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  1. #11
    Player Kielee's Avatar
    Join Date
    May 2013
    Posts
    1
    Character
    Kielee
    World
    Odin
    Main Class
    THF Lv 99
    I agree with the red proc or some sort of quicker upgrade method. Not only is it way too time consuming getting the items you need but the constant battling with people we're meant to play with is becoming an issue when it's a fighting game spawning and hoping for an upgrade... multiple times. This is one system that should be looked at.
    (16)

  2. #12
    Player Stuntmandan's Avatar
    Join Date
    May 2013
    Posts
    1
    Character
    Stuntmandan
    World
    Odin
    Main Class
    NIN Lv 99
    I'm totally with Krashport on this! Proc system would work out great since that's what Abyssea is all about anyway.
    (14)

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by RAIST View Post
    or at the very least, bind it to red proc or something...having it wholly controlled by the crappy RNG is just absurd.
    This is how it should be, red procs force the KI like everything else, that way people can do it quickly with a good group. If SE really wants to fight congestion... here you are.
    (16)

  4. #14
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    I'll extend my support to this thread. +1 for the OP.
    (10)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #15
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I can go for this only so long as T2 NMs color changes are tied exclusively to red !! triggers. Some people need those NMs for seal-hunting and get burned by the abyssite changing on one NM.
    (7)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  6. #16
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Hayward View Post
    I can go for this only so long as T2 NMs color changes are tied exclusively to red !! triggers. Some people need those NMs for seal-hunting and get burned by the abyssite changing on one NM.
    You could always hold a T3 in your temp items. Then a T2 will never upgrade as long as you're holding that T3 of said zone.
    (10)

  7. #17
    Player Eital's Avatar
    Join Date
    Mar 2011
    Location
    Windurst/Pheonix
    Posts
    16
    Won't happen. I'd like it to too, though. Liked.
    (1)

  8. #18
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    Because I've dealt with SE for so long, I understand this is supposed to be a method of alleviating congestion on higher tiers in that there are less people competing for those monsters because they are busy trying to upgrade their clear/colorful. So while it's the wrong thing to do, I at least understand why they are doing it. Of course the correct solution would be to up the change rate of the abyssites by 50% and make all tiers respawn a minute after being popped.

    They alleviate congestion by having multiple spawn locations for other mobs that require players to kill over and over for trial items. Why are the Voidwalker NM's different? This is making upgrading things like Ochain a complete nightmare right now because so many people are fighting over these mobs for a shield that is virtually required to do anything in Adoulin.
    (7)
    I reject your reality and substitute my own...
    - Adam Savage



  9. #19
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I really want this to be changed, if only because I'm tired of seeing people waste time trying to get red procs on T2s thinking that it helps upgrade rate in some way.
    (9)

  10. #20
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Yes please. I put VNMs on the bottom of my to-do list because it's such a pain in the neck. 15 minute respawns is bad enough.... but having no control over (usually) abysmal "drop rates" while only the player who claimed it has a chance to upgrade... very unpleasant.

    Please link upgrades to Red Weakness Trigger.
    (8)

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