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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello everyone!

    The Monstrosity content is now live on the Test Server, so definitely be sure to check it out! I think you all will have a lot of fun turning into a monster and exploring Vana’diel from another perspective.

    While currently the amount of monsters you can become is limited, we will be adding more and more as they are ready and also expanding the number of areas.

    Also, in case you were worried about whether each “knowledge” you obtain would take up precious inventory space, you can think of it more like blue magic and automaton attachments, which will be stored in a specialized place. So don’t you worry about inventory being taken up!

    If you hop onto the Test Server sometime today, I MIGHT just be there chillin’ as a bee or something, so come by and check it out!
    (8)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    you can think of it more like blue magic and automaton attachments, which will be stored in a specialized place.
    You weren't kidding about that... it's an unholy merger of the automaton attachment window and blue magic selection
    The only thing missing is the ability to put a bee's head on top of a behemoth ;D (But who knows.. with the reuse of resources, it might be possible to activate a ValorMoth for a day or so
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    I was finally able to get around to checking this out.
    Initial impressions: Very, VERY fun. There is something very special about being able to play directly as a monster as opposed to a pet job.

    Gameplay: Feels solid, it's similar enough to playing as an adventurer without being jarring.

    I'll wait and see regarding the Sentiencies to provide feedback on that.

    I guess my main concern is around the context in which this will be implemented in the actual game. While it's a very fun system, can you give us a little insight into what might motivate players to play as monsters? Will we be able to take our monsters to a colonization reive or salvage for example? Will there be certain rewards only obtainable by playing as a monster? I apologize if these questions have already been addressed.

    I'm very much looking forward to seeing the progression of this system, great work so far! ^_^
    (1)