Quote Originally Posted by Stompa View Post
They didn't design the job anyway. They lifted AD&D "Rogue" class which has existed since 1980~ it was a decades-old job before SE copied it. The steal and backstab and general flightyness of rogues was copied 100% and so were their favoured weapons. SE also borrowed more from Ad&d ; other job classes like pld, attributes like Str Vit etc. and random dice-rolls on to-hit and everything else that is /random in ffxi which is most of it. Many Ad&d players like myself (I been a d&d fan since 1981~) saw Stormreach Online (fail) was an attempt by Ad&d to respond to FFxi, but honestly the last good Ad&d games were the Baldur's Gate series which rocked hard, and were pre FFxi anyway.
Except the rogue class in other AD+D games was a devastating damage dealer, hitting hard and very fast. The rogue in NVN-online is this kind of DD, fast and strong, and can also deal damage from distance.

All D+D rogue classes have had dual-wield from the onset, THF only got it because SE decided to give it to DNC.

I don't think SE based their THF design on Rogue, I think that's more ninja than thief.