Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 37
  1. #11
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Auto-reraise took away all strategy. Zombie zombie zombie. In the past, it took some amount of coordination to recover from a wipe. Somebody(s) had to keep the nm occupied while weakened.
    By "strategy" I assume you mean one guy with a pet job or a couple people with pet jobs kited the NM. I mean I guess that requires slightly more strategy than if you were to zombie but you're really splitting hairs at this point and then screaming how one side of the hair is extremely better than the other.
    (4)

  2. #12
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Yeah, sometimes pet jobs, sometimes ranged kites. Sometimes, rarely, sleeps. Point is, people were making a focused effort not to mess up for five minutes. After rr, it barely even mattered if you died most the time.

    Zombie'ing most things required no strategy. Keep a dot on it, and try to keep it claimed.
    (0)

  3. #13
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by kewitt View Post
    Alchemy level 110 consumable.
    Last 2 min vs 5
    +200 to all stats.

    x2 HP
    x2 MP

    Regen of 50 HP per tick
    Refresh of 50 mp per tick
    Regain of 25 TP per tick

    Crafting items gotten with Delves bosses or plasma
    no... brew and twilight set were the most stupiest thing ever introduced into FFXI, they should be both removed.
    (1)

  4. #14
    Player sc4500's Avatar
    Join Date
    Mar 2011
    Posts
    187
    You do know there are mini brews in Seekers from the inventor coalition area , The ergon bonus that cost 40k bayld and The more the server scouts them the stronger they are. Talk to Rienne there you go. Just no one has been testing them and using them to find out what combos that work great or like the brews in public. Or they have not posted the info on the open websites.
    (0)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  5. #15
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Anjou View Post
    Are you kidding? It offered people who aren't as fortunate to have friends or the jobs leveld that can solo the big mobs in abyssea. With the auto reraise someone can hold a mob while people get reorganized/unweakened. Brewing helps with killing mobs that prove to be more tenacious than most think at first.

    Brewing and Auto RR is something you earn, doing the entire expansion makes getting brews not as nightmarish than the original 2,000,000 cruor. Your friend who beat Shinryu and got that KI can help -you- by brewing mobs when your LS is off doing delve and leaving behind people who need to catch up.
    In my opinion, temp items, brews, spoiled people. Giving everyone Less time farming, less work. Which leads to less caring about showing up independent to big events. Atmas, Cruor buffs gave you false power of seeing potential in something we should have been given permanently through level progression.

    Sort of like rather than giving you $100 for working one week. You get $50 pay and the other $50 worth of vouchers that can only be used at the store you work at.

    To depend on Brews also means you don't need to invite a lot of people to those events. You also don't need to worry about having the right gear because it also gives you a way to do without.

    Although we all might hate farming Gil, it does make you work harder on your job. Gives you a reason to go out and play different maps than just stay in places like abyssea where everything is given to you easily.

    Now that SoA doesn't offer you that, people had to go back and re-adjust to the old values we all had to learn when FFXI first released. The importance of gear, food, meds, and how you can contribute to the team as an individual without temps, atmas, buffs handed to you.
    (1)
    Last edited by Daemon; 08-12-2013 at 01:00 AM.

  6. #16
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daemon View Post
    To depend on Brews also means you don't need to invite a lot of people to those events. You also don't need to worry about having the right gear because it also gives you a way to do without.
    That was sorta the point. Most monsters only drop one or two things. Getting 16 people to help you get an item with no reward for them other than the hopes that you will do the same in return is problematic and almost never works out well. Its been a problem in this game since day one.

    Quote Originally Posted by Daemon View Post
    Although we all might hate farming Gil, it does make you work harder on your job. Gives you a reason to go out and play different maps than just stay in places like abyssea where everything is given to you easily.
    A game where all you do is farm buggard skins for hours a day to save up enough to buy stuff get's boring pretty quick. There's literally just as many people doing abyssea content as there are doing SOA stuff right now on my server. If that were suddenly only available to large well organized groups, what would they do? How many twithern wing farmers can the market really support? Or do we cue up the RMT farm bots again and have people compete with them for NPCable drops from fodder mobs?

    Quote Originally Posted by Daemon View Post
    Now that SoA doesn't offer you that, people had to go back and re-adjust to the old values we all had to learn when FFXI first released. The importance of gear, food, meds, and how you can contribute to the team as an individual without temps, atmas, buffs handed to you.
    People had to get atmas, temps and buffs by killing NMS and completing quests. I don't see how that is any different than killing stuff with delve gear or gaining merits or leveling up jobs.
    (0)

  7. #17
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by FrankReynolds View Post
    That was sorta the point. Most monsters only drop one or two things. Getting 16 people to help you get an item with no reward for them other than the hopes that you will do the same in return is problematic and almost never works out well. Its been a problem in this game since day one.
    Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.

    Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.

    Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.

    Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.

    I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.

    I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.

    Quote Originally Posted by FrankReynolds View Post
    A game where all you do is farm buggard skins for hours a day to save up enough to buy stuff get's boring pretty quick. There's literally just as many people doing abyssea content as there are doing SOA stuff right now on my server. If that were suddenly only available to large well organized groups, what would they do? How many twithern wing farmers can the market really support? Or do we cue up the RMT farm bots again and have people compete with them for NPCable drops from fodder mobs?
    Well seeing it from that point of view only tells me why other parts of the game are irrelevant. Buggard skins are not the only thing to farm. People use to farm everything else and sell items needed for crafting. But then we are at the point where people only want to take the time to do what's fastest, most effecient, with best results in less time and disregard everything else including if it means to sit in town all day and do nothing else because why waste time like farming dyna currency if it doesn't add up to be worth the effort. Which I admit I'm guilty of this however this effect is not something that is created over night.

    1 change over a course of time can bring on undesired effects that changes the way people play the game as a whole. Which is why I've been looking at things from this point of view when I see suggestions I disagree with.

    Yeah RMT ruined the game but they have been smart enough to work around every change SE makes and jump on the next big thing. Which I see many players do not know or take the time to figure out other ways to farm other than what they know already and what they think is the best.

    You'd be surprised I've asked many people how they farm and why they don't know how to earn Gil only to turn around and assume players that do know are Elitist pricks with the agenda of putting that person down for not making as much Gil as them.


    Quote Originally Posted by FrankReynolds View Post
    People had to get atmas, temps and buffs by killing NMS and completing quests. I don't see how that is any different than killing stuff with delve gear or gaining merits or leveling up jobs.
    Yeah which is why I said false temporary power that should have been given to us permanently for level progression. I mean I put the effort to level to 99 only to depend on Atmas, Cruor buffs, temp items to be decent enough to survive a little longer on bosses that can't even be solod by most jobs, require so much effort obtaining gear that still not good enough without depending on items like Fanatics and Fools tonic?

    Look at it from this point of view. Some parties can kill Qilin in 5 minutes without coming close to breaking a sweat. That would mean that party is well geared and well skilled.

    But then I see it like this. Why waste all that time earning your REMs, High end gear only to use fanatics and kill a boss in 5 minutes? Only to prove you can kill it faster with no effort since fanatics offers you such power that's only temporary? If it was a situation like WoE conflux 15 where its impossible to even melee Mingyl that petrifies you by hitting you then my opinion on needing temp items would different. Or an event that we spam over and over that there's no possible way to keep up with the cost of Gil required to participate.

    Maybe this is the reason drop rate on Coruscanti sucks so bad. If Devs make it easier to kill through temps and Atmas, obviously to balance the game is to make the items harder to obtain.

    Maybe then the Devs wouldn't have to struggle implementing overpowered stat items as they do now with new SoA gear. But then again I would assume PS2 limits must be the reason for this.

    Because the DEVS took us this route, now everyone expects them to make it easy this way for everything else.

    Asking for something to be changed means something else will need to be altered too for the sake of balance.

    Any change for the good will have its bad effects to go with it.
    (0)
    Last edited by Daemon; 08-12-2013 at 06:08 AM.

  8. #18
    Player
    Join Date
    May 2013
    Posts
    1,521
    As for the OP, I thinks it too early to ask for something like mini brew. I mean what's the purpose of making everyone's life easier by giving us really good stats on the new gear? It's not like people are struggling to find groups for SoA related events. To ask for a Mini Brew would help you get things done faster I'm sure. But do you really want to reach boredom of the new expansion faster? If it helps people kill bosses faster, get items faster? What next? Joining groups with people who bring duel box characters to give you half the ability of 2 jobs?

    I wonder how people's view will change after getting all WR gear, Drops from Delve with such power? Will mini brew even be needed? That's just my opinion on how I see it.

    However I remember SE giving us items like Ambrosia through obtaining ABJ from Sky and BCNM. In no way was it close to a mini brew but the stats were great for that level era that was worth using.
    (0)
    Last edited by Daemon; 08-12-2013 at 06:06 AM.

  9. #19
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I don't think there's ever a right time for such an item as a brew. "Hang on, I'll just turn on god-mode" is a sad answer. I think that memory obscures people's thoughts to as to how easy old-abyssea was. Fact was, as long as you were remotely prepared, a brew could bring down anything.

    LS's would use it for their first, or first several boss kills and a lot more content would be skipped.
    (0)

  10. #20
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daemon View Post
    Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.

    Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.

    Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.

    Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.

    I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.

    I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.
    People didn't stop doing abyssea (as I said, they still do a lot of it) because it was too easy. They stopped because better gear came out. Look at colonization reives. Never been even remotely hard in any sense of the word. Packed with people. Why? Gear. That is all. Work ethics are for real life. You and the devs can say "People should just form groups and practice to defeat this content" all you want, but the fact of the matter is people can't / won't. Calling them lazy and / or building content that "Forces" them to won't make it happen. It just makes them quit. If people don't want it, they don't want it.

    Quote Originally Posted by Daemon View Post
    Well seeing it from that point of view only tells me why other parts of the game are irrelevant. Buggard skins are not the only thing to farm. People use to farm everything else and sell items needed for crafting. But then we are at the point where people only want to take the time to do what's fastest, most effecient, with best results in less time and disregard everything else including if it means to sit in town all day and do nothing else because why waste time like farming dyna currency if it doesn't add up to be worth the effort. Which I admit I'm guilty of this however this effect is not something that is created over night.

    1 change over a course of time can bring on undesired effects that changes the way people play the game as a whole. Which is why I've been looking at things from this point of view when I see suggestions I disagree with.

    Yeah RMT ruined the game but they have been smart enough to work around every change SE makes and jump on the next big thing. Which I see many players do not know or take the time to figure out other ways to farm other than what they know already and what they think is the best.

    You'd be surprised I've asked many people how they farm and why they don't know how to earn Gil only to turn around and assume players that do know are Elitist pricks with the agenda of putting that person down for not making as much Gil as them.
    Buggards haven't been a viable source of income for a very long time. SE nerfed those to combat RMTs. The point I was making was that if you think people hate things like abyssea because they are too easy, then how could they possibly find spending 20X as long farming gil off of repetitive tasks like crafting or killing ep-dc mobs or doing events like WOE so that they can buy the stuff fun?

    Quote Originally Posted by Daemon View Post
    Because the DEVS took us this route, now everyone expects them to make it easy this way for everything else.

    Asking for something to be changed means something else will need to be altered too for the sake of balance.

    Any change for the good will have its bad effects to go with it.
    Why the yin/yang crap? They don't have to do that stuff. It's lame. Even if balance existed in any way shape or form in this game, the idea would be crap. Dagger jobs have never been able to hold a candle to 2 hand jobs. Being able to solo things that you can't get an invite to because your job does crap dps is a terribly imbalanced trade off. And even if they gave every dual wield job in the game a free set of all the best gear available in the game for christmas, it wouldn't change that. There was absolutely no reason for them to make those drop rates so bad for any of that VW stuff. None. The little guy always suffers.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast