Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 146
  1. #71
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mokeil View Post
    Pup did get an animator that grants +70 to all of an automaton's stats. Something along those lines would make a good start at catching us up. I just hope they're not all from Delve only...

    The Follow-up to Level 99 RME thread also mentions that WoE weapons will likely be used to unlock the weapon skills. Being able to use Myrkr with any staff would be fairly nifty.

    Also: SE Dev/Rep guys? You gave us something more concrete to go on, as well as a reasonable time frame to expect these changes in. Thank You.
    Yes, I'm hoping it's something along the lines of that animator. It really needs to be at this point. As for the WoE weapons, I was very happy about that. I imagine they would let us with the real emp weapon would be able to take our WS with us as well. I'd love to have my Myrkr on something else.
    (0)
    My other car is a summoner.

  2. #72
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Tannlore View Post
    Yes, I'm hoping it's something along the lines of that animator. It really needs to be at this point. As for the WoE weapons, I was very happy about that. I imagine they would let us with the real emp weapon would be able to take our WS with us as well. I'd love to have my Myrkr on something else.
    Would be hilarious if people who made the WoE weapon get to take their WS with them, but ppl who made the empy don't!
    (0)

  3. #73
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tannlore View Post
    Yes, I'm hoping it's something along the lines of that animator. It really needs to be at this point. As for the WoE weapons, I was very happy about that. I imagine they would let us with the real emp weapon would be able to take our WS with us as well. I'd love to have my Myrkr on something else.
    Actually, I'd love it if they didn't, and tied avatar stats to staff damage (and tied nuke acc/attack to staff damage, etc) the way they're tying wyvern stats to polearm damage.
    (1)

  4. #74
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    Actually, I'd love it if they didn't, and tied avatar stats to staff damage (and tied nuke acc/attack to staff damage, etc) the way they're tying wyvern stats to polearm damage.
    Pet stat progression tied to staves vs Pet stat progression tied to grips? What's the difference? They would both still be an item we'd more or less be required to get. At least with the grip I won't be forced to give up my -perp Magian staves.
    (1)

  5. #75
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Grips/straps to boost avatars is fine by me. Sounds like it would make for more flexibility in gear choices.
    (0)

  6. #76
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Genoxd View Post

    Neck: Regain 1/tick
    Pretty sure smn af3 neck is 2.5tick regain not 1tick.
    (0)

  7. #77
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Calatilla View Post
    Pretty sure smn af3 neck is 2.5tick regain not 1tick.
    Yep. ^^ 2.5 a tic. I hope grips are adequate boosts. And just a one size fits all dealio', like the new animator, not ton of different grips with diff stats on them.
    (0)
    Last edited by Infidi; 05-18-2013 at 12:47 PM.

  8. #78
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alhanelem View Post
    Actually, I'd love it if they didn't, and tied avatar stats to staff damage (and tied nuke acc/attack to staff damage, etc) the way they're tying wyvern stats to polearm damage.
    I don't think an Avatar meleeing with Staff DPS will be any better than a SMN meleeing with Staff DPS, in fact it'd be worse, cause pets dont have food or gear haste. I'll take the Alternator ;\
    (0)

  9. #79
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mokeil View Post
    Pet stat progression tied to staves vs Pet stat progression tied to grips? What's the difference? They would both still be an item we'd more or less be required to get. At least with the grip I won't be forced to give up my -perp Magian staves.
    First: You should be HAPPY to give up your perp magian staves- you never needed them in the first place. I haven't used a perp staff in years. There is more than enough perp- and refresh on gear to counter perp cost even with zero perp cost on a weapon. Even if you don't have enough, you can use avatar's favor to negate the rest at minimal loss of damage.

    The difference is one of them is a good idea and the other is a terrible idea. The difference being not a grip that says "avatar magic attack bonus" or "base stats +100" on it, but rather literally basing avatar damage calculations on the DMG: of your weapon.

    Likewise, BLM nuke damage ought to be based on the DMG: of their weaopon.

    I was under the impression that this is what they were doing for DRG.

    SMN needs systemic changes to the way things are determined and how their abilities work- not stat boosts. I don't care if they make a grip that has "avatar: all stats +70". I want shorter BP timers (without gear), better damage calculations, skillchains on lv70 pacts, the new pacts not sucking, enmity fixes, etc.

    + stats for avatars on gear is about the last thing I want. That should only come after everything that's actually broken about SMN is fixed. Gear can't fix every problem SMN has right now. While stat bonuses are nice, they don't fix things that are inherently broken.

    Quote Originally Posted by Karbuncle
    I don't think an Avatar meleeing with Staff DPS will be any better than a SMN meleeing with Staff DPS, in fact it'd be worse, cause pets dont have food or gear haste. I'll take the Alternator ;\
    I'm shocked at you- I thought you knew more about this stuff. I'm not talking about melee damage. I'm talking about all damage. The same way a weapon determines your weapon skill damage, your weapon should determine BP damage. You'd be an idiot to take the + stats item over something like that. The DMG rating on any R/E/M or expansion staff would drastically increase avatar damage, both on melee attacks and on physical BPs.

    It wouldn't simply be the pet's attacks having DMG:108 or whatever. it would rather be a modifier into all of its damage calculations. Even if it was simply straight up damage, the base dmg of avatars is horrendous and increasing it by like a factor of 5 would do a lot more than doubling its STR INT MND etc. It would do a lot more than avatar magic attack bonus +50 as well (though having both sure wouldn't hurt e.g. skirmish weapon)

    tl;dr you're wrong, and basing an avatar's dmg on weapon damage would boost it a lot more than adding +X to STR INT MND DEX CHR VIT AGI. Then you could have gear with stats on it, like Pet: Haste + X%, and your complaint about the idea is solved. Even against low level mobs, SMN damage isn't that impressive- and thats a situation where the int dif / str dif should be maxed out.

    None of you should be "fine" about grips with SMN stats. Stats are the least of SMN's troubles. Kinda funny how I started this thread on SE's side, then when they come up with a terrible idea, now suddenly everyone's on SE's side and I'm not...

    One last edit: There is also no reason why you couldn't have weapons be more important to SMN and also have new grips. These two things aren't mutually exclusive.
    (0)
    Last edited by Alhanelem; 05-20-2013 at 02:48 AM.

  10. #80
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I'm shocked at you- I thought you knew more about this stuff. I'm not talking about melee damage. I'm talking about all damage. The same way a weapon determines your weapon skill damage, your weapon should determine BP damage. You'd be an idiot to take the + stats item over something like that. The DMG rating on any R/E/M or expansion staff would drastically increase avatar damage, both on melee attacks and on physical BPs.

    It wouldn't simply be the pet's attacks having DMG:108 or whatever. it would rather be a modifier into all of its damage calculations. Even if it was simply straight up damage, the base dmg of avatars is horrendous and increasing it by like a factor of 5 would do a lot more than doubling its STR INT MND etc. It would do a lot more than avatar magic attack bonus +50 as well (though having both sure wouldn't hurt e.g. skirmish weapon)

    tl;dr you're wrong, and basing an avatar's dmg on weapon damage would boost it a lot more than adding +X to STR INT MND DEX CHR VIT AGI. Then you could have gear with stats on it, like Pet: Haste + X%, and your complaint about the idea is solved. Even against low level mobs, SMN damage isn't that impressive- and thats a situation where the int dif / str dif should be maxed out.

    None of you should be "fine" about grips with SMN stats. Stats are the least of SMN's troubles. Kinda funny how I started this thread on SE's side, then when they come up with a terrible idea, now suddenly everyone's on SE's side and I'm not...

    One last edit: There is also no reason why you couldn't have weapons be more important to SMN and also have new grips. These two things aren't mutually exclusive.
    Can't say i agree, but not 100% disagree, Giving them a Staves DMG isn't going to suddenly make their fSTR, Acc, attack and dDEX not suck. Without both a DMG Boost and the Alternator-Type buffs, neither are going to be very worthwhile (Except maybe Magicals).

    I can wack a 150 DMG Staff on SMN, but on content worth a d*mn I'll still be punching like I'm wielding a Rounsey Wand. While DMG:150 would be a nice step up from the GARBAGE they are now, I'd rather them give us our Alternator Grip and just rework Avatars Damage/Delay altogether, rather than dooming them to Staff Damage, which hasn't gone well for any of the jobs.

    So, Basically, We're both wrong and right, but one without the other will be lackluster.

    That and If they're going to keep us at this absolutely retarded 45 Second delay cap on BP Timers, I'd like Avatar melee DPS To count for something too
    (1)
    Last edited by Karbuncle; 05-20-2013 at 04:22 AM.

Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast