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  1. #101
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Taint View Post
    I do most of my soloing on DRK, its hardly a bad solo job if played right.

    I'm not saying DRK has to be #1 but it has to be in the top 5 which it is not even close to atm.

    WAR has way more utility then MNK, you can AFK play MNK on a Tier2 NM in Abyssea. I have a capped gear DRK, capped gear SAM, very nice geared MNK and WAR and guess what jobs my LS wants me to play 90% of the time? A year ago I was perma DRK and SAM but both of those jobs took a huge hit in the last year. My 90masa SAM still gets some burn but my DRK is for Jeuno AFK only. I dont care how many spells a DRK can cast, how long it can terror a mob, if WARs are dropping 5k RRs while DRKs are doing 2k Guillotines nobody will care for that terror, stun etc. Factor in our DPS is stupid low and our TP gain is among the slowest even when 5hitting and you got yourself a dead job.

    Your vision of 4 DRKs bouncing terror and hate sounds a ton like a group of BST, which makes sense because we are view as useful as a BST atm.

    Its good at soloing with a relic, other jobs can solo just fine without a relic, so I'd like DRK to be able to do better in that respect.

    Caladbolg is a huge step in the right direction as fixes the lolguillotine problem in PvE. With that weapon I wouldn't say our DPS is stupid low at all. Still far from being the best.
    (0)

  2. #102
    Player Taint's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Taint
    World
    Cerberus
    Main Class
    RNG Lv 90
    Quote Originally Posted by Urteil View Post
    Caladbolg is a huge step in the right direction as fixes the lolguillotine problem in PvE. With that weapon I wouldn't say our DPS is stupid low at all. Still far from being the best.
    Caladbolg doesn't fix our DPS at all if you give the other competeing jobs Emps as well. At 75 our DPS was helped by DRKs huge attack, at 90 that advantage is more then gone. Att is borderline a worthless stat with how easy it is obtained. As I've said before other jobs have DW,MA,DA,TA,Fencer,Zanshin,STP,Jumps etc that all add damage and TP.
    (0)
    Cerberus - Armada
    90poc
    90masa
    85Kannagi

  3. #103
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    i agree strongly with taint in that its our melee side that needs the boost but at the same time i think zicdeh has the right idea of increasing our melee through our magic. lower, like stun fast, casts on the absorb line of spells without decay or at least a lower rate of decay and the ability to re-apply overtop, a crit based multihit ws for our2 main weapons (i still like greatsword more for aesthetic reasons but scythe is cool too)and some one else mentioned a few things but ill remention them here cause i thought they were great ideas and i even thought of them before reading others had.

    absorb-speed~ great idea giving us drks an spell to full on cap haste by ourselves with say the 2-3min LR or at least come close while also putting a slow effect on a mob which could stack with the spell slow much like abs-acc can stack with blind

    a trait that allows us to cast on undead/dark resistant mobs

    and id like to see a trait come in (not ja) that increases our tp dps phase, like if u crit it should be wayyyy higher dmg(not sure but i think other jobs got better crit hit rate/dmg traits than us, thanks alot SE)

    spell that drains hp an converts to our mp, for foes that dont have mp to aspir (im a galka so uh, yea mp issues r us)

    darkness based DoT that acts as a regen or refresh spell on us, keep in mind im suggesting these things(spells) wanting them to be very fast to castwith moderate recasts/mp use)

    a higher ability to survive like dreadspikes having better cast times(cast and recast) and higher (much higher)parrying since they gave us a trait that is all but useless (id say raise it to B- level, shouldnt be as high as sam but considering wars use retaliation for tp it should be higher than them, hell raise pld too for godsakes) another drain spell be good too as well as looking at the formulae used for them(someone mentioned the scaling is getting wonky here on previous post)

    adjusting the wsc mods on/or ftp mods and/or giving some of our ws's that cratio bonus gekko gets, to more drk friendly mods (add str to caladbolgs cleaver ffs man....)

    totally unrelated but wouldnt torcleaver make more sense if it was a three hit ws btw? just talking about the myths behind it an all (the three great hills being lopped off an all)

    in the end its dps/ws and survivability that needs fixing plain an simple
    (0)

  4. #104
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    oh yea UNNERF ABS-TP U NINJA-ING@$@!#$@#$

    k done lol
    (0)

  5. #105
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    drk can already hit haste cap in gear, just need double marches from a bard and haste and off we go like all the other dd jobs.

    This still does not solve the problem of our lackluster melee dmg, and lack of a crit ws for our main weapons
    (0)

  6. #106
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Raelia View Post
    With the enormous and glaring assumption that you aren't already hitting 80% total haste cap?
    Strike back with logic not insults..

    The fact that i CAN and DO reach the 80% cap is why i can spout off on what it amends to.
    (0)

  7. #107
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    the absorb speed idea allows us to not "need" as much support, eg magic haste, plus as kirshy has shown on another forum, slow on mobs doesnt cap at 100% adding another tool to a repertoire that can be seen as value. i mean how often are u getting full marches/haste in an abyssea style xp group atm? From what iv seen most ppl just come as war/mnk etc rather than brd as the v.smite or ukko spam makes up for the spot taken by brd. Just a thought.

    haste cap from gear is 25(26) ja 25 and that leaves about 30% unspoken for so add a whm or buffer that actuaully remembers haste (spell) that adds on what 15%? still leaves another 15% where absorb speed could be tossed on to help out, blu can get a haste type spell, dont know what its called but why cant we since we're both magic using dd.

    as i said previously, my ideas are more or less icing on a cake whereas the cake itself would see our ws's modified to be more damaging and something that allows us to use them more, like unnerfing abs tp, hell im sure u all remember the sheer joy of that spell when it first came out lol. maybe not bring back to that level but least let it absorb tp the mob does have w/o so much 1/2 1/4 1/8 bs (though it was fun guilly spammin on decos when i first got it lol)

    on another topic entirely, can somebody plz direct me to the maths for the whole delay reduction thing with dw+haste? i saw it some where on bg awhile ago but didnt get time to really read through it, asking cus i might trade in abyssal ear for suppa since i might be lvln nin
    (0)

  8. #108
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    i'm in the minority but the group that i run with always has a bard in the main party (there's only around 7-10ish of us) hell we got our bard the empy harp, i better have friggin songs! lol
    (0)

  9. #109
    Player Ordoric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ordoric
    World
    Leviathan
    Main Class
    WHM Lv 99
    if drk actualy had an mp pool or spells worth casting occult would be worth it
    (0)
    I think players are broken
    90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.

  10. #110
    Player Returner's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Returner
    World
    Ragnarok
    Main Class
    PLD Lv 95
    I don't mind SE enhances our magic side, as long as they do it properly. Near instant cast on darkmagic spells, or the ability to melee while casting are both great way to fix our magic side. If that's done, then magic can finally be a real part of our arsenal without hurting our DD output. When that happens, that becomes a plus as casting absorb tp will not hurt our melee damage while pumping extra TP, casting endark, drain, drain II without any hold back, and dreadspike without losing hate (I hate the fact that most of the time I have hate and cast spike and end up not having hate after I casted cuz my melee output stopped while I am casting). SE wants our magic side be the difference so let it be melee friendly. Paladin can block while casting, I don't see why DRK can't melee while casting. That with a little bit of LR adjustment will go a long way.
    (0)
    Returner - Formerly known as Nameless

    Ragnarok - TheExpendables

    DRK | PLD | BLM | RDM | DRG

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