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  1. #1
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99

    What ever happened to new special abilties (1HRs)?

    I think the new special job abilities/1HR/2HR have been in-developement for about a year now, and has already gone through rigorous testing on the test server. Can we please see some implementation of these into the real game or get an idea of when you plan to do so? I was really crossing my fingers we'd see it in the July 9th, 2013 Update, or at least august... I don't mean to grovel, but: please please please please please /sadface.
    (10)

  2. #2
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    They were on the test server for about a year, but then they took them out in the latest build.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Shinron-PUP View Post
    What ever happened to new special abilties (1HRs)?
    Ask Cait Sith.
    (24)

  4. #4
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    I'm sure the reason is "balance". Something SoA tossed out the window anyways. Half the jobs in the game are almost irrelevant in current endgame.
    (3)

  5. #5
    Player
    Join Date
    May 2013
    Posts
    1,521
    It probably got lost in the FF14 "things to do" box. And since the devs seem to not be getting things right lately, they probably didn't label it either.
    (0)
    Last edited by Daemon; 06-26-2013 at 01:32 PM.

  6. #6
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Lithera View Post
    I'm sure the reason is "balance". Something SoA tossed out the window anyways. Half the jobs in the game are almost irrelevant in current endgame.
    WHM's new SP, I think (it was, but they might have changed it), was going to make the party immune to most enfeebles (but not charm, etc).

    Would have been sooo awesome.
    (0)

  7. #7
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    Quote Originally Posted by OmnysValefor View Post
    WHM's new SP, I think (it was, but they might have changed it), was going to make the party immune to most enfeebles (but not charm, etc).

    Would have been sooo awesome.
    cept it didn't block the really bad ailments just the easily removable ones.
    (3)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,951
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't know, but I'd really love to have SMN's second 1-hour so I can not suck for 30 seconds out of every hour.
    (6)

  9. #9
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    Most of them sorta sucked, IIRC.
    (1)

  10. #10
    Player PeaceWalker's Avatar
    Join Date
    Nov 2011
    Posts
    39
    Character
    Peacewalker
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Limecat View Post
    Most of them sorta sucked, IIRC.
    "Hey guys, wouldn't it be cool if we sacrificed the jug pet and gave the owner some Stoneskin? That would help a lot wouldn't it?"
    (4)

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