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  1. #1
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Aby expansion and the skill-up / level-up easymode options made people lazy imo. Turning up in Aby buttnaked and going afk for ages, too lazy to even open boxes, your only actual gaming achievement is turning the pages in a Dom ops book repeatedly for days on end. This kills the 'user input' aspect of being a gamer.
    Turning pages in your pyjamas, is not the same as pre Aby xp parties where we were fighting imps and colibris etc. and you had to wear correct armor, not go afk, play your job right etc. Or in WOTG, campaign mobs would destroy you if you were afk and naked. This meant you had to be a gamer and not a naked leech. Attaining levels and skillups was a slow process, which trained you in playing your job, and was also important in learning party dynamics. It gave you a sense of accomplishment and self-worth, which is now entirely absent because you got lvl 99 in your underwear by clicking on a GOV npc a lot of times.
    Many people including myself played FFxi originally because we wanted a more challenging game, with slow lvling and slow skill up, and structured tiered system of accomplishment. After 2010 this was nulled in various updates, to the point now you can get a lvl 99 War without ever using a weapon even once. That is where SE went wrong, they should have stayed with the original game mechanics. I think the only good thing they added since 2008 was level synch, because that allowed people to party when there wasnt a lvl appropriate tank seeking. After that, and especially in Soa, it has been downhill. I will continue to play this game as long as it is online, because I still enjoy the core content & love Vanadiel, but I miss the 04-09 era a lot.
    (9)
    Last edited by Stompa; 07-09-2013 at 09:12 AM.

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Stompa View Post
    Aby expansion and the skill-up / level-up easymode options made people lazy imo. Turning up in Aby buttnaked and going afk for ages, too lazy to even open boxes, your only actual gaming achievement is turning the pages in a Dom ops book repeatedly for days on end. This kills the 'user input' aspect of being a gamer.
    Turning pages in your pyjamas, is not the same as pre Aby xp parties where we were fighting imps and colibris etc. and you had to wear correct armor, not go afk, play your job right etc. Or in WOTG, campaign mobs would destroy you if you were afk and naked. This meant you had to be a gamer and not a naked leech. Attaining levels and skillups was a slow process, which trained you in playing your job, and was also important in learning party dynamics. It gave you a sense of accomplishment and self-worth, which is now entirely absent because you got lvl 99 in your underwear by clicking on a GOV npc a lot of times.
    Many people including myself played FFxi originally because we wanted a more challenging game, with slow lvling and slow skill up, and structured tiered system of accomplishment. After 2010 this was nulled in various updates, to the point now you can get a lvl 99 War without ever using a weapon even once. That is where SE went wrong, they should have stayed with the original game mechanics. I think the only good thing they added since 2008 was level synch, because that allowed people to party when there wasnt a lvl appropriate tank seeking. After that, and especially in Soa, it has been downhill. I will continue to play this game as long as it is online, because I still enjoy the core content & love Vanadiel, but I miss the 04-09 era a lot.
    Well now... I thought I was the only person to feel this way. +1 like to you
    (3)

  3. #3
    Player Omegablue's Avatar
    Join Date
    Mar 2012
    Posts
    34
    Character
    Tyrion
    World
    Sylph
    Main Class
    MNK Lv 5
    Quote Originally Posted by Stompa View Post
    Aby expansion and the skill-up / level-up easymode options made people lazy imo. Turning up in Aby buttnaked and going afk for ages, too lazy to even open boxes, your only actual gaming achievement is turning the pages in a Dom ops book repeatedly for days on end. This kills the 'user input' aspect of being a gamer.
    Turning pages in your pyjamas, is not the same as pre Aby xp parties where we were fighting imps and colibris etc. and you had to wear correct armor, not go afk, play your job right etc. Or in WOTG, campaign mobs would destroy you if you were afk and naked. This meant you had to be a gamer and not a naked leech. Attaining levels and skillups was a slow process, which trained you in playing your job, and was also important in learning party dynamics. It gave you a sense of accomplishment and self-worth, which is now entirely absent because you got lvl 99 in your underwear by clicking on a GOV npc a lot of times.
    Many people including myself played FFxi originally because we wanted a more challenging game, with slow lvling and slow skill up, and structured tiered system of accomplishment. After 2010 this was nulled in various updates, to the point now you can get a lvl 99 War without ever using a weapon even once. That is where SE went wrong, they should have stayed with the original game mechanics. I think the only good thing they added since 2008 was level synch, because that allowed people to party when there wasnt a lvl appropriate tank seeking. After that, and especially in Soa, it has been downhill. I will continue to play this game as long as it is online, because I still enjoy the core content & love Vanadiel, but I miss the 04-09 era a lot.


    All I'm hearing is "Grinding is a game." No. We did that for enough years. The party system sucked in the long run. I played as both a dog DD and Princess-come-play-with-us RDM and WHM during that time. Let it go. SE's problem nowadays is making appropriate content and that's really only been an issue since Legion and Seekers.
    (6)
    [Removed by Moderator due to size]

  4. #4
    Player
    Join Date
    May 2013
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    Quote Originally Posted by Omegablue View Post
    All I'm hearing is "Grinding is a game." No. We did that for enough years. The party system sucked in the long run. I played as both a dog DD and Princess-come-play-with-us RDM and WHM during that time. Let it go. SE's problem nowadays is making appropriate content and that's really only been an issue since Legion and Seekers.
    As I stated in the disclaimer, this is not meant to be a debate from player to player however an insight on each persons point of view. I do share the same opinion as Stompa so I'm sure even though not everyone will agree with each other, this post was meant to see how everyone feels about the current state of FFXI. And I do respect your point of view

    Hopefully the DEV TEAM will take a closer look at our concerns with this post.
    (3)

  5. #5
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Omegablue View Post
    All I'm hearing is "Grinding is a game." No. We did that for enough years. The party system sucked in the long run. I played as both a dog DD and Princess-come-play-with-us RDM and WHM during that time. Let it go. SE's problem nowadays is making appropriate content and that's really only been an issue since Legion and Seekers.
    Never had a problem with the grind, but more of getting into groups so could make progress outside of farming up some gil or a NM item. Now, Level Sync was a good idea to alleviate the time looking for XP parties and so if one person leveled it didn't kill a whole party in off hours. Too bad it ended up more being used so groups could stay in one camp way longer than they should of. Anyone else remember East Ronfaure (S) level syncs for Colibri? Now with GoV burns and abyssea being the main ways to get XP, takes a lot of what was enjoyable out of the xp grind. Granted it is nice having that speed up as much as it is now, but that also takes out a lot of the fun of the journey along the way. How many remember their first trip to Jeuno, unescorted at 20? Or doing any missions before quite a few of them were made easy mode? Or any number of crazy things from trying to solo prime avatars to having Guivre sneak up on your XP party and plotting to get revenge later? Which makes me wonder, what things does a new player have to do that will leave lasting memories for them? Because those kind of things are what help get and keep a new player interested in playing.

    With most if not all new content being aimed at old players, it really is no wonder that XI is loosing more players than it is gaining. Which makes me wonder how long till FFXI gets an expansion like WoW's Cataclysm to try and reinvigorate things for newer players, and give some new experiences to older players. As the new players need engaging content at all levels instead of just endgame. Which is why CoP is still my favorite expansion of FFXI, because even though some parts were very hard, it had events for most levels to participate in, compared to most of the others which have been primarily aimed at near end game leveled and geared players.
    (5)

  6. #6
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Hawklaser View Post
    Never had a problem with the grind, but more of getting into groups so could make progress outside of farming up some gil or a NM item. Now, Level Sync was a good idea to alleviate the time looking for XP parties and so if one person leveled it didn't kill a whole party in off hours. Too bad it ended up more being used so groups could stay in one camp way longer than they should of. Anyone else remember East Ronfaure (S) level syncs for Colibri? Now with GoV burns and abyssea being the main ways to get XP, takes a lot of what was enjoyable out of the xp grind. Granted it is nice having that speed up as much as it is now, but that also takes out a lot of the fun of the journey along the way. How many remember their first trip to Jeuno, unescorted at 20? Or doing any missions before quite a few of them were made easy mode? Or any number of crazy things from trying to solo prime avatars to having Guivre sneak up on your XP party and plotting to get revenge later? Which makes me wonder, what things does a new player have to do that will leave lasting memories for them? Because those kind of things are what help get and keep a new player interested in playing.

    With most if not all new content being aimed at old players, it really is no wonder that XI is loosing more players than it is gaining. Which makes me wonder how long till FFXI gets an expansion like WoW's Cataclysm to try and reinvigorate things for newer players, and give some new experiences to older players. As the new players need engaging content at all levels instead of just endgame. Which is why CoP is still my favorite expansion of FFXI, because even though some parts were very hard, it had events for most levels to participate in, compared to most of the others which have been primarily aimed at near end game leveled and geared players.
    Well said. People are looking through the eyes of a vet and not a new player. CoP was one of the few expansions that had content for just about every level above 30. SE could learn from this and not just add end game content next time but some new content and perks for lower level (newer players). This point becomes moot however when you can get to level 99 in 3 days sitting naked.
    (0)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  7. #7
    Player Creole's Avatar
    Join Date
    Jul 2013
    Posts
    11
    Character
    Creole
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Prrsha View Post
    Well said. People are looking through the eyes of a vet and not a new player. CoP was one of the few expansions that had content for just about every level above 30. SE could learn from this and not just add end game content next time but some new content and perks for lower level (newer players). This point becomes moot however when you can get to level 99 in 3 days sitting naked.
    With how easy it is to reach 99 it is not a smart business move to make content for a level that only A FEW people will benefit from. They need to make 99 content for all people not just end game Linkshells. That way once these new players hit 99 they will have something to look forward to and not be excluded from. Also abyssea should get some 99 upgrades that draw people back in there so new players can get some af3. Sum it up? Low level content? Pointless, end game content playable by all? Yes please.
    (3)

  8. #8
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Creole View Post
    With how easy it is to reach 99 it is not a smart business move to make content for a level that only A FEW people will benefit from. They need to make 99 content for all people not just end game Linkshells. That way once these new players hit 99 they will have something to look forward to and not be excluded from. Also abyssea should get some 99 upgrades that draw people back in there so new players can get some af3. Sum it up? Low level content? Pointless, end game content playable by all? Yes please.
    Please read my post before this one before replying. It sums it up the entire reason why "speed leveling" people to 99 is a bad idea. Otherwise... you are taking my quote out of its context.
    (0)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  9. #9
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Prrsha View Post
    Well said. People are looking through the eyes of a vet and not a new player. CoP was one of the few expansions that had content for just about every level above 30. SE could learn from this and not just add end game content next time but some new content and perks for lower level (newer players). This point becomes moot however when you can get to level 99 in 3 days sitting naked.
    Indeed it does become moot when can hit 99 in 3 days, but often times for someone to be able to do that, they are either are a vet leveling a job or a mule, so know how to do it fast and likely have help from friends or LS members, or they have a vet that introduced them to the game helping them. Brand new players often don't have those resources to make the jump to 99 in 3 days, not to mention Limit breaks and lack of easy travel methods slowing them down.

    Quote Originally Posted by Creole View Post
    With how easy it is to reach 99 it is not a smart business move to make content for a level that only A FEW people will benefit from. They need to make 99 content for all people not just end game Linkshells. That way once these new players hit 99 they will have something to look forward to and not be excluded from. Also abyssea should get some 99 upgrades that draw people back in there so new players can get some af3. Sum it up? Low level content? Pointless, end game content playable by all? Yes please.
    It is equally not a smart business move to rely on your new players having to have veteran assistance to be able to enjoy the game early on, when most decide if they will keep playing or not. The key is not designing content for either new or old players, but for all players. If you only keep designing new end game content regardless of how accessible it is, it does nothing to ensure new players reach said endgame content.

    Something that would work well for an expansion that would appeal to both new and old players, would be an expansion with a couple new jobs introduced, maybe even basic jobs instead of advanced, with an engaging story line and rewards that improve with level that are also tied to the story. Say for example something like Rajas ring, but the level cap for its improvements are tied to how far in the story you have progressed. Using Rajas and CoP mile stones as an example. Say lv 30 Rajas after beat the first 3 promys, lv 40 after Ouryu, lv 50 after Vazhl, and lv 65 upon gaining Sea access, and level 75 when completed. Keeping the variable stats and level 30 equip requirment for all stages, but having an initial reward being available early on instead of only at the very end.

    Or even taking stuff introduced in SoA for end game, but also having some smaller and lower level ones scattered around elsewhere that newer players could do to start earning bayld and plasm without having to be rushed up to 99 to participate.

    The overall point is, new players need more than just leveling to do in that crucial newbie stage where they decide if they want to keep playing or not. As remember they only get 30 RL days of free play time, not 30 days of actual playtime, so depending on their schedules and other commitments, you could be looking at less than 3 days of play time to actually hook them.
    (2)
    Last edited by Hawklaser; 07-13-2013 at 11:40 AM.

  10. #10
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Hawklaser View Post
    It is equally not a smart business move to rely on your new players having to have veteran assistance to be able to enjoy the game early on, when most decide if they will keep playing or not. The key is not designing content for either new or old players, but for all players. If you only keep designing new end game content regardless of how accessible it is, it does nothing to ensure new players reach said endgame content.

    Something that would work well for an expansion that would appeal to both new and old players, would be an expansion with a couple new jobs introduced, maybe even basic jobs instead of advanced, with an engaging story line and rewards that improve with level that are also tied to the story. Say for example something like Rajas ring, but the level cap for its improvements are tied to how far in the story you have progressed. Using Rajas and CoP mile stones as an example. Say lv 30 Rajas after beat the first 3 promys, lv 40 after Ouryu, lv 50 after Vazhl, and lv 65 upon gaining Sea access, and level 75 when completed. Keeping the variable stats and level 30 equip requirment for all stages, but having an initial reward being available early on instead of only at the very end.

    Or even taking stuff introduced in SoA for end game, but also having some smaller and lower level ones scattered around elsewhere that newer players could do to start earning bayld and plasm without having to be rushed up to 99 to participate.

    The overall point is, new players need more than just leveling to do in that crucial newbie stage where they decide if they want to keep playing or not. As remember they only get 30 RL days of free play time, not 30 days of actual playtime, so depending on their schedules and other commitments, you could be looking at less than 3 days of play time to actually hook them.
    Agreed. Another thing that puzzled me in FFXI is lack of experience points for completing quests. If you want to immerse new players in the storyline in FFXI, non repeatable quests can go a long way. The problem is the existing player base tends to (when new players ask for help) tell them to just leech their way to 99 to solve most of their woes. This leech form of leveling is a form of an exploit on the parts of the game... be they Fell Cleave or Abby early access. If SE INTENDS to have a working leveling system, they need to fix the exploits in them. If SE has no wish for a FUNCTIONING level based system, they need to abandon it. There is no need to sit on the fence about it. It just makes the game look broken to new players. Currently the rate of exp gained is fine outside of the 2 before mentioned exploits but I am sure some players can name a few others as well. These are the most common however.

    EXP for quest completion would be nicer then getting say... an outdated Linen Robe as a reward. It would help speed up the leveling process but not by huge amounts.

    Regarding your comment about new players not knowing how to get to level 99 in a few days... Most catch on pretty quick because they begin to ask around. Questions like this arise:

    "Where is everyone?"
    "Why is this area so empty? Do people go elsewhere to level?"
    "Why am I leveling so slow and my friend is already 30 levels above me?"

    When asked that in a shout, most players either tend to tell the player how to exploit level (step by step) or they point them to a wiki which explains the same thing. So yes, new players do know how to level that fast, they just don't learn what to do with the skills they have acquired until later in endgame (where it matters most). At that point it is sink or swim for the newbee. They either can't grasp the learning curve (or don't want to invest the time in doing so) then quit.

    As for casual players, the ride for them sort of ends at end game.... since they have advanced there so fast, they feel that they have run out of casual things to do. Everything seems so serious and even if they wish to do a casual event, they can't find anyone interested in them because the rewards for them are so worthless.

    SE needs to take a step back and retool their existing content for newer players. I am by no means saying that there should be LESS endgame content but I am saying that there is a great need for worthwhile newbee content. One that teaches them how to play the game, not how to leech from it.
    (3)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

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