Results -9 to 0 of 422

Dev. Posts

Threaded View

  1. #11
    Player Strife's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    63
    Character
    Taliesn
    World
    Fenrir
    Main Class
    MNK Lv 99
    Wow! 5 pages of posts in the not even 2 days since I posted I think you've redefined the “Hot topic” status King! lol

    /blush
    Thank you for the credit but I only thought of them because I was so inspired by your amazing OP^^

    Regarding changes to:

    Healing Magic regimens
    This sounds good but personally I don't think it should be made to easy/ instructional as if you do a regimen repeatedly that tells you “cure 3 here, cure 5 there, do 4 more cure 3s & your done” it might not be that effective for teaching people how to play their jobs as people might begin to go into autopilot -or even just write a script to do it automaticly- for that regimen after a few wins. Having a more dynamic environment where a player has to decide how to best handle the situation might make it a bit more challenging & fun. The NPC could for example give tips at the start like “Did you know even though Cure 5 restores so much HP it still only generates the same enmity as Cure 3?” & at other times throughout the regimen like a fellow NPC does. For instance if you were RDM the NPC might say “Cure 4 restores the a lot of HP but generates the most enmity, try using more cure 3s & keeping my HP high.” or when you pull hate they could say something like “Thanks for the cure 'player name' but your putting yourself in danger! You don't need to cure me so often I can take the hits!”. Personally I learn more from trying things & making mistakes than I do from being told exactly what to do.

    Having a regimen to teach a player to cure the tank after a particularly damaging Spell/ TP move & to be on guard for it is a good idea though (makes me think of another possibility for a regimen for BLM where you have to stun X number of a particular Spell/ TP move). I've partied with a few people that could've used a bit of training in these areas lol. Perhaps the idea you suggested focusing on curing after damaging abilities could be one regimen & one where you cure a NPC fighting a mob with rapid enmity decay & try not to pull hate could be another?

    Enhancing Magic regimens
    This is a good idea to actually make people have to cast based on the situation instead of just entering, loading a macro script & afk'n. An idea to expand on this might be to have the NPC a PLD, MNK or NIN type NPC that blocks, parries/ utsus or counters all a mobs melee hits negating the damage. The only damage the NPC would take then would be from spells, enfeebles & TP moves & the player would have to cast enhancing spells to stop/ mitigate these forms of damage. For example shell -which would have a greatly reduced duration to require/ allow you to cast it multiple times- & the appropriate bar spell would negate magic damage -the mob could have some way of displaying its current elemental affinity such as an en-spell or TP move that switches it's affinity. Protect would severely reduce/ negate damage from physical TP moves -again with a reduced duration. A player would have to cure statuses with na spells/ erase to stop DoT & cure ailments such as paralyse which would inhibit or stop a NPCs ability to block, counter, cast & parry which otherwise would cause them to take damage from melee hits (some feedback on this particular point please as I'm pretty sure normally block, parry & counter rate isn't effected by paralyse). You could need to cast haste to allow the NIN to cast frequently enough to have shadows absorb all melee damage. The only way to cure your NPC might also be with regen -any job that has enhancing spells would have some form of this even if it were from a sub & it would have a greatly enhanced effect during the regimen. This might make the regimen a little less purely reactive & more strategic as usually if you wait to cast bar fire until after a bomb has exploded or shell after the mobs cast Thundaga 5 half the party is already dead lol. Again the NPC could give you tips on this during the regimen IF a player needs them -e.g. If a player isn't removing poison & the NPC is dying.

    Defensive skill regimens
    I like this -mainly because of the 100% proc. rate lol- though I can see some old school players saying 100% proc. rate makes this to easy when they did theirs the hard way. I'd ask them to think if they hadn't already capped their skills & something like this had been offered while they were if they wouldn't jump at it & then to answer honestly lol.

    Melee regimens
    I know that since Sekkanoki has been available as /SAM a lot more people self SC but I think the broader use & harder thing to learn with SC is not just timing yourself but timing it with someone else as they may go early of late & you have to adjust. With this in mind a different idea along the same line as yours might be to have to SC with a NPC who would spawn with a weapon based on what weapon you have equip -to make sure you can SC with them- but otherwise random. They would give hints on when they might WS, what WS they're using & what WS you should use but perhaps becoming less precise the higher the tier of regime e.g. in a beginner regimen the NPC might say “Get ready to SC!” then say what they're using & what to use to SC & then always WS a few seconds later. Where as in an expert level the NPC might say something like “I almost have enough TP to SC” & only hint at the elemental properties of the SC then WS 2-10 swings later & you have to be ready -you would have a regain effect so you always would be. There might also be a line of NPC BLM in the back ground that MB off the SC & kill the mob, a certain number mobs might need to be killed this way to win the regimen & if you keep missing a few NPCs could get annoyed & warp out making it harder to win lol.

    OP Kingsfury:"...I would absolutely love to do an official FFXI comic..."
    Do it then! =D It doesn't have to be an “official” comic -though it would be cool if it was- look at the official SE community sites most of them started as unofficial fan sites & I'm sure if SE themselves don't pick you up if you contact those community sites one will. Please let us all know if you do so we can send them emails/ messages of support.

    OP Kingsfury: "...the types of these sort of regimens could be endless.."
    Indeed! I sense another topic coming if SE picks up this idea titled “Regimen ideas” I'm sure everyone's got tons^^

    OP Kingsfury: Told ya it was coming lol ^^/
    -Tag Team Game Mode
    Lmao ouch!
    (0)
    Last edited by Strife; 03-22-2011 at 02:11 PM. Reason: Forgot to put quote tags in.