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  1. #51
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    Mar 2011
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    Quote Originally Posted by Karbuncle View Post
    The real power you'll see from pets is when you get a Main Hand weapon level 115+, Which will significantly boost the pets survivability and damage output (Especially in places like Dynamis on DC mobs)
    Current testing shows that the pets are still capped at certain levels, and only fully augmented Monster gloves +2 with 5/5 beast affinity merits allow you to use them at all. The rabbit is level 103 and your weapon doesn't raise it's stats in any way. The same thing with Mafik at 104 and Scissorleg at 105.

    Every other pet job has their pets increase in strength with stronger gear, but it is an outright lie when they said the same about BST. All your weapon level does is impose a maximum strength cap, a ridiculous concept when they implemented it with pet level caps, in the first place.

    If you have a Kerecathl, the highest level axe in the game at 119, you only have 3 pets at your level, Mafik, the Chapuli, and Henry. Dortwin was obsolete before even being added to the game because he caps out below 119 even with all the beast affinity you can muster.

    Scissorleg and MAfik's level caps of 104/105 plus 15 levels from monster glove augmented 5/5 Beast affinity will leave them behind the very second the next axe is added to the game. Meaning we will only have Henry as the only level appropriate jug pet. Henry, the weakest of all of our pets, just like we were stranded with just Carrie at 75. Henry, the jug that costs more than all the bullets a RNG will use in his entire career.

    I just did a Ravine Wildskeeper Reive. I went through 2 stacks of jugs in the process. (A PUP's alternator doesn't explode and have to be replaced every time the PUP is K.O.'ed, I wonder why my jug does.) At 2000 plasm per jug, that's 48,000 plasm. That means to do a 2 hour event like this, I have to gather an alliance of people and farm fractures for 12 straight hours to buy the only level appropriate pet available to me.

    The correct response is to remove all pet level caps and simply let the master's stats bleed over to their pet. The lazy response is to give us an ammo slot item like SMN has that raises all pets stats to a certain level. Since the reason our jugs are consumables is to spur inter-player transactions of crafted goods, the very least acceptable solution is to replace the jug of translucent broth, with a cape or belt that dispenses a stack of translucent broth every 10 minutes, with infinite charges. If we are purchasing them from an NPC and bypassing other players entirely, there's no reason for these jugs to ever be consumed in the first place.
    (7)
    Last edited by Louispv; 07-17-2013 at 08:21 PM.

  2. #52
    Player Karbuncle's Avatar
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    Mar 2011
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    While your point on monster levels Is valid, Its not the one i was trying to make. I was addressing the topic of conversation, read: Pet combat ability. Their Levels being capped is a whole new level of stupid that I personally didn't want to get into cause its a big ol can of worms :|
    (3)

  3. #53
    Player Limecat's Avatar
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    Mar 2011
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    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I'm hoping they fiddle with Charm so that it uses iLvl as the EM baseline when present.
    (0)

  4. #54
    Player Delvish's Avatar
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    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Limecat View Post
    I'm hoping they fiddle with Charm so that it uses iLvl as the EM baseline when present.
    I'm -pretty- sure this is actually a thing in the works. I think they said they were going to have monsters check differently according to your item level. Whether that will be an average of all your gear, or simply your main hand, remains to be seen.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  5. #55
    Player
    Join Date
    Aug 2011
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    1,749
    A Beastmaster walked out in the gray light and stood and he saw for a brief moment the absolute truth of the world. The cold relentless circling of the intestate earth. Darkness implacable. The blind crabs of the sun in their running. The crushing black vacuum of the universe. And somewhere two nearly level-capped jug pets trembling like ground-foxes in their cover. Borrowed time and borrowed world and borrowed eyes with which to sorrow it.
    (6)

  6. #56
    Player
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    Mar 2011
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    280
    Quote Originally Posted by Karbuncle View Post
    While your point on monster levels Is valid, Its not the one i was trying to make. I was addressing the topic of conversation, read: Pet combat ability. Their Levels being capped is a whole new level of stupid that I personally didn't want to get into cause its a big ol can of worms :|
    You were trying to say our pets get stronger with equipment. This is false. Our equipment can only make our pets weaker, as they can't exceed the level of the weapon. Our pets are the same strength they were before, even the new ones. (their offense is the same or weaker, they have more defense, but that doesn't really matter as they can't tank.)

    The only thing that made our pets stronger was removing the "No pet can exceed level 99" restriction from Beast affinity. And that won't cut it in 2 weeks when the new delve areas arrive and we get level 129 axes, making the master level 129, but the pet remains level 103.

    Puppets, wyverns and avatars get stronger with stronger equipment. If a SMN equips a Sash, it's avatars are raised to level 113. If a PUP Equips an alternator, it's puppets stats are increased to a level equivalent to level 120. (Capped ACC and ATT on Hurkan says hello.) If a DRG equips the level 119 spear, his wyvern increases in level to 119. Jug pets do not. If I equip a Kerecathl,(level 119) Dortwin is still level 103, as if I was using a Faizeer. Hell, if I equip an Aalak's axe, it gets decreased in level to 100. Why is this, when SE stated exactly the opposite? They couldn't have even implemented the same damn change they gave to DRG, but for BST?
    (3)
    Last edited by Louispv; 07-19-2013 at 02:08 PM.

  7. #57
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Delvish View Post
    I'm -pretty- sure this is actually a thing in the works. I think they said they were going to have monsters check differently according to your item level. Whether that will be an average of all your gear, or simply your main hand, remains to be seen.
    I believe it's based on the highest level piece of equipment that you are wearing (exp will be based on the highest piece worn at any point during the fight).

    If your weapon is not the highest piece of gear, your level will keep going up and down if you are macroing the highest piece in and out. No idea how this would affect charm though.
    (1)

  8. #58
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Yay I'm not the only one who is mad about how bst got shafted hard with the pet buff updates. Seriously I've gotten my jugs to lvl 113 just like smn can and it's not even close. Those blm avatars melee sooooooooooo much harder than my supposedly lvl 113 jug. Not to mention testing has shown only like 6-7 hp per lvl. And on top of that all the other jobs just equip while bst has to equip merit and augment... and still be lower stat increase than other jobs at the same lvl and being capped lower... wtf SE
    (3)

  9. #59
    Player
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    Mar 2011
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    960
    Quote Originally Posted by Mavrick View Post
    Played with the grasshopper today. Not a horrible pet.. Stronger than bunny but seems a bit weaker, if not, on par with Tiger which is pretty sad considering the Tiger caps at lv 114 while grasshopper is 119 (Using Kerehcatl Axe). He is however a lot more durable. I was able to chain a few ITs in Marjami Ravine. Sanguinary Slash (Max HP Down) would've really made this useful in delve bosses but he cannot use it. I don't think the Devs like the idea of Pets with enfeebling moves considering Slug and Lizard are now lost to the level cap and Hopper's best ability was removed. My dreams of a future Giant Bat and Beetle jug seems like a fantasy now... All I see are crabs.
    Where'd you get the Mandragora Sprouts from to make the broth?
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #60
    Player sc4500's Avatar
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    Mar 2011
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    187
    Quote Originally Posted by Sparthos View Post
    Where'd you get the Mandragora Sprouts from to make the broth?
    Mandys in cirdas caverns.
    (3)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

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