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  1. #1
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99

    Blue magic wishlist

    Here's a wish list for new blue spells:
    Aern- crystalline coccon, depuration
    Gears rail cannon, rest oral
    Chariot diffusion ray, homing missile
    Pixie- Lethe/ zephyr arrow, summer breeze
    Velkk- velkkan pygmahia
    Cricket- natures meditation
    Twitherym- slice and dice
    Shinryu- mighty guard

    For the wild keeper nms we should have a quest deal for their spells since it takes a lot to even get near them let alone as a blue. Add what you think SE needs to put down for new spells.
    (0)

  2. #2
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    really awesome list, dragmagi! Glad you made a wishlist, as these make me somewhat excited with the future of ffxi. I'm really hoping for a more potent triumphant roar with a better duration as well as a couple UL spells to be able to diffuse or some that help with crowd control. Also, I think Ophannus had a good idea with a UL spell that works like entropy for dmg->mp convert. Finally, I would like to think with all of these amazing DD weapons and spells like meteor out now that it would not hurt to have spike flail. Probably wouldn't be as good as a sam ws anyhow...
    (0)

  3. #3
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    mantids: praying posture (hopefully a 5min 15% attack acc matt macc buff, would give blue also a serious spell for diffusion other than haste)

    craclaws: viscid spindrift (attack and matt down could be useful if se does not floor its macc make it like 15% on both and give it a good duration)

    Monoceros: scintillant lance ( who doesn't want light saber the spell ^^ anyhow, strong light based nuke)

    Marolith: metamorphic blast ( daka daka)

    Iron giant: scapula beam (be kinda a blus version of impact be more for the stat down than the dmg it does)

    Ultima: would like nuclear waste as a normal move and citadel as a UL spell( would be a nice hate reset spell)

    slice and dice and rail-cannon(3 gear version) would also be nice spells to have
    (1)

  4. #4
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    Ultima spell would be nice but we'd need a higher learning percentage to make it worth the time/ gil to farm. We also need a composure trait tossed into the pool and maybe more spell slots and blue points. We also need a more effective aspir type spell or at least she uncapping mp drain kiss and fixing magic hammer.
    (0)

  5. #5
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by dragmagi View Post
    We also need a more effective aspir type spell or at least she uncapping mp drain kiss and fixing magic hammer.
    Definately. With all this gear giving us iLVL+20, BLU should get more points/slots to go with it. Make it an ammo slot if need be, or a trait on the swords.
    (1)

  6. #6
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Babekeke View Post
    Definately. With all this gear giving us iLVL+20, BLU should get more points/slots to go with it. Make it an ammo slot if need be, or a trait on the swords.
    I like this idea... though to be honest, I prefer equipping chakrams for pulling enemies. There are several times I am without pulling devices for my blu.
    (0)

  7. #7
    Player Kafrein's Avatar
    Join Date
    Mar 2013
    Location
    UK
    Posts
    46
    Character
    Kafrein
    World
    Bahamut
    Main Class
    BLU Lv 99
    I'd like to see some more classic Blue Magic spells!

    Mighty Guard - (God - Magical)
    Grants Protect, Shell & Phalanx (would be useful for solo at least if you're not subbing rdm/whm/pld/sch)
    Lv. 99, High MP Cost, Unbridled Learning only, Learned from Shinryu

    Frog Song - (Beastmen - Magical)
    Charms target and turns them into a toad, learned from Poroggos!

    As for the SoA monsters...

    Leafkin- Phototropic Wrath
    An enchantment spell would be nice for a little bit of extra dps, and the mab boost always comes in handy. Having a MAB spell which is also in conjunction with another function is a lot more practical for us BLUs!

    Chapuli- Nature's Meditation
    If this spell granted regain it'd be really awesome. I think that a regain spell would be very fitting for blue mage.

    Velkk- Velkkan Pygmachi
    Additional Effect: Dispel, physical attack. Would be very useful indeed. Would only remove 1 buff if it proc'd though, else I fear it'd be too powerful.

    Something new to set for Triple Attack, Auto-Refresh, Zanshin and Counter would always be welcomed, too. I can't actually think of any new job traits I'd want!
    (0)

  8. #8
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Mostly, I just want either more Set Points and spell slots or better spells that make up vital traits such as Dual Wield, Triple Attack, etc. I'd love to replace any one of Acrid Stream, Demoralizing Roar, and especially Mortal-godawful-Ray with an awesome utility spell.

    Without something like that happening, though, I'm not sure how I'd make room for new spells. All signs point towards sword damage pulling even further ahead of spell damage as weapons with almost double the base damage of old ones only provide a ~20% increase to Blue Magic base damage. Disappointing, as I find actually casting offensive Blue Magic a lot more interesting than being a Sword-Monk.
    (2)

  9. #9
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    Natures meditation basicly is pd . On the crickets it only lasts for the casting time but they can't be hurt during. If we get it it should be a duration spell kinda like how polar bulwark should been. On mighty guard in older ff games it was every good buff I could get at once, shinryus was high a high -DT regen, and 10ish regain. General it'll be like PD meets embrava. Forgot to add gravation crux from providence watcher for Aoe drain stat drain and DMG spikes.
    (0)
    Last edited by dragmagi; 07-26-2013 at 12:14 AM.

  10. #10
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by dragmagi View Post
    Natures meditation basicly is pd . On the crickets it only lasts for the casting time but they can't be hurt during. If we get it it should be a duration spell kinda like how polar bulwark should been. On mighty guard in older ff games it was every good buff I could get at once, shinryus was high a high -DT regen, and 10ish regain. General it'll be like PD meets embrava. Forgot to add gravation crux from providence watcher for Aoe drain stat drain and DMG spikes.
    Seeing as how we have so many AoE drains, I feel this idea for an UL spell would be a nice addition to blu. I know most of those drains we have we never set, unless for funs. Here's an idea though:

    Since when we use an AoE drain usually mobs are sleepga'd around us, so how about with such a AoE UL drain spell we receive a compiled on Stoneskin for the combined amount damage took by the mobs. Not too useful in some areas, but perhaps useful in areas where there are a lot of mobs around, like Abyssea or Wildskeeper Reives.

    Of course, they still need to fix blu's dmg/macc with these newer mobs before any of these new spells get added, imo. Our spell dmg sucks unless we luck out with an efflux or CA heavy strike/quadrastrike or use CA+Efflux quad/amorphic after a WS. Bleh!
    (0)

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