help alleviate inventory congestion.
    It only helps with using slips....
    And since they don't seem to want to add new gear to pre-existing slips (JSE capes) or make new ones...
    It's completely irrelevant to the storage problem.
    (0)

  9. #9
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    ideas to save inventory space
    1.- add capes to slips but not create new one, use the ones we have already
    2.-let slip the bayld gear (cant say we cant because they have augmented iccon but you guys know empy gear have augmneted icon too?)
    3.- similar to idea 2, add delve sets to slips
    4.- add skirmish gears too and/or let us auto delivery
    5.- do something about weapons skirmish/delve/REM/ slip or storage with npcs similar to relic and artifac armors npcs
    (0)

  10. #10
    Player Sapphire's Avatar
    Join Date
    Mar 2011
    Location
    BACK IN BASTOK!
    Posts
    267
    Character
    Seigyoku
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Minikom View Post
    ideas to save inventory space
    1.- add capes to slips but not create new one, use the ones we have already
    2.-let slip the bayld gear (cant say we cant because they have augmented iccon but you guys know empy gear have augmneted icon too?)
    3.- similar to idea 2, add delve sets to slips
    4.- add skirmish gears too and/or let us auto delivery
    5.- do something about weapons skirmish/delve/REM/ slip or storage with npcs similar to relic and artifac armors npcs
    It's not that things with Augments can't be stored, it's that they can either be ONLY stored augmented (and if those augments are static) or NOT augmented. Can't have both.

    So Bayld gear, augmented only, could be put on a slip. But the system cannot handle Delve gear, because of the different augment paths. The game wouldn't know what rank or (assuming R15) what path to give you back.

    Capes OTOH, are basically JSE and totally need to go on a slip.
    (0)
    Don't wish. Don't start.

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