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  1. #1
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    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    Magic Damage is a new stat so far as I know, and I assume it is simply +# damage to the spell cast. For instance, with that club a Banish for 500 would become 599, a Banish for 100 would become 199, Thunder V for 4k would become 4,099. You get the idea, I am not 100% positive, but I assume that's what it does and how it works.
    (0)

  2. #2
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Magic Damage is a new stat so far as I know, and I assume it is simply +# damage to the spell cast. For instance, with that club a Banish for 500 would become 599, a Banish for 100 would become 199, Thunder V for 4k would become 4,099. You get the idea, I am not 100% positive, but I assume that's what it does and how it works.
    But the affinity magic dmg +6 on the ToM stalves dose not equate to +6 dmg.
    Is this is a different value, they need to change it.
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  3. #3
    Player
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    Mar 2011
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    Quote Originally Posted by Tsukino_Kaji View Post
    But the affinity magic dmg +6 on the ToM stalves dose not equate to +6 dmg.
    Is this is a different value, they need to change it.
    That's the part right there that matters most. Elemental staves have been based on affinity, as were the Magian staves, these however do not seem to be part of that line. If they are/were, it is/would be stupidly overpowered. The way Affinity works so far as I understand is 10% for the first level and 5% for every additional level. So 99 levels would mean... a 500% damage boost on all spells cast. Either A, BLMs are now going to start nuking for 50k outside of Abyssea, or that's not correct.
    (0)

  4. #4
    Player Kristal's Avatar
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    May 2011
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    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Magic Damage is a new stat so far as I know, and I assume it is simply +# damage to the spell cast. For instance, with that club a Banish for 500 would become 599, a Banish for 100 would become 199, Thunder V for 4k would become 4,099. You get the idea, I am not 100% positive, but I assume that's what it does and how it works.
    I suspect it's not added to the end of the equation, but at the very heart of it like ToM staves. But instead of DMG * 1.35, it's DMG + 99.
    (1)
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