That's just my point- the job itself wasn't really overpowered because its overuse was due to a design flaw in the event (specifically the Abyssea proccing system) rather than the job (or item I guess) actually being overpowered. Just about everyone except DRK was destroying everything in sight in Abyssea, so the only thing people ended up caring about is whether you had utility, which is why every party ended up being NIN WAR THF BLU BRD BLM WHM.Thief and Dancer needed to sub warrior to proc like anything near a nin and that was a hindrance to their solo and lowman efforts.
Nobody cared about fast attack speed and almost nobody cared about how much damage you were taking in Abyssea since everyone had 3000 HP (and thus by extension Subtle Blow wasn't all that useful either).
If you want to say that overpowered and simply being useful are the same thing, that's up to you, but the whole time Abyssea was the center of the game Ninja was still a horrible job outside Abyssea. Once Ochain got introduced PLD was nearly invincible regardless of where it was fighting. Once Abyssea passed the results of their total lack of balance has become more and more obvious.
I agree. I usually just use overpowered as a relative term, because if you design a really hard monster with all the jobs balanced out, people will still have fun playing the job they like, but if you have poor job balance, the enemies can be ridiculously easy (Abyssea) and people will still flock to those specific jobs, and it ruins the game.I don't think pld's damage taking potential is overpowered. I think the other tanks are underpowered.

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