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  1. #71
    Player Masamune11's Avatar
    Join Date
    Feb 2013
    Posts
    34
    Character
    Masamune
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Camate, is the development team looking into an incentive for players to rank up in multiple coalitions? As of now, a player can spam the same coalition tasks over and over again, optimizing the amount of bayld they earn, while earning discounts to bayld items without ever having to take up a new coalition.
    (0)

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Masamune11 View Post
    Camate, is the development team looking into an incentive for players to rank up in multiple coalitions? As of now, a player can spam the same coalition tasks over and over again, optimizing the amount of bayld they earn, while earning discounts to bayld items without ever having to take up a new coalition.
    KI price reduction is based on the number of Coalitions, so if you do only the same one over and over then you get no additional reduction.
    (1)

  3. #73
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Just make them all 50k please, I understand the other two areas are further away but really it does not make sense, the quality of reward is the same
    Tbh yeah, it doesn't really make sense.
    I mean I would understand "new" naakuals to cost more than the old ones, but the current 3 ones should have the same price regardless of where you fight them.

    Altough if this 50-75 new price "stacks" with the reduction you can get from other sources (currently I 'm at 90k, not 100) then it's gonna be awesome, 40-65! At that price I'd probably do Wildkeepers Reive multiple times.


    As for the rest it's all good news and I'm happy but there is one thing that they should have been working on and yet I don't see it. That's a "dynamic" difficulty for Reives.
    Its difficulty should scale according to the number of players. There should be "tiers", and after a certain amount of players is reached, monsters should become stronger, or pop faster, or something like that.
    The game can clearly see at each moment how many players there are who received the Reive mark, so I don't see why n ot going this way.
    If they just make Reive easier/harder they will still be situationally inbalanced. Sometimes too easy (i.e. boring, you won't even manage to engage mobs because they'll die too fast) and sometimes too hard/frustrating.
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. #74
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Masamune11 View Post
    The main problem is that it's easier to earn the Delve gear than the lower level gear Naakual / Skirmish gear.

    Any player can get into a leech party and defeat 6 delve NMs and obtain all the key items they need to have the ability to purchase all delve equipment. Then the leech players can get into a medium size party and fight easy Delve NMs over and over again until they have enough points to buy delve equipment / weapons.

    Or they could spend hours upon hours earning 100k bayld to fight a naakual for the chance to obtain the gear they want, rinse and repeat many many times, spend days upon days fighting mobs for skirmish drops and weeks upon weeks trying to earn upgraded skirmish weapons all of which are completely inferior to the equipment and weapons one could easily purchase with Delve.

    To make matters worse, Delve has absolutely zero connection to the coalition system. 90% of the expansion is the coalition system and it was made irrelevant within a month.

    To be honest, I felt everything was going smoothly before delve was added. You should have just made skirmish easier to enter and added more Naakual fights. Delve made everything else in the game meaningless.

    In addition, why release uber powerful weapons before having developed and implemented the system to upgrade your relics, myths, emps and coin weapons? Wouldn't it make sense to release them at the same time? All of these problems that are occurring were completely foreseeable.
    This. There is no progression in their system. People will go straight to delve gear, skirmish and WR gear is much harder to get and has mediocre rewards (compared to delve), and I'm not even talking about salvage where 1 piece takes at least week to get. Most KI are doable with AH/abyssea DDS (in alliance). Using R/M/E DDs only means you need less people (1 party of R/M/E can farm all KIs on their own).

    So why do wildskieper reive? The lag there is insane, the shark sucks with his 20' range aoe death (seriously?) and the super evasive bee, its not even fun to do, and too long, and you need usually much more than 18. At least the T-REX is easy and dies relatively fast even with few people. And skirmish: too random on the +2 stones. By the time your PT gets a +2 stone for everyone, they would have time to farm 3+ delve weapons with plasm farming. The unaugmented delve weapons are much better than +2'd skirmish gears....
    (4)
    Last edited by Monchat; 05-23-2013 at 07:26 PM.

  5. #75
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Camate View Post
    Greetings everyone

    Below is a comment from Producer Akihiko Matsui where he outlines some upcoming adjustments to the Reive system.
    Quote Originally Posted by Akihiko_Matsui
    For adjustments to come after the above, we are currently looking into doing things such as implementing a system where NPCs join Colonization and Lair Reives, allowing adventuring fellows to be called in Adoulin areas as well as increasing their level cap, and hiring mercenary NPCs in order to help out solo and low-man play.
    It is good to hear that you are going to increase the fellow NPC level cap to 99. However, please realize that this alone might not be enough. the adventuring fellows are extremely weak compared to player characters. Even a lv 90 adventuring fellow set to fierce attacker with a greataxe or great katana will have a lower damage output against lv85 enemies than a level 75-80 player character would have against a level 85 enemy. Even their strongest WSes are very weak, and they don't even seem to want to use their best WSes very often anyway.

    Furthermore, the healer and soothing healer NPCs tend to burn up their MP on unnecessary healing and debuffs, leaving them with no MP to cure you when you really really need a cure. They have no way of restoring MP on their own either, except waiting for the player to /heal, which is impossible if you are fighting. Healer and Soothing Healer NPCs should have auto-refresh. At level 99, they should probably regain at least 4 mp per tick. Furthermore, if you equip a healer NPC with a staff or a club, it is pretty dumb that they never use MP-recovery WSes when they are out of MP.

    I hope these points make it pretty clear that just increasing NPC level cap to 99 alone might not actually make them useful for anything that matters. They need additional tweaks to be useful.
    (4)

  6. #76
    Player Lotto's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Lottto
    World
    Bismarck
    Main Class
    RNG Lv 99
    There's just one problem to the things you're planning : it won't change anything. No matter how low the KIs to join Naakual fights will cost it's currently not worth it because Delve gear is already more powerful, easier and faster to obtain.

    I'm really starting to wonder if you took the time to discuss about all of this before releasing all those new piece of equipements and battle systems.
    (3)

  7. #77
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    yeah, if you want skirmish gear to matter now, skirmish needs to be an event where 6 random players fresh out of abyssea with medium-tier AH gear can smash things to bits and be guaranteed 1-3 weapon drops. The event should also throw moderate amounts of plasm at you (25-50% as much plasm-per-minute as a decent delve run, perhaps?), to give people incentives to help new players after they have acquired their own skirmish weapons.

    -edit-

    Also, make the Coalition weapons actually good, guys. Make the damage in reives the standard DMG rating.
    (2)
    Last edited by Mirage; 05-23-2013 at 11:17 PM.

  8. #78
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    The problem with scaling content like they are trying to do is the fact no one in their right mind wants to go out, spend a week farming for a WK Reive, just to spend a week or two spamming Skirmish for a slightly better weapon, just to spend a day farming Delve, and each step of the way completely trashing the thing they just got last event. Anyone in that situation would simply jump straight to the end if possible, it takes 1/10th the time and your reward is twice as good... I am sure they thought it would work, people would do it how they planed, but the truth is that we only do that kind of thing with actual gear, and only when its really hard to get or really expensive gear, weapons, not so much, not with that level of work at least, I admit some WK gear is good for stuff, Skirmish though, its nothing but weapons so far as I know, which means that event is dead, completely.
    (4)

  9. #79
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Monchat View Post
    This. There is no progression in their system. People will go straight to delve gear, skirmish and WR gear is much harder to get and has mediocre rewards (compared to delve), and I'm not even talking about salvage where 1 piece takes at least week to get. Most KI are doable with AH/abyssea DDS (in alliance). Using R/M/E DDs only means you need less people (1 party of R/M/E can farm all KIs on their own).

    So why do wildskieper reive? The lag there is insane, the shark sucks with his 20' range aoe death (seriously?) and the super evasive bee, its not even fun to do, and too long, and you need usually much more than 18. At least the T-REX is easy and dies relatively fast even with few people. And skirmish: too random on the +2 stones. By the time your PT gets a +2 stone for everyone, they would have time to farm 3+ delve weapons with plasm farming. The unaugmented delve weapons are much better than +2'd skirmish gears....
    you miss a point: for a lot of people a +1 augmented skirmish weapon is better than what they have(Emp85-90 or ToM), and cant buy delve weapon even if they farmed 10^10 plasm because they don't get invited in successfull TIV-V clear.

    Quote Originally Posted by Demon6324236 View Post
    The problem with scaling content like they are trying to do is the fact no one in their right mind wants to go out, spend a week farming for a WK Reive, just to spend a week or two spamming Skirmish for a slightly better weapon, just to spend a day farming Delve, and each step of the way completely trashing the thing they just got last event. Anyone in that situation would simply jump straight to the end if possible, it takes 1/10th the time and your reward is twice as good... I am sure they thought it would work, people would do it how they planed, but the truth is that we only do that kind of thing with actual gear, and only when its really hard to get or really expensive gear, weapons, not so much, not with that level of work at least, I admit some WK gear is good for stuff, Skirmish though, its nothing but weapons so far as I know, which means that event is dead, completely.
    disagree, since delve weapon are Rare skirmish's are the best offhands until RME99 upgrade
    (0)
    Last edited by hiko; 05-24-2013 at 01:48 AM.

  10. #80
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    On Siren, you can already see that the vast majority of the populous already has the required delve KIs and no longer shouts for anything other then plasm farms. If you missed the first wave, and did not aquire your KIs at the start, you're pretty much SOL already. This is one of the things that needs to be looked at.
    I suggest, dumbing down the force spawned counterparts. There's no need for them to have the same drops as they do in delve or even be of the same power. They should be changed to being able to be taken down by a party of 6 or so depending on the tier. The only important aspect of them is that they drop the same KI. This will give access to those who missed out.
    (3)

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