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  1. #461
    Player Ramsos's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Vivik View Post
    The people complaining about the idea of this thread are the same ones that are too lazy to put anything together for themselves. Most of them get stuck with gimps because they lack initiative.
    Couldn't agree with you more.
    (0)

  2. #462
    Player Sesono's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Sesono
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ramsos View Post
    Right now you can enter abyssea at level 30. No level 30 will be of any use in abyssea. Everyone just grinds to 30 outside abyssea so they can leech jobs to higher levels. We should just cut the middle man and just let people leech from lvl 1 if they want to. It makes as much sense as letting a level 30 enter.

    Discuss
    hummmmmm ...why not get lvl90 with 0 skill after havng the job flag done? ...saves time standing around, turnin dom op and leeching cruor/exp?
    (0)

  3. #463
    Player Ramsos's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sesono View Post
    hummmmmm ...why not get lvl90 with 0 skill after havng the job flag done? ...saves time standing around, turnin dom op and leeching cruor/exp?
    Dunno how entering abyssea at lvl 1 would have any different of an effect on skill than smn burning.
    (0)

  4. #464
    Player Sesono's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Sesono
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ramsos View Post
    Dunno how entering abyssea at lvl 1 would have any different of an effect on skill than smn burning.
    there is no diffrence of course, but you got me wrong ...i totally dislike the idea of letting anyone leech at lvl 1 in abyssea ...i would LOVE to see they raise the minimum lvl to 75.
    (0)

  5. #465
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Why do you enjoy the grind? Anyone who knows how game mechanics works can leech a job from 30-90, skill up, and still be better off than someone who leveled the 'hard' way and doesn't know how to play their job.
    (0)

  6. #466
    Player
    Join Date
    Mar 2011
    Posts
    3
    Okay, I made an account JUST to post on this:

    Been playing the game since it launched, on the same character. I'm a casual player, and I hate grinding. HOWEVER:

    The game USED to be about forging bonds, working together, and conquering new plateaus. Prior to the most recent update, people would just put together hodgepodge parties, don't worry about skillchains, and basically were just grinding so they could get in Aby. I remember waiting for group for days on my DRG, just wanting to get it to the next level, and when I did, I had a sense of accomplishment. Now it's like, psh.. 75-90, too easy and there's no difference. Now, since the new update yes it's fast leveling. I'll 3 man party with my friend and get comparable XP to what used to take hours on end. I like this change.

    Concerning Aby, it's already annoying when people keep bringing in leechs, it takes away from the strategy, speed, and overall benefit of the alliance as a whole. I say, raise it to 70, force people to go back into the fields, and they'll fine that XP is just as good out there as it is in there. (Mostly due to the recent update.)

    If you all play in Japanese Aby parties, you'll see everything is set. The length of time, the jobs, the hunt, the camp, even down to the key pickers (who are usually slightly underleveled, but definately not 30, usually 68+). In most Japanese parties, somehow we manage to get necessary lights to drop TEs like crazy, in 2-3 hours, i'll have over 200-250 minutes in Aby with XP.

    Many American parties, we just replace and struggle because we're down 3-4 people who could actually be making somewhat of a difference, not to mention people AFKing, and wandering around.

    Atleast forcing it to 70+ (or i'll accept even 60 for curing in Bastion which is a GREAT way to get XP, shame people don't use it as much.) would alleviate people going in there to leech jobs, or an alliance going in, after 4 hours people capping and going back to leech a job.

    I got DRG and BLU the old-fashioned way, and every one of those levels I felt an accomplishment, and I wouldn't trade that for anything.

    FFXI has much more of offer than Abyssea, and not with FOV and the XP changes, I would venture you can pull more XP in 3 mans than having to sit in a part for atleast 6 hours before you started seeing a benefit.
    (0)

  7. #467
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Riann View Post
    Okay, I made an account JUST to post on this:

    Been playing the game since it launched, on the same character. I'm a casual player, and I hate grinding. HOWEVER:

    The game USED to be about forging bonds, working together, and conquering new plateaus. Prior to the most recent update, people would just put together hodgepodge parties, don't worry about skillchains, and basically were just grinding so they could get in Aby. I remember waiting for group for days on my DRG, just wanting to get it to the next level, and when I did, I had a sense of accomplishment. Now it's like, psh.. 75-90, too easy and there's no difference. Now, since the new update yes it's fast leveling. I'll 3 man party with my friend and get comparable XP to what used to take hours on end. I like this change.

    Concerning Aby, it's already annoying when people keep bringing in leechs, it takes away from the strategy, speed, and overall benefit of the alliance as a whole. I say, raise it to 70, force people to go back into the fields, and they'll fine that XP is just as good out there as it is in there. (Mostly due to the recent update.)

    If you all play in Japanese Aby parties, you'll see everything is set. The length of time, the jobs, the hunt, the camp, even down to the key pickers (who are usually slightly underleveled, but definately not 30, usually 68+). In most Japanese parties, somehow we manage to get necessary lights to drop TEs like crazy, in 2-3 hours, i'll have over 200-250 minutes in Aby with XP.

    Many American parties, we just replace and struggle because we're down 3-4 people who could actually be making somewhat of a difference, not to mention people AFKing, and wandering around.

    Atleast forcing it to 70+ (or i'll accept even 60 for curing in Bastion which is a GREAT way to get XP, shame people don't use it as much.) would alleviate people going in there to leech jobs, or an alliance going in, after 4 hours people capping and going back to leech a job.

    I got DRG and BLU the old-fashioned way, and every one of those levels I felt an accomplishment, and I wouldn't trade that for anything.

    FFXI has much more of offer than Abyssea, and not with FOV and the XP changes, I would venture you can pull more XP in 3 mans than having to sit in a part for atleast 6 hours before you started seeing a benefit.
    Luckily, nothing you had to say will ever come to fruition. There are much more veteran players out there that would rather not grind to 70 again.

    The old way is dead, the sooner people realize that the quicker we can move on and focus on important things.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  8. #468
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Riann View Post
    and they'll fine that XP is just as good out there as it is in there. (Mostly due to the recent update.)
    No.

    If you all play in Japanese Aby parties, you'll see everything is set. The length of time, the jobs, the hunt, the camp, even down to the key pickers (who are usually slightly underleveled, but definately not 30, usually 68+). In most Japanese parties, somehow we manage to get necessary lights to drop TEs like crazy, in 2-3 hours, i'll have over 200-250 minutes in Aby with XP.

    Many American parties, we just replace and struggle because we're down 3-4 people who could actually be making somewhat of a difference, not to mention people AFKing, and wandering around.
    Japanese parties are generally terrible. You're just seeing terrible American parties too. If I can infinite TE solo with no difficulty whatsoever, and easily do so with 3-4 people in an exp setup...

    FFXI has much more of offer than Abyssea, and not with FOV and the XP changes, I would venture you can pull more XP in 3 mans than having to sit in a part for atleast 6 hours before you started seeing a benefit.
    Your parties sucked. You should be getting benefits early on. 1250xp boxes still apply to you, you still get reduced exp from dominion ops, and you should be getting healthy gold lights assuming you don't have people terrified of ruby lights.

    FFXI has MUCH more to offer than exping too, and why this part of the game should be disposed of.
    (0)
    This is Sakurawr, not Raen D:

  9. #469
    Player Frodnon's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Frod
    World
    Asura
    Main Class
    SMN Lv 99
    Hey, 1 to 90 can be done on a character that has it's limit breaks completed in a single day, any job, with enough of a group backup.

    1-10 should take an hour or two tops, then 10 to 30 can be done either smn burn in korroloka, or smn burn in MMM, again, only a few hours. once you hit 30, it's just a matter of a good abyssea party capping your lights and going to town for the rest of the day.

    The climb 1 to 90 is pointless and irrelevant. if you have the weapon skill or magic skills leveled on another job, you generally have enough comprehension to not absolutely suck. if you don't have the weapon/magic skills, you're still probably going to piss away a month at least at leveling them.
    (0)

  10. #470
    Player Sesono's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Sesono
    World
    Asura
    Main Class
    BLU Lv 99
    The skill issues are in place since SE came up with Level Sync ~ ding lvl 75 in Qufim Island... Skill lvl @ around lvl 30 >_< ...exacatly what you have if you leech in abyssea.
    So the real and only problem that i see is to lvl the skills. SE really should focus on this matter and make it easier to get skill levels. (last update regarding this was a bit of a joke).
    (0)

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