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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,172
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by svengalis View Post
    The developers said from the start that seekers was for high level players. I would assume that meant well geared players also, I think that's what most of you fail to realize.
    The problem is the expansion's systems depend on a lot more than just the best of the best players participating. you can't make a whole expansion just for the hardest of the hardcore. SE is quickly proving that it just doesn't work out well.
    (3)

  2. #2
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    Quote Originally Posted by Alhanelem View Post
    The problem is the expansion's systems depend on a lot more than just the best of the best players participating. you can't make a whole expansion just for the hardest of the hardcore. SE is quickly proving that it just doesn't work out well.
    Another problem I see is the massive disconnect between the expansion's main attractions: Delve and Colonization. There is very little in the way of a symbiotic relation between the two. You CAN argue that you must clear reives/get waypoints to get to the delve nms outside but that is hardly anything I would call symbiotic. Prior to SoA the devs did a great job of making most events related to others in some shape or form. The entirety of ToAU was well crafted in that one could participate in one feature and yet still make headway towards another, namely assault missions and salvage as the best example. Later Devs made it so that conquest/campaign/Imperial standing, points could be used for Voidwatch stones and thus raised some interest in those areas.

    Right now there is nothing in the way of a symbiotic relation between Delve and colonization anything aside gaining gear to simply toss away perhaps in the same day.
    (0)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.