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  1. #21
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    +1 to all supporting posts, this just needs done.

    There are VNMs outside abyssea too (Though instead of 100% upgrade, change t3 pops to not break, instead following the same pattern of all other VNMs)
    (9)

  2. #22
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Krashport View Post
    You could always hold a T3 in your temp items. Then a T2 will never upgrade as long as you're holding that T3 of said zone.
    I don't find this to be perfect solution. I tried doing this, but could never get a reading on the T2 mob when farming for Jyeshtha (or however its spelled)
    (1)

  3. #23
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Xantavia View Post
    I don't find this to be perfect solution. I tried doing this, but could never get a reading on the T2 mob when farming for Jyeshtha (or however its spelled)
    I agree this is not a perfect solution. Though its a solution for an imperfect system currently that's in place, I was just informing those that may not understand. Which most of us find that this system should be changed to Red proc 100% upgrade to balance things about a bit.
    (2)

  4. #24
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Xantavia View Post
    I don't find this to be perfect solution. I tried doing this, but could never get a reading on the T2 mob when farming for Jyeshtha (or however its spelled)
    yeah... have to pay close attention to the strength of the response--they get stronger as the tier goes up (feebly/softly/solidly/strongly):
    http://wiki.ffxiclopedia.org/wiki/Ca...rious_Monsters
    Pay close attention to the message displayed when detecting a VNM to make sure it is of the appropriate tier. If the Abyssite is resonating "feebly," it is a Tier I. If it resonates "softly," it is a Tier II. If it resonates "solidly," it is a Tier III. If it is resonating "strongly," it is Tier IV.
    Note that the descriptions are different in abyssea (forget the exact words), but they follow the same pattern.
    (3)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  5. #25
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Agree 100% with OP, just today my ls and I were farming Gamayun and Chione for T3 abyssites and between both parties in 4hrs we managed to get 3 T3 pops to farm souls. Red proc to force a change would be a welcome addition. You already need enough souls to make this stage a time sink, you shouldn't need to spend hours just trying to get 1 pop.
    (9)

  6. #26
    Player Tarquine's Avatar
    Join Date
    May 2013
    Posts
    12
    Character
    Tarquine
    World
    Asura
    Main Class
    BST Lv 99
    I think a better question is "Who is opposed to this coming in, and why?" - I doubt many, or anyone could really come up with a good reason to say no. At this point then, SE should just implement the damned solution!

    You should create an official kind of "Hey Devs: Look at my idea" in the proper feedback forum bit too, in the hopes someone who may change it, actually reads it!
    (3)

  7. #27
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    It would have to be posted in the JP forums before it got noticed, unless the JP playerbase asks for this too I can't see it happening personally.
    (3)

  8. #28
    Player Siven's Avatar
    Join Date
    Apr 2013
    Posts
    8
    Character
    Siven
    World
    Siren
    Main Class
    DRG Lv 99
    Agreed. Enough of the not upgrading nonsense.
    (3)

  9. #29
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    I agree with this. Having to kill 114 T1 VWNMs in West Sarutabaruta is NOT my idea of fun.

    Yes, you heard me. ONE HUNDRED FOURTEEN KILLS to get my abyssite to upgrade!
    (3)

  10. #30
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    It would have to be posted in the JP forums before it got noticed, unless the JP playerbase asks for this too I can't see it happening personally.
    Link
    今回シンクに終止符を打つことができ、我々は我々の時間とお金を行うには良いものを持っている。すべて Abyssites各戦いの後次の層100%にアップグレードし、ランダムに停止することをそれを作る。私はアップグレードせずに0/20+を行ってきた し、所持してT3を持っていませんでした。してください、ありがとうございます。

    英語フォーラムリンク。
    (7)

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