"Sorry, I didn't have enough money to buy that scroll before I came out here!"
Back in the early days (shortly after the ps2 NA release) a trek to the Dunes to get an xp party was quite the ordeal. It could take as long as an hour for a lowly level 10 to make the trek to the dunes safely - let alone getting to Selbina or the Outpost so that you could set your home point.
As there were no moogles in Selbina (and the Outpost warp required a minimum level of 20 to use) you had to make the trek on-foot as whatever you wanted to level. The trip home to visit an AH was still almost as dangerous and lengthy as the trip out there to begin with. One bad aggro and you could find yourself back at the start of your journey. As a result, many people went to the dunes preloaded with everything they'd need on the road to level 20...
As a White Mage, the Curaga spell (Lvl 16!) could, if used rightly, save your party from doom. More often than not, though, it was just a quick way to get killed, as no one could hit the IT++ mob to pull hate back off of your awesome party-wide cure. Unless I knew people in the party, the above was often my excuse for why I would rarely cast it.

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