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  1. #21
    Player
    Join Date
    Mar 2011
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    1,401
    They could use another super food/medicine. Ambrosia was kinda good back in the day for low level, as was Amrita. Goldsmithing/Smithing get syn ths that sell for 40-200million gil. The best medicine or food costs maybe 100k each. A mini brew or a Megalixir would be a nice synth just give it a long use time or a long medicated effect.
    (0)

  2. #22
    Player
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    Nov 2012
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    United states
    Posts
    588
    yes lets give everyone more of a reason to dualbox instead of finding others to play with
    (0)

  3. #23
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    We're talking about a game here, folks, not training to become an Nth-degree Black Belt in Martial Arts. It's pretty specious to argue about turning a game into easy-mode and then make attempts to justify excluding various jobs from events because their DPS is insufficient. Which it it, pro endgamers?
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  4. #24
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    There's a difference, in all things, in doing what you can to meet a challenge and wanting the challenge to be nerfed. Players bring Warrior over Dancer because it's most effective to the fight. You wouldn't ask for an architect work on your car.
    (1)

  5. #25
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Honestly, if you adjusted the effects a little, with having the Ingredients be pretty expensive, Its not a horrific idea... These benefits wont make it Easy mode, but be a potent, limited effect Zerg helper... Something like

    Duration:45 Seconds
    HPx1.5
    MPx1.5
    All Stats +100?
    Regen+50
    Refresh+20
    Regain+10
    (DT-50%)*
    Special Medication Effect: 24 hours. (Only Blocks this Medicine)

    Would be more balanced stats, and not horrifically overpowered, and have balancing measures to not be spammable. The only real problem, and this is a heavily significant problem, Is that it might end up being a requirement for Shouts and thus only hurt players instead of help, cause we know how idiotic some people can be. So honestly I'd vote against it simply because it would, regardless of the expense, become "required" by some people for events. Then again, could make it rare enough that It would be more of a bonus thing, But if you make it too rare it becomes useless as well, Theres a lot of balancing going on with this idea.

    Personally, I'll vote against the idea, While its not super unreasonable, Its simply out of the realm of reason for them to balance it properly...

    *The real brew does have some form of massive DT, as moves like 1000 Needles or ??? needles do very very little damage.
    (4)

  6. #26
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    HP, MP seem okay... All stats okay.. but Regen/fresh/gain seem overpowered and DT-50%...

    When you add something that powerful, you either completely neuter the content, as long as players still understand mechanics (brew-ws'ing rani during a tp move still healed him, just for a lot more =p, brewed players *could* still be doomed, slept, petrified, and deathed), or you require it to be used.

    Either way, it's a bad decision. This is why I hope they never add another such item.
    (0)

  7. #27
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Karbuncle View Post
    Honestly, if you adjusted the effects a little, with having the Ingredients be pretty expensive, Its not a horrific idea... These benefits wont make it Easy mode, but be a potent, limited effect Zerg helper... Something like

    Duration:45 Seconds
    HPx1.5
    MPx1.5
    All Stats +100?
    Regen+50
    Refresh+20
    Regain+10
    (DT-50%)*
    Special Medication Effect: 24 hours. (Only Blocks this Medicine)

    Would be more balanced stats, and not horrifically overpowered, and have balancing measures to not be spammable. The only real problem, and this is a heavily significant problem, Is that it might end up being a requirement for Shouts and thus only hurt players instead of help, cause we know how idiotic some people can be. So honestly I'd vote against it simply because it would, regardless of the expense, become "required" by some people for events. Then again, could make it rare enough that It would be more of a bonus thing, But if you make it too rare it becomes useless as well, Theres a lot of balancing going on with this idea.

    Personally, I'll vote against the idea, While its not super unreasonable, Its simply out of the realm of reason for them to balance it properly...

    *The real brew does have some form of massive DT, as moves like 1000 Needles or ??? needles do very very little damage.
    no just no
    (1)

  8. #28
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Damane View Post
    no just no
    Personally, I'll vote against the idea, While its not super unreasonable, Its simply out of the realm of reason for them to balance it properly...
    Yah, I personally said that. I only wanted to point out its not as absurd as it sounds if it was toned down considerably.
    (0)
    Last edited by Karbuncle; 08-12-2013 at 05:54 PM.

  9. #29
    Player
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    May 2013
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    1,521
    Quote Originally Posted by FrankReynolds View Post
    People didn't stop doing abyssea (as I said, they still do a lot of it) because it was too easy. They stopped because better gear came out. Look at colonization reives. Never been even remotely hard in any sense of the word. Packed with people. Why? Gear. That is all. Work ethics are for real life. You and the devs can say "People should just form groups and practice to defeat this content" all you want, but the fact of the matter is people can't / won't. Calling them lazy and / or building content that "Forces" them to won't make it happen. It just makes them quit. If people don't want it, they don't want it.
    Yeah but I'm not saying people stopped doing abyssea. I'm saying temp items, cruor buffs allows players the opportunity to be lazy which also tends to make lazy players expect everything else to be made easy for them as well. I mean how many people show up naked ready to key their way to 99? Ive done it 13 times. Might be convenient but that's why I said everything has its good and bad side. Except this bad side is something that lingers on to effecting the overall community as a whole. Why? Those who choose to be lazy may continue to be lazy or learn this way of "Getting by without" because they know they could. Only to end up joining your group wondering why they even need Meds and food? Well we never had to use them before. Eh who uses food anyways? I'm not going to spend 230k on Red curry bun+1 nor do I refuse to pay 300k for Vile Elixer simply because I can get by without which as a whole end up failing because they were never serious enough to know how valuable no matter what the difference is.

    I see leaders still have to tell people "Make sure to bring Sushi and Remedy." Seriously? No one should have to tell anyone they need to bring Food and Meds. Suppose to know that as common sense. Which is what I learned since level 1.

    Well you have the ability to level to 99 is less than half a day, FC to 99 without even engaging battle from 30-99. This maybe good for those who already know how to learn their job, bad for those who do it to catch up only to show up with no skills, no proper knowledge of basic things like gear sets.

    I wouldn't have written my Guide to begin with if I hadn't seen so many people this way. And believe me its way too many to count which is why I spent so much time on it.

    Yes Gear is important and items too which is why we spent so much time in Abyssea. But the challenge of Abby and SoA are totally different. Abyssea expansion lasted what 3 years? SoA was only released 5 months ago. If the DEV team expects this expansion to last, making it easier than it already is will make everyone lose interest quicker and then the DEVs will have to spend another few years creating yet another new expansion. Otherwise what will people do now that SoA gear is better than previous content by far than the usual moderate stats that didn't overwhelming have such a big difference between other items?

    Quote Originally Posted by FrankReynolds View Post
    Buggards haven't been a viable source of income for a very long time. SE nerfed those to combat RMTs. The point I was making was that if you think people hate things like abyssea because they are too easy, then how could they possibly find spending 20X as long farming gil off of repetitive tasks like crafting or killing ep-dc mobs or doing events like WOE so that they can buy the stuff fun?
    Regardless if something becomes obsolete. People that get into the habit of farming tend to explore and further learn other options of farming and how to use the Auction house and sell items earning profit rather than strict themselves to farming 1 item only to compete with others until devaluing that item til its not worth farming anymore. I'm not saying Everyone does it but there are a good few people I see everyday do this. How many times you farm several stacks of an item, place them in AH and check the next day only to see your items not only still in AH, the value less or ridiculously less than what the price it was when you put it up. And you thought you discounted fairly decent. Only to wait until those who don't budge to the new value not give in until someone buys for the original price the item originally sells for.

    RMT farm everyday and I'm sure know everything about what sells and what to farm and when things change it won't matter because they already have other options already known and are first to jump on the next big thing. When legit players don't put effort to learn various options through laziness, this only makes it easier for RMT.

    People who farmed back in the day did it with mainly the intent of buying gear and weapons. Which means they cared about their overall performance. I remember seeing people in EXP parties back then disappear and show up a week or 2 later impressively more powerful because they took the time to farm and buy gear. Which means it was good for them to focus on how they can impress.

    Laziness has an effect that can carry on to other things that can effect the entire community as a whole over the course of time. Aftermath.

    I'm not saying I hate Abyssea. I just don't think False power doesn't have any real benefits. Not like you keep that power permanently. The only benefit I see with false power is for people to learn different ways to build your character testing different stats through atmas. But sad thing is, you cannot obtain gear to come close to the false power you had in abbysea. However maybe it was the purpose of the DEV team to give people a reason to play Abbysea and make that content a success.

    But when stuff like SoA is released, people are gimped by the fact that we had it easy through such power and everything else that don't allow you atma and cruor buffs tend to make us feel harder than the event actually is. Then you have those begging for that false power in all other content. Because people simply want what's easy, convenient, less time, less effort. Once you become use to that, it's harder to have patience.

    Quote Originally Posted by FrankReynolds View Post
    Why the yin/yang crap? They don't have to do that stuff. It's lame. Even if balance existed in any way shape or form in this game, the idea would be crap. Dagger jobs have never been able to hold a candle to 2 hand jobs. Being able to solo things that you can't get an invite to because your job does crap dps is a terribly imbalanced trade off. And even if they gave every dual wield job in the game a free set of all the best gear available in the game for christmas, it wouldn't change that. There was absolutely no reason for them to make those drop rates so bad for any of that VW stuff. None. The little guy always suffers.
    Which is easy to say that but again its complicated. You have to see it from a way bigger point of view than that. If you observe item drop rate based on 18 people then yeah. It's simple. But if you base it on hundreds of people playing the event on a daily basis, the easier the drop the faster the event becomes less popular. You wouldn't go see a movie in the theater over and over again unless it was worth it but that doesn't mean everyone will go see it more than once or twice.

    Yeah I may not have gotten Coruscanti after 2,000 fights but I'm sure several others did. But do you see those people play Qilin as often as before? Unless they are doing it for HMP? At least my presence to help others lasted that long rather than get what I needed and stop. More people who stop playing will make it harder for others who need that event too.

    Time is important for Devs also. If the event has not been around that long and no longer popular, then DEV team will have to plan something else or adjust it so people will continue to play.

    Who does skirmish other than to earn Bayld? Sadly Delve killed it. And because of this the DEV team has to waste time revising it rather than work on something else with their time that could have been spent focusing on other things we have complained about. I know if I was a DEV I wouldn't leave it at failure because the attention of many people is SoA right now. Not Sea, not NNI, or other content that's not worth going back to.

    Everything has a shelf life. Balance is important on many aspects of time, interest, and from several points of view than a simple "Why can't you do it this way."

    What maybe bad for you or me may not be bad for others. But the higher we gain level which is 99 require much more than what a level 1 require. And the more people involved in the decision process becomes much more complicated when it comes to deciding balance.

    You said you do management. I'm sure you would understand how hard it is to make decisions for 100 people than 10. Then again Devs not only make decisions for thousands, not every single server have the same amount of people which makes it harder to make adjustments we think are simple.

    Overall the bad effects I see due to convenience? People no longer have patience. Rush to rant and some even go to the extremes to threaten, insult the Devs who worked hard to provide the content that's available now. And no matter how much easier they make it. Always someone will still complain its not easy enough. Another factor of deciding balance because if they made decisions based on that, what about those who feel the challenge is too easy? Leading to disappointment to those who actually spent all that time to prepare for big events only to effortlessly breeze through it and be left with nothing else to do.

    Jobs? Well they have to give certain power and gimp certain things as a trade off so no one will only play the best job. Everyone complain about every job not doing certain things which is easy to make the complaint but hard to implement something that will not kill the popularity of other jobs. I'm not saying the system we have is perfect but then again to build a house if far easier than building a nation. I see The DEVS include certain jobs for certain areas of the game and yes, purposely exclude certain jobs. It's a lot of work to deal with.

    If I remember correctly, many people at end game were the ones who complained that we needed something specifically made for us who need that challenge. Other than WoE, Legion, what else was there specifically for us? Other than sit all day in town out of boredom.

    Then you have casual players thinking end game was meant for them not willing to put in the time and effort to reach that level. Its not about being an elitist. its just every game will always have different levels of progression. Cant make everyone happy especially when people don't understand how much thought a DEV team has to put into their decisions. And if the decision is bad, everyone will be effected by this. REM disaster is the perfect example leading to add extra work on top of what the DEV team already has on their Plate. Balance is a huge factor that's important in every decision process. And it's real.

    Call it Yin Yang if you want but as a remix producer, my job is very hard but doesn't even come close to what the DEV team deals with. Although I can relate and understand what they are going thru.
    (0)
    Last edited by Daemon; 08-12-2013 at 09:47 PM.

  10. #30
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by kewitt View Post
    Alchemy level 110 consumable.
    Last 2 min vs 5
    +200 to all stats.

    x2 HP
    x2 MP

    Regen of 50 HP per tick
    Refresh of 50 mp per tick
    Regain of 25 TP per tick

    Crafting items gotten with Delves bosses or plasma
    No thanks. I'm quite happy NOT having people super-boosted on atmas/brews who can learn to play without them in Adoulin, thanks.
    (1)
    Old-time player, new-time character- Ragnarok server.

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