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  1. #11
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    The problem with Delve is that you MUST bring 2 PLDs with Ochain. People don't want to fight the NMs, they just want to keep em off their backs so they can kill trash mobs. And if those PLDs don't want to do delve, or multiple alliances are competing for the same PLDs, it can take a long time, if at all, to start a delve.

    The solution is simple though: make NMs spawn from ???s. Everything else would remain the same.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    You really don't need 2 PLDs, you need 1 person willing to die over and over again for 45 minutes, and 1 person willing to pull additional NMs to them after the wall goes down who is willing to die 2~3 times.
    (1)

  3. #13
    Player
    Join Date
    Sep 2012
    Posts
    471
    You don't need a sacker either. 1 -Legit- paladin can hold 4 maybe even all 5 NMs with a rdm/sch/whm supporting the debuffs removal and emergency cure.

    Regardless sooner than later people will stop holding trash nms and just start killing them. (I hope)...
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Karah View Post
    You don't need a sacker either. 1 -Legit- paladin can hold 4 maybe even all 5 NMs with a rdm/sch/whm supporting the debuffs removal and emergency cure.
    Of the two options, sacker seems better. PLD+WHM means 2 spots taken to fulfill the same job, where as 1 sacker and 1 puller leaves the puller to do whatever when they are not pulling, and the sacker has no possible worries because they are there just to die, and link up the NMs to die again.

    As for people killing them one day, who knows, I watch many groups try and fail to kill the Mata in a Plasm farm, most of the time it turns what should be a 6~8k farm into a 3~5k farm at best. If people do start doing the NMs in Plasm runs it will have to be some people who do it together who are running the NMs mostly, because random people do not seem to get the coordination down together to do even the easiest of them, let alone the later ones. The truly best farms though will come once people can start taking down the bosses easier, because then you can hit more than 30k Plasm a run easily, but that's far off I am sure.
    (3)

  5. #15
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karah View Post
    The voidwatch problems still exist within fracture. Gimps are everywhere, there is no salvation.

    Everything "INSIDE" is luck. You could have a TERRIBLE paladin, or a garbage whitemage who doesn't haste/erase/cure.

    You can have people who don't use food, don't swap gear etc. The "problems" are not event specific, just more apparent within certain events. Personally, the fracture group should be BETTER, FAR better than a Voidwatch group...

    The rewards from a shitty voidwatch are the exact same as an EXCELLENT voidwatch... This is NOT true for fracture.
    The rewards from a shitty VW are logs or nothing. The rewards from an excellent VW are logs and a very slim chance at something. Even a bad plasm farm nets you progress. It might not be the progress you were hoping for, but you will end up closer to your goal. With VW you might go hundreds of runs and be no closer to your goal than when you started. You'll likely net some plates, but definitely not even close to every run.
    (7)

  6. #16
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    Im pretty sure SE said they would make things easier when they add higher level (tiered) content, no?
    (0)

  7. #17
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Five-hundred and ninety-eight airlixirs are needed to fully augment just one piece of equipment from Delve. That's just shy of 300,000 mweya plasm. Three-hundred thousand plasm is a lot of pick-up groups, especially if a lot of those groups drink a lot of paint, and that's for just one article of clothing.

    The only ways I see Delve being quickly exhausted are if the augmented armors are outdated as quickly as the augmented weapons can be or if folks are "forced" to continue Delving nearly 24/7 due to a long-term lack of other content with similar rewards.
    (0)

  8. #18
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    Five-hundred and ninety-eight airlixirs are needed to fully augment just one piece of equipment from Delve. That's just shy of 300,000 mweya plasm. Three-hundred thousand plasm is a lot of pick-up groups, especially if a lot of those groups drink a lot of paint, and that's for just one article of clothing.

    The only ways I see Delve being quickly exhausted are if the augmented armors are outdated as quickly as the augmented weapons can be or if folks are "forced" to continue Delving nearly 24/7 due to a long-term lack of other content with similar rewards.
    +1 and +2 Airlixers are not as rare as you might think... As people get better at killing NMs and the bosses, prices will drop... I upgraded a weapon to Rank 9 in under an hour the other day using less than 10mil, there are a lot of people who have a lot more than 10mil lying around waiting for a good use...
    (0)

  9. #19
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by RushLynx View Post
    +1 and +2 Airlixers are not as rare as you might think... As people get better at killing NMs and the bosses, prices will drop... I upgraded a weapon to Rank 9 in under an hour the other day using less than 10mil, there are a lot of people who have a lot more than 10mil lying around waiting for a good use...
    Level 9 is 1700 rank points out of the 5980 rank points needed for level 15. I'll admit there's not much reason to totally cap most pieces, but that's still two airlixir +2's that could be dumped into that piece if somebody had nothing better to do.

    There are definitely people with tons of gil and, now that it's been discovered that the Delve bosses can be defeated by heavily buffed melee with competent support, certain groups will begin advancing much more quickly. These are the same people who exhaust ALL content quickly, so I don't see how this is unique to delve.

    There are also people with limited play-time or bad schedules, or people who are more terrible at FFXI than you could ever imagine. I feel bad for the former, because they're probably going to be stuck with the latter for a lot of Delve farming runs for a long time. Just like some poor soul is probably shouting this very minute for somebody to hit a tiger in the junk for Orison body seals and praying he doesn't recruit a paint-drinking simpleton, there will be people who need to do Delve as long as the stuff there is relevant.

    I don't see any reason for Delve's lifespan to be any longer or shorter than any other point-based content. Stuff is stuff and folks are folks. I could always be wrong, though.

    I was definitely wrong about that third chili dog last night...it was like firing chocolate soft-serve out of shotgun...
    (2)

  10. #20
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    Level 9 is 1700 rank points out of the 5980 rank points needed for level 15. I'll admit there's not much reason to totally cap most pieces, but that's still two airlixir +2's that could be dumped into that piece if somebody had nothing better to do.

    There are definitely people with tons of gil and, now that it's been discovered that the Delve bosses can be defeated by heavily buffed melee with competent support, certain groups will begin advancing much more quickly. These are the same people who exhaust ALL content quickly, so I don't see how this is unique to delve.

    There are also people with limited play-time or bad schedules, or people who are more terrible at FFXI than you could ever imagine. I feel bad for the former, because they're probably going to be stuck with the latter for a lot of Delve farming runs for a long time. Just like some poor soul is probably shouting this very minute for somebody to hit a tiger in the junk for Orison body seals and praying he doesn't recruit a paint-drinking simpleton, there will be people who need to do Delve as long as the stuff there is relevant.

    I don't see any reason for Delve's lifespan to be any longer or shorter than any other point-based content. Stuff is stuff and folks are folks. I could always be wrong, though.

    I was definitely wrong about that third chili dog last night...it was like firing chocolate soft-serve out of shotgun...
    I'm not saying that it will die down completely, but as far as I can tell delve is just a stepping stone for the rest of SoA content... The paint-drinkers aren't capable of putting together efficient delve parties, and they're already becoming rarer than they were at first... Hours of silence in town with the occasional person asking someone to make an alliance...

    It's difficult to find someone with the KI to open the fracture... Wildskeeper Reives are extremely rare and Reives in general are pretty much dead... with no reives being done the colonization rates are always low, meaning the wildskeeper reives are nearly impossible (the NMs take damage proportional to the colonization rate...) People who are perfectly capable of putting together these alliance will be busy with other, newer, content unless it's nicely tied into these same areas--and if that's the case it's going to be boring... I'm already so sick of Ceizak Battlegrounds, I'm sure others are as well...
    (0)

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