A class built on a bad gimmick, a class that is thought of as a tank but lacks the staples of class design, and the job that suffered from sustainability issues for a good chunk of its existence should arise the question of how to fix them before we get into gameplay.
You forget that NIN was never intended to tank, and as a freak occurrence would have been nerfed and redesigned to meet the vision the devs had for the job. RDM's problem was that the job's design was so horrible that you generally had no idea how to use it in group play. The solos are simply products of the hands-off approach the devs took when they should have nerfed Bind, Gravity and Utsusemi to the ground. That's not even getting into the melee issue.Yep and the only tank I've ever played that kind of naturally taught you how to play it was ninja. As you well know, people that picked up red mage would solo one way and be greatly disappointed with how different party play was.
Funny thing is that WoW's devs removed defense rating to get rid of that problem, and as someone who did the transition from TBC to WotLK to Cata as a prot warrior, I can tell you it's sort of worked.Forced partying doesn't *make* you a better player, but a lack of partying hurts your opportunity to be, and then you get, as did happen in WoW, tanks new to level cap who had no idea how to hold hate. They'd come in in DPS gear, because it worked for 60, 70, 80 levels and get plowed over.
Again, smart class design does wonders. Multiple abilities, decent explanations of what the abilities do, introduce the abilities in an order that gives players the time to figure out their use and implement them into their rotation. WoW never had the issue of "we don't know what this ability does nor how it works"; hell, the closest we ever got to it was the long discussion on how Armor Penetration worked back in Wrath, and even that got sorted out when the lead developer joined the discussion to help explain ArP.All of these games could be designed better, to teach players without the need for group play, but they never think that far ahead, thus the best source of learning how to interact with other players is interacting with other players.


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