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Thread: Yorcia Weald

  1. #11
    Player Masamune11's Avatar
    Join Date
    Feb 2013
    Posts
    34
    Character
    Masamune
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    As many of you may already know there are various passageways that open and close depending on the time of day in Yorcia Weald, but once the colonization rate for this zone has reached a certain percentage these pathways will remain open.

    Certain passageways will require differing colonization rates to remain open, but once the colonization rate of the zone has been increased it will be much easier to move around this area.

    As we previously mentioned, we will be temporarily removing the true sight monsters as well as boosting the rewards for "Support: Yorcia Weald" in the version update scheduled to take place next week, and we think you will have a bit easier time boosting up the colonization rate after these adjustments.

    Camate, can we be given information as to whether it is beneficial to rank up in more than one coalition? You mention that there will be greater rewards for Support: Yorcia Weald, but that's an advisor rank. Currently you can't rank up past advisor so most players avoid the advisor tasks. I think we need more clarification on this.

    Additionally, could we be provided clarification as to how to receive the library achievements? All of this secrecy (especially when it relates to content that everyone could be actively doing) actually causes less people to play. Nobody wants to waste their time.
    (8)

  2. #12
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    As many of you may already know there are various passageways that open and close depending on the time of day in Yorcia Weald, but once the colonization rate for this zone has reached a certain percentage these pathways will remain open.

    Certain passageways will require differing colonization rates to remain open, but once the colonization rate of the zone has been increased it will be much easier to move around this area.

    As we previously mentioned, we will be temporarily removing the true sight monsters as well as boosting the rewards for "Support: Yorcia Weald" in the version update scheduled to take place next week, and we think you will have a bit easier time boosting up the colonization rate after these adjustments.
    So to be clear, This zone sucks, but if everyone just subjects themselves to the suckiness over and over together for a while. eventually (Maybe) we can make it suck slightly less?

    No thanks. Take the barriers down completely (And make a decent map FFS). If there is a huge outcry about it, you can put them back up later. I'm skeptic as to whether some servers even have the required amount of active players to change the colonization rate to begin with.
    (15)

  3. #13
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Just up the drop rate of capes and mantles in the zone or hint that it is higher and watch the col rate soar....
    (6)
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  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Camate View Post
    Greetings,

    As many of you may already know there are various passageways that open and close depending on the time of day in Yorcia Weald, but once the colonization rate for this zone has reached a certain percentage these pathways will remain open.

    Certain passageways will require differing colonization rates to remain open, but once the colonization rate of the zone has been increased it will be much easier to move around this area.

    As we previously mentioned, we will be temporarily removing the true sight monsters as well as boosting the rewards for "Support: Yorcia Weald" in the version update scheduled to take place next week, and we think you will have a bit easier time boosting up the colonization rate after these adjustments.
    This is only a small issue, the real issue is something you did not even mention, we need a map, this one is horrible...
    (12)

  5. #15
    Player Siviard's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Demon6324236 View Post
    This is only a small issue, the real issue is something you did not even mention, we need a map, this one is horrible...
    Agreed. The PRIMARY reason why the Colonization Rate at Yorcia Weald is so low compared to Marjami Ravine on all servers is because the map is absolutely HORRIBLE! It's virtually useless!
    (14)

  6. #16
    Player Twille's Avatar
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    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I'd also like to add my voice to the request for a better map. Currently its about as useful as an ashtray on a motorcycle.
    (4)

  7. #17
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I've been openly critical of the Yorcia map in the past. It can definitely stand to be improved, with clearer pathways and darker lines. But if you compare the map to this marked up map:

    http://wiki.bluegartr.com/bg/File:Yorcia_Weald_Map.png
    http://wiki.bluegartr.com/bg/File:SpiraYorciaMap.png

    You can see that the map matches pretty well with the marked map. The issue is that the your location as displayed on the map in-game is not properly displayed. If you stand at the frontier station, your current location is shown about half a coordinate box too far north. The map is still subpar, but at least it makes a bit more sense.
    (1)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    The thing is, if your going to give us a map, give us a proper one. I can deal with having no map to an area more than having this kind of map. At least if I have no map, I think they intended the map to me a maze where I can not tell where I am going, if they give me a sketch map such as this, it annoys the hell out of me. Seriously, this place reminds me of the Great Crystal from FFXII, my least favorite area of any game of all time. Admittedly this is better, we have a marker on our map which still moved, the crystal didn't, and its at least some form of an attempt at a map, but its still not helpful really, and is more annoying to use than simply winging it for me. I seriously seem to make more progress getting to Yumcax by ignoring my map & simply focusing on going south west than I do trying to decipher the map and use it...
    (2)

  9. #19
    Player Maurauc's Avatar
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    Mar 2011
    Location
    Blighty
    Posts
    24
    Character
    Maurauc
    World
    Valefor
    Main Class
    RDM Lv 99
    They already mentioned that the map being out was a bug, and is going to be fixed on Monday. The zone will be more bearable after that when you can actually see the pathways on the map.
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    58
    Quote Originally Posted by Masamune11 View Post
    Camate, can we be given information as to whether it is beneficial to rank up in more than one coalition? You mention that there will be greater rewards for Support: Yorcia Weald, but that's an advisor rank. Currently you can't rank up past advisor so most players avoid the advisor tasks. I think we need more clarification on this.

    Additionally, could we be provided clarification as to how to receive the library achievements? All of this secrecy (especially when it relates to content that everyone could be actively doing) actually causes less people to play. Nobody wants to waste their time.
    ^this, also did any one mention the map?
    (0)

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