I'm shocked at you- I thought you knew more about this stuff. I'm not talking about melee damage. I'm talking about all damage. The same way a weapon determines your weapon skill damage, your weapon should determine BP damage. You'd be an idiot to take the + stats item over something like that. The DMG rating on any R/E/M or expansion staff would drastically increase avatar damage, both on melee attacks and on physical BPs.
It wouldn't simply be the pet's attacks having DMG:108 or whatever. it would rather be a modifier into all of its damage calculations. Even if it was simply straight up damage, the base dmg of avatars is horrendous and increasing it by like a factor of 5 would do a lot more than doubling its STR INT MND etc. It would do a lot more than avatar magic attack bonus +50 as well (though having both sure wouldn't hurt e.g. skirmish weapon)
tl;dr you're wrong, and basing an avatar's dmg on weapon damage would boost it a lot more than adding +X to STR INT MND DEX CHR VIT AGI. Then you could have gear with stats on it, like Pet: Haste + X%, and your complaint about the idea is solved. Even against low level mobs, SMN damage isn't that impressive- and thats a situation where the int dif / str dif should be maxed out.
None of you should be "fine" about grips with SMN stats. Stats are the least of SMN's troubles. Kinda funny how I started this thread on SE's side, then when they come up with a terrible idea, now suddenly everyone's on SE's side and I'm not...
One last edit: There is also no reason why you couldn't have weapons be more important to SMN and also have new grips. These two things aren't mutually exclusive.