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  1. #1
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    I agree with you on Embolden. The ability is kind of bad because the spells cost the same amount of MP but in the long run are worse. I know it's for emergency situations but with the way you have to play RUN if you find yourself in an emergency situation you're probably already dead because the job just can't take raw hits. It's all about preparation with RUN. If it were 200% potency and 50% duration it might actually be worth using.
    (0)

  2. #2
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Xerius View Post
    I agree with you on Embolden. The ability is kind of bad because the spells cost the same amount of MP but in the long run are worse. I know it's for emergency situations but with the way you have to play RUN if you find yourself in an emergency situation you're probably already dead because the job just can't take raw hits. It's all about preparation with RUN. If it were 200% potency and 50% duration it might actually be worth using.
    I dont think they can give 200% increase potency to embolden because that will intrude on rdm second 2hr ability and rdms will call foul, embolden should maybe be changed to some type of stance that offers 2 buffs. Embolden reminds me of have last resort use to be for drks, SE took years to fix it I hope it doesnt take the same period of time for them to address this. Next Liement Ward need to be fixed badly, make this ability actually help run, it cannot last only 8 seconds.
    (1)

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