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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99

    Split Light Armor between Ranged and Melee jobs

    The dev team seems to be falling in love with the whole "heavy/light/mage" gearing paradigm, but it's getting to be an issue when we're offered a single piece of REX armor that can be only one of multiple chosen paths. Heavy jobs and mage jobs generally benefit from the same stats but the light jobs are pretty clearly split between MNK THF NIN BLU PUP DNC RUN and RNG COR. Please consider either removing the rare tags on these armors so that we can have different sets for different jobs or consider coming up with a fourth category of ranged armor that can be worn by RNG COR, and possibly THF SAM and NIN.

    Alternatively, you can edit light armor sets so that they give both ranged and melee stats no matter what path you choose. The only job that would benefit significantly from this is COR, and it's not enough to create any sort of imbalance.

    Somewhat related, it'd be nice if you would add hybrid jobs onto multiple sets, such as BLU, COR, NIN and RUN onto mage sets and RDM onto light armor sets.
    (27)
    Last edited by Kincard; 05-19-2013 at 05:29 PM.

  2. #2
    Player
    Join Date
    Jul 2012
    Posts
    131
    I vote BRD to be included in the light armor sets since they can also equip some of the best daggers in all of FFXI.
    (8)
    Tanama - Monstrosity Enthusiast

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Kincard View Post
    The dev team seems to be falling in love with the whole "heavy/light/mage" gearing paradigm, but it's getting to be an issue when we're offered a single piece of REX armor that can be only one of multiple chosen paths. Heavy jobs and mage jobs generally benefit from the same stats but the light jobs are pretty clearly split between MNK THF NIN BLU PUP DNC RUN and RNG COR. Please consider either removing the rare tags on these armors so that we can have different sets for different jobs or consider coming up with a fourth category of ranged armor that can be worn by RNG COR, and possibly THF SAM and NIN.

    Alternatively, you can edit light armor sets so that they give both ranged and melee stats no matter what path you choose. The only job that would benefit significantly from this is COR, and it's not enough to create any sort of imbalance.

    Somewhat related, it'd be nice if you would add hybrid jobs onto multiple sets, such as BLU, COR, NIN and RUN onto mage sets and RDM onto light armor sets.

    Many of the jobs in FFXI benefit from having as many options as possible outside of the cloth/leather/metal paradigm of RPG pants-wearing.
    (7)

  4. #4
    Player Werewolf's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Makenshi
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I agree, especially when you have this...



    Ranger and Corsair are the only jobs listed that would get any use out of these; maybe Ninja if shuriken wasn't so scarce/expensive and throwing didn't suck so much

    All the other jobs get nothing from that piece other then defense and minus enmity...

    I'm sorry that's just being lazy, instead of design a fourth set they shove 9 jobs on one set where most of the jobs will get little to no use out of some of the pieces
    (7)

  5. #5
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Kinda an odd place to repost, but RUN might have a better chance as a tank if they had access to heavier armor, such as chainmail-grade armors. Not sure if Ogier's is chainmail, but it would be nice for RUN to get as a special case.

    RUN is basically RDM with a bigger sword and 1/16th the spells...with Flash.
    (4)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #6
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Ogier's is not Chainmail-class, it's Heavy in their new-ish gear system. After VW they've simplified the way gear is distributed through a simpler Heavy/Light/Mage system. In some ways I kinda prefer the older way of them having the lore tied to what armors you could wear, but I guess that isn't very conducive to good gameplay. (IE Ninjas could wear Chainmail, but not Scale Mail because the latter is too noisy)

    If they were still using the old gear system something that looked like Ogier's would probably only be accesible to WAR PLD DRK. DRG was never really much of a heavy armor wearer (It stuck to scale mail mostly), SAM always wore Eastern Armors and BST usually wore Banded Mail/Chainmail at the heaviest.

    I vote BRD to be included in the light armor sets since they can also equip some of the best daggers in all of FFXI.
    Yeah, this too. Probably some other jobs that slip my mind on where overlap should be, but the basic idea is that if they want to have like 15 different hybrid classes in the game they should really allow them to actually wear more than one type of armor.

    If you wanted me to be honest I'd rather they drop this whole Heavy/Light/Mage gearing paradigm while they're ahead because it really makes gearing a lot less interesting. You'll just end up with having 22 jobs being shoehorned into one of 3 categories of armor outside of JSE, and that's no fun.
    (7)
    Last edited by Kincard; 05-20-2013 at 05:15 AM.

  7. #7
    Player Saelae's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Saelae
    World
    Shiva
    Main Class
    RNG Lv 99
    Quote Originally Posted by Werewolf View Post
    I agree, especially when you have this...



    Ranger and Corsair are the only jobs listed that would get any use out of these; maybe Ninja if shuriken wasn't so scarce/expensive and throwing didn't suck so much

    All the other jobs get nothing from that piece other then defense and minus enmity...

    I'm sorry that's just being lazy, instead of design a fourth set they shove 9 jobs on one set where most of the jobs will get little to no use out of some of the pieces
    Flip side being rangers get jack out of all the other pieces. Even with augments most are going to be outclassed or matched by AF3 or Relic+2. Seriously, I haven't really upgraded anything on ranger since I got my AF3+2/Relic +2 because SE keeps shoving them on hybrid gear which end up being side grades at best. Why waste so much time for a piece that is nowhere near optimal for the job and maybe 1% better at best? Every update I check the gear lists and sigh again because there's usually nothing that really jumps out for ranger, while melee gear keeps getting better and better.

    At least we have those gloves and the Nahtirah Trousers this update...
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Saelae View Post
    Every update I check the gear lists and sigh again because there's usually nothing that really jumps out for ranger, while melee gear keeps getting better and better.
    I know that feeling, its more from a RDM standpoint though, where I look at the list, see tons of awesome new mage gear, but nothing really new for melee.
    (2)

  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Guys there are only 3 jobs in this game. That's why there are only 3 sets of armor. Don't you see? That's clearly the answer.
    (1)
    I'm a RequieSCAT-MAN!

  10. #10
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    I have noticed this also, usually these set's seem to have a single piece that works for Ranged attacks while all the rest have nothing or about nothing to help ranged.
    (0)

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