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  1. #421
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    I will correct this if I decide to read the whole thread,lol!

    The Galka that blocks the path or the Mithra who doesn't want you to pass. Where doesn't those paths lead to?

    I always though SE would use their time wisely to fill in the blanks for expansions and extras! New quest and rewards for better travel.

    Is there a faster way to get to Norg. Is there back-door deals between Jeuno and Norg and Kazham? Is it a political thing and not for adventurers?
    (4)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  2. #422
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    The Galka in Norg blocks the path to the Norg Docks, where their Pirate Ships land. I think SE said they had plans to make it useable but decided against it.

    The Mithra just blocks the path to some unused cave entrance, I imagine it was probably a second entrance to, or the planned entrance, to Sea Serpent Grotto, but eventually the idea was scrapped.

    Either way there is no direct in game lore to explain it, only speculation and vague memories of dev comments.
    (3)

  3. #423
    Player Wolffeberhard's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    7
    Character
    Wolffeberhard
    World
    Carbuncle
    Main Class
    RUN Lv 99
    Quote Originally Posted by Karbuncle View Post
    They probably broke when Sky rose. If you look at old zilart pictures in the Temple of Uggalepih, You can see a picture of Ro'Maeve, and Sky still on the ground. If i recall the damage to those statues happened when Sky rose above the clouds.
    Sky never rose cuz it never was in the ground to begin with, after all, you need to teleport to sky to get there. Don't you find it odd that the main teleport at the hall of the gods seems like it's always been there, no signs of being torn or ripped by any earthquake like movements? And the 3 later teleports you get from CoP mission/quest, what about those? An in-game proof of this is the painting you find in Sacrarium. It clearly shows sky has been where we always knew to be at. Maybe at beginning, when It was built, it was in the ground, but as soon as it was able to float it's been up there since. Zilerts use the power from the 5 mother crystals to keep it afloat. The crags tapped into the power and channel it to Delkfutt's Tower at Qufim, where it was sent to Sky's power reactor (for lack of a batter word) located at the Celestial Nexus.

    What really happen was the major power surge caused by Bahamut's Teraflare at Fei'Yin (which is the control centre to this massive power undertaking) , when he found out that the zilarts was trying to get to the gods. The surge rippled and caused major destructions across this power grid which shook Vana'diel as a whole. From that, the black ooze substance flow out and the well known crystal formations known as Magicites grew. The surge is what caused the statues at the hall of the gods to brake apart among other things across Vana'diel. The explosion at Fei'Yin is the reason why the northerlands are in eternal winter, the atomic winter is the aftermath of this at and around Fei'Yin.
    (1)

  4. #424
    Quote Originally Posted by Reiterpallasch View Post
    I've always wondered what the random staircase under the presidents office in Metalworks was supposed to be for (can see it through the wall if you position yourself right, or...)

    My best guess was that it was a way to board the train/tram/trolly w/e you wanna call it that goes to the unused zones.
    you know nothing about people in power do you? it's the President's private wine cellar, a tunnel to his mistress, a bunker and an escape route in case everything hits the fan.
    (2)

  5. #425
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Wolffeberhard View Post
    Sky never rose cuz it never was in the ground to begin with, after all, you need to teleport to sky to get there. Don't you find it odd that the main teleport at the hall of the gods seems like it's always been there, no signs of being torn or ripped by any earthquake like movements? And the 3 later teleports you get from CoP mission/quest, what about those? An in-game proof of this is the painting you find in Sacrarium. It clearly shows sky has been where we always knew to be at. Maybe at beginning, when It was built, it was in the ground, but as soon as it was able to float it's been up there since. Zilerts use the power from the 5 mother crystals to keep it afloat. The crags tapped into the power and channel it to Delkfutt's Tower at Qufim, where it was sent to Sky's power reactor (for lack of a batter word) located at the Celestial Nexus.

    What really happen was the major power surge caused by Bahamut's Teraflare at Fei'Yin (which is the control centre to this massive power undertaking) , when he found out that the zilarts was trying to get to the gods. The surge rippled and caused major destructions across this power grid which shook Vana'diel as a whole. From that, the black ooze substance flow out and the well known crystal formations known as Magicites grew. The surge is what caused the statues at the hall of the gods to brake apart among other things across Vana'diel. The explosion at Fei'Yin is the reason why the northerlands are in eternal winter, the atomic winter is the aftermath of this at and around Fei'Yin.
    I have no idea hold old what you're responding to is or the context of it, Where is this quote so i can properly rebut. lol
    (2)

  6. #426
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    The biggest mystery of all in my mind is: Where do our characters come from? Starter nation? Nope! We're newcomers there! Same deal for every other city or settlement in the game. Not only are we new to every town we come across, but we start out with no capabilities for safe or speedy travel. We earn those while leveling, journeying, and questing to and in these very same towns. So, what's the story on this?
    (5)

  7. #427
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Seeing as I popped up in Port Windy when my story began, I assume my Hume was a criminal in some other country who was cast out to sea on a barrel or some such and somehow found himself in Windy. As I got up out of the water I thought to myself I would try to make a better life for myself here rather than being an outcast, and thus, my constantly angry looking Hume became an adventurer, one who saved the world many times without his friends or those he saved ever knowing his true past.

    No really though, it is a good question.
    (3)

  8. #428
    Player Kafrein's Avatar
    Join Date
    Mar 2013
    Location
    UK
    Posts
    46
    Character
    Kafrein
    World
    Bahamut
    Main Class
    BLU Lv 99
    They could come from anywhere, I think that part is entirely up to you as the player. I doubt they would ever answer it because it would detract from the 'your character can be anyone you want them to be' thing. Same reason your character has no dialogue, I guess.

    I guess no one knows about the Atomos thing, then?

    (I will not let this thread die!)
    (1)

  9. #429
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    What I really want to know is... why do Elvaans have all the cool animations?
    (2)

  10. #430
    Player Kafrein's Avatar
    Join Date
    Mar 2013
    Location
    UK
    Posts
    46
    Character
    Kafrein
    World
    Bahamut
    Main Class
    BLU Lv 99
    Because Elvaans are the coolest race, duh.
    (2)

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