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  1. #11
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Clou777 View Post
    or have a visible line of where the battle area starts/ends so people know to stay in that line
    Been wanting this ever since Voidwatch came out. Have it visible when you're given the engagement buff icon or something.
    (2)

  2. #12
    Player Kombys's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    30
    Character
    Komby
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    if you want to run away because too many mobs on you or someone decided mpk accidentally, 5 secs are enoughbut 10 should be just more ideal
    (0)

  3. #13
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I have literally gotten the first part of the message that you are out of bounds and immediately turned back and not gotten back in time. I think lag makes this worse sometimes. So many times I have been aoe pushed out or just didnt notice it til its too late (this is worse if you have two characters).
    Doesnt help that you need to be at the max distance from the nest or root or what have you to safely fight one mob without agroing others most times (even then you can still agro others and end up having 3-4 mac trucks wailing on you). So trying to fight smart you then get pushed out of bounds with tons of melee hits aimed at you by the time the message pulls up, if you even notice it in your panic to stay alive and cure yourself, you get timed out.
    I duo all the time and my whm gets pushed out without me noticing and I am as good as dead, which now i have to wait 5 mins before my whm can re enter and raise me since he cant do anything while im marked and he isnt. I wish raise could be cast at least to people in reives.
    (2)

  4. #14
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Clou777 View Post
    or have a visible line of where the battle area starts/ends so people know to stay in that line
    the line is the distance to disengage from the roots/rocks by running from it.
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    If that's the case its even worse, if your targeting the objective with your weapon out and are forced to pull back you can very easily end up running away & making yourself put your weapon away, if its on the border for getting kicked, it will only stop you from getting back inside, thus, kicking you out all the same.
    (1)

  6. #16
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    the distance is quite huge....
    (0)

  7. #17
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Umichi View Post
    the line is the distance to disengage from the roots/rocks by running from it.
    not everyone melees though, mages are back line jobs and it would be nice to simply know where that line is
    (4)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  8. #18
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    engage roots/rocks back up slowly until you disengage. walk back into perimeter. another good way to check and see if by casting.. because casting range is the same maximum distance as disengage range for mele.
    (0)

  9. #19
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Umichi View Post
    engage roots/rocks back up slowly until you disengage. walk back into perimeter. another good way to check and see if by casting.. because casting range is the same maximum distance as disengage range for mele.
    once you get a feel for it you won't have to be cautious.

    edit: sorry for double post i meant to edit my previous....
    (0)

  10. #20
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Umichi View Post
    engage roots/rocks back up slowly until you disengage. walk back into perimeter. another good way to check and see if by casting.. because casting range is the same maximum distance as disengage range for mele.
    AT several rieves the monsters pop and roam all the way to the line. I've had my white mage knocked out of the battle by knock back and not been able to get back in numerous times. Then there is the lag issue. Sometimes the line actually moves due to lag. I've sat in the same spot casting nukes and cure for 3 minutes and then suddenly been unable to target someone. Looking back through the log reveals that "surprise!!!" the game has decided that that spot has moved and it is no longer in the reive battle area even though I haven't moved my character the whole fight.
    (2)

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