Quote Originally Posted by Ang View Post
Yeah needing 6-8 staves is definately pretty lame and SE should devise a way to combine the magian staves (and many other things, i.e. elemental obi's) I assume they dont b/c there are so many variations of the magian staves. Everyone has inv space issues...untill SE fixes that, portal moogles and mules will be our only reprieve.
The answer is laziness or they intentionally want inventory space to be a concern.

I mean is it really that hard to do something like this:

Rainbow Magian I
(Staff) All Races
DMG: 57 Delay: 366
Affinity: Magic Accuracy+1
Affinity: Magic Damage+6
Affinity: Casting time -14%

All 8 magic accuracy:
Rainbow Magian II
(Staff) All Races
DMG: 57 Delay: 366
Affinity: Magic Accuracy+6
Affinity: Recast time -14%
Affinity: Magic Damage+1

All 8 perp cost:
Rainbow Magian III
(Staff) All Races
DMG: 57 Delay: 366
Affinity: Avatar perp. cost -7
Affinity: "Blood Pact" Delay: -12


Note: For those who don't know the current final forms of these 3 paths are all suffixed with an I, II, or III respectively.

Affinity is defined as being tied to any element in other words the magic damage/accuracy would still be useless for Meteor. This not only creates more inventory it actually creates incentive for those who may not have all 8 of a given path to actually make them so they could combine them into 1 inventory space instead of 2~8.

Considering the addition of Iridal/Chatoyant Staff there is 0 technical reason as to why these 3 new staves couldn't be created.