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  1. #61
    Player Nebo's Avatar
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    Lakshmi
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    THF Lv 99
    I'm truly sorry that you are unhappy with the current situation. I think it would be fair to say that a lot of people are.

    But you are out of your mind if you think that the problems FFXI is facing right now are the result of all the players just simultaneously, arbitrarily, and universally deciding to be negative and unhappy without any reason.
    (6)

  2. #62
    Player Nebo's Avatar
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    Lakshmi
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    Quote Originally Posted by Daemon View Post
    Why would you Homepoint? No raise?
    That would be the combination of weakness timer and 20 minute time limit on the fight.

    Raise is a waste of time
    (3)

  3. #63
    Player Nebo's Avatar
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    Quote Originally Posted by Daemon View Post
    Some of these bosses I've done extremely easy with others by only having 1 good redmage and few good DDs. That doesn't mean the rest of the slots should be heavily focused on having extra jobs that are not even needed favoring those over others.
    You are not talking about "bosses" You are talking about tier 1-5 "NMs." Big difference
    (3)

  4. #64
    Player Nebo's Avatar
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    Quote Originally Posted by Daemon View Post
    I thought only people need to be in party upon killing NM to get the Ki? So it's not possible to pop the NM more than once? Why would you Homepoint? No raise?

    The purpose of switching out members is to allow the ones who died have time to unweaken.
    People are having hard enough of a time finding a group of 18 PUG people to do NMs with...your solution to that is to suggest that they build groups of ....more than 18 people to kill NMs?

    This is getting wierd.
    (0)
    Last edited by Nebo; 07-02-2013 at 04:37 PM.

  5. #65
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    Mar 2011
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    Quote Originally Posted by Daemon View Post
    The purpose of switching out members is to allow the ones who died have time to unweaken.
    There is literally no point in staying around unweak when you can home point to Adoulin and waypoint back out in half the time while having no chance at dying again while you wait to unweak, reseting your timer.

    Side note, Ulti where have you been I have been trying to get your attention all day! >:O
    (3)

  6. #66
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    Quote Originally Posted by Nebo View Post
    People are having hard enough of a time finding a group of 18 PUG people to do NMs with...your solution to that is to suggest that they build groups of ....more than 18 people to kill NMs?


    This is getting wierd.
    No summarizing different points related to different things is what's getting wired.. That's going overboard. Just like you don't need 5 scholars to spam embrava if you see it from the point you are trying to make about what I'm discussing.
    Using common sense you don't need 18 people for a variety of things that people today still don't know and follow the example of "What They Know Works"

    (Exaggerting a point)
    You don't need 5 BLM in VW to proc spells.

    And for some of the lower level tier bosses you really don't need to have 3 bards, 3 corsair etc when those spaces in the alliance could be used to bring along friends who don't play what is highly demanded at some of these events.

    Just like you don't need Delve weapons to Kill VW bosses
    (1)
    Last edited by Daemon; 07-02-2013 at 06:36 PM.

  7. #67
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    Quote Originally Posted by Nebo View Post
    That would be the combination of weakness timer and 20 minute time limit on the fight.

    Raise is a waste of time
    And it's points like these is why I made this Topic.

    Do know by you saying this. You are telling all of mages who spend the time to either hunt for these scrolls, or saved up millions of gil to buy them, that we wasted our time to have these for players like you only for you to say that "Raise is a waste of time"

    This shows what kind of mindset you have.
    (1)
    Last edited by Daemon; 07-02-2013 at 06:33 PM.

  8. #68
    Player Tamoa's Avatar
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    Mar 2011
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    Norway
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    Tamoa
    World
    Asura
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    SAM Lv 99
    Quote Originally Posted by Daemon View Post
    And it's points like these is why I made this Topic.

    Do know by you saying this. You are telling all of mages who spend the time to either hunt for these scrolls, or saved up millions of gil to buy them, that we wasted our time to have these for players like you only for you to say that "Raise is a waste of time"

    This shows what kind of mindset you have.
    No it shows the players have found it overall more effective to homepoint and come back to continue fighting, instead of being useless for 5 minutes. It can actually mean the difference between a win and a timeout.
    (3)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #69
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    Quote Originally Posted by Demon6324236 View Post
    There is literally no point in staying around unweak when you can home point to Adoulin and waypoint back out in half the time while having no chance at dying again while you wait to unweak, reseting your timer.

    Side note, Ulti where have you been I have been trying to get your attention all day! >:O
    Hey Justin, the point is people have spells, abilities unique to their classes intended to be used. Yet rather opening up and experimenting with other people and giving everyone an equal chance to put their job to use, we are strictly limiting outselves on the concept of "What we know works". In addition to How we can obtain MAX amount of rewards in the time limit rather than focus on "How we can help others obtain a fair share" and "What we can learn from each other and why we lost" using different jobs and seeing the outcomes of the strategies being used rather than follow a horrible basic strategy and setup in every single event. Are we robots?

    I don't believe in the "Certain" jobs are Completly useless excuse that some people with narrowminds rather debate with the knowledge they assume they know defining "this is the only way it can be done" attitude.

    Yes certain jobs have the ability to serve the best purposes for certain content, areas. But that doesn't mean the job SE implemented, adjusted and enforced these jobs are made to black and white. It's us who choose to Black and White and even history shows how humanity has been that way since the beginning of time.

    Any job highly geared with max merits, stats, and high end gears, the skill ability of that person defines the player, not the item they don't have. And could participate to do many things yet look at the way we discriminate each other?

    Just like those who assumed Red Mage has absolutely no use and yet now in Delve people are asking Red Mage for the highest level content. Now that they know we can make a difference.

    If it was that drastically useless, then why bother implementing and waste your time even leveling the job in the first place?
    And we all should know by now that SE makes adjustments I "ALL JOBS" in order to meet balance hence why SCH got embrava Nerf.
    (1)

  10. #70
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    Quote Originally Posted by Tamoa View Post
    No it shows the players have found it overall more effective to homepoint and come back to continue fighting, instead of being useless for 5 minutes. It can actually mean the difference between a win and a timeout.
    So rather learning the correct way, it's best to skip strategy in general and "Do what we know best"?

    And it's flaws like these that SE eventually will come around to fixing them. And then you've just wasted your time incorporating a shortcut strategy upon others that everyone will have to go back and change and re-learn how to do it the correct way.

    I wonder how your party strategy is? With Summoners using perfect Defense using Alex before popping the NMs, would that not offer players a small time window to deal damage? What about having more than 1 SMN for this? Therefore no death and no reason to waste MP raising or time spent on running back in hopes you can get there before the time limit ends?

    Oh and magic? Does not Rune have ability to give players in the entire party perfect magic defense for a small time window? Not to mention they can improve you elemental resistance against spells along with Barspells, Carols, Geomancer spells, Corr buffs, Blue magic buffs.

    Add in scholar for TP regain, storms, Phalanx on all members, Stoneskin, with Bards giving Carols for Magic, marches for haste. Then there's Embrava and Regen V..

    Did you know SCH could open up dark arts and give the entire party shock spikes which could possibly Stun enemies attacking for a short time? Giving you less pressure as a PLD tank because you just froze enemy a second or 2 that could matter in Boss fights with short time limits.

    WHM could use Flash to blind and severely lower accuracy on enemy?
    Arise to quickly shorten the weakness status? Spam cure for Stoneskin effect?

    Blackmage not have dot spells to help with enfeebling?

    Geomancer and redmage for enfeebles...which is why Bard and Cor can compliment these 2 jobs with buffs. Dia III to reduce defense, Chainspell raise it stun incase it's required?

    Then there's Corsair buffs...

    Does not Blue Magic have useful spells like Pyric Bulwark? Diffusion Animated wail to give everyone Haste in case mages who can only single caste is busy healing? Occultation that could possibly help a member receive less hits because if blink can why not this when you gain more shows than blink? Of course we also have summoner who can provide Hastega also. Fleetwind to help parties travel the map quicker with bards giving Mazurka.

    What about Beastmaster having Killer Instinct? Or Theif with Feint? Steal enmity of tanker who is close to death and transfering hate onto another tanker with SATA?

    DD can improve damage to better outcomes using skillchains rather than be a 1 man show trying to do Weaponskills solo. And have different options on strategy.

    And if its an LS with senior members who don't need the win could they not contribute help by standing on the side to provide more assistance when a member has fallen? Be it Kick dead person out and invite fresh member buffed and ready to go?

    The jobs are there. The abilities are there. But no one will ever learn this if people continue to play based on "What we know works" attitude. And focus only on statistics setting our standards based on greed for self gain and how much plasm we can earn and The amount of items we can get rather than put people first above material things. Therefore continue to discriminate others for being narrowminded in our actions and that's why I'm here pointing out not for me but for you and everyone else because this is how I see the community is suffering.

    Yet we don't know how to make use of the other spells and abilities because we stick to what we know with the basics of giving party members Marches, mages ballads, and so on... Using the same job setup rather than go out and explore the possibilities with others. But because items and statistics on how you can get what you wanted fastest way possible based on the lack of being open minded and continue to discriminate others for not having the jobs you wanted this is considered to be the best we can do while others are out here who know this knowledge is silently accomplishing things beyond others.

    So yeah let's keep demanding players only join if you have Delve Weapon for all events.

    Then it's best to complain to the Dev team for making it too hard because we lack the effort of learning how to overcome their challenges they set for us.. Demanding and threatening to rage quit because we think it should be made easy to our standards rather than knowing how to learn from our failures and try harder and how there are other high level skilled groups out there who do know these things are able to win.
    (2)
    Last edited by Daemon; 07-02-2013 at 08:14 PM.

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