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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Duelle View Post
    Going from "everyone does everything you do but way better to the point you're irrelevant" to "lolenfeebles might matter in the current content" is not a good place. SCs and the thing about enspells doing extra damage on certain Adoulin mobs are gimmicks and poor ones at that.
    Agreed, its easy to see in an Alliance or even a party setting we are doing better, but that is by no means a good place, its just a less terrible place. I admit melee power would not help in an Alliance either, its more for 6 man party events and such, things like Meebles or possibly Skirmish, I wouldn't know about Skirmish, I never did it, and probably never will now as no one wants to. For back lines RDM has little to offer anymore besides Enfeebling, which is good enough to get us in a party and keep us there, people have been shouting for them lately which makes me feel more welcome in a party than any other time in the last... I don't know... 2 or 3 years. What I am trying to say is we are in a better place, not a good place, and this subject I can not really see as an attempt to help RDM in an Alliance setting, but rather a low man setting, which is not to be ignored but he is right we are doing the best we have done in an Alliance for a long while.
    (4)

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Demon6324236 View Post
    For back lines RDM has little to offer anymore besides Enfeebling, which is good enough to get us in a party and keep us there, people have been shouting for them lately which makes me feel more welcome in a party than any other time in the last... I don't know... 2 or 3 years. What I am trying to say is we are in a better place, not a good place, and this subject I can not really see as an attempt to help RDM in an Alliance setting, but rather a low man setting, which is not to be ignored but he is right we are doing the best we have done in an Alliance for a long while.
    I'm well aware that we are in a slightly better place. What bothers me is that to some it seems to be enough, while not looking at where the improvements are coming from. There's a balance between content design and class design. What we got was a tiny spec in the direction of content design and got nothing on the end of class design, yet Mana's convinced we've reached the promised land when we haven't even taken more than the first step. Yes, the devs designing fights keeping enfeebles in mind with small gimmicks a RDM can exploit can be seen as a good thing (again, provided you dim the lights enough), but that's still ways off from calling it a day and declaring Red Mage fixed.

    I agree with your other points. It sucks to see our melee side pushed to the wayside, as it happened with our AF3 set. For a job with two aspects the devs tend to lean to one and whatever scraps (:trollface:) are left over go to the other.

    There are obviously much bigger problems with RDM, but gear and some QOL stuff would be a nice step forward.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Duelle View Post
    There's a balance between content design and class design.
    Yeah, we went from Aby and VW where the content told us to not even bother showing up because we weren't going to be used to Adoulin, where they changed the entire content to encourage us to use our natural strengths while severely limiting most other jobs in the game because they lacked personal toughness and survivability. All of our enfeebles land again and some mobs take extra damage from both nukes and enspells. That is QOL.

    It's not enough that we were to get ahead from being behind, it was also that almost everyone else realized how squishy and fragile they were. That has all happened and you guy are asking for more.

    You don't know how to say thank you or even realize that you should. Your mentality seems to be: If they didn't hand RDM something specific, then it wasn't for us and it doesn't count. But in fact, RDM became more powerful from game wide adjustments that undid a lot of the raw deals that RDM had been putting up with since abyssea came out.

    Enfeebles no longer land to no effect. Immunobreak tells us if a mob is completely resistant to an enfeeble. Healing adjustments. Easy Cure Potency gear. Req is MND based. Defense matters for the first time probably ever and lowering mobs defense is more attractive. Broken good swords not just for main hand, but also for offhand that have attack, accuracy, STR, and rival Prestige weapons. Also, our Mythic might become very powerful after the hypothetical adjustments. Mobs take extra damage from all forms of magical damage. Coming soon is adjustments to 1h weapons attribute contributions and a general buff to nuking.

    And the biggest QOL adjustment, NO MORE LEVEL CORRECTION. Maybe you realize how important that is for RDM or maybe you don't actually play your RDM.
    (2)
    I'm a RequieSCAT-MAN!