Character: Harpalina, Rank 10 Windurstian
Server: Valefor, formerly from Kujata.
Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
Crafts: Alchemy-81 Cooking/Woodworking-60
http://forum.square-enix.com/ffxi/th...ding-mog-house!
Link for you King!
I like your ideas, but more and more suggestions that I see for this game are ways to make the game MUCH easier, not much better. (imo)
I'm sure to some people easy game = good game and challenging game = waste of time but I for one, did not choose FFXI because it was seen as an easy option.
Bring skills back to Campaign! Yeah, there's plenty of mobs there, it can be tough for solo DD jobs yeah, but you're there to skill, not to get EXP. Waiting around for the fights is a good thing in regards to skilling up. The "super-easy-mode" style of the OP's idea means you can essentially walk into a gym and press a "max skills" button. If you have to wait around or be unlucky getting tags just as the campaign finishes a few times then so be it.
Again, OP's idea is a nice idea but no room/need for it in FFXI. Plenty of other places to skill up, SE have even put newer mobs in older zones to help with this too and of course there's Abyssea EXP parties, just get yourself in one of those and skill away.
PS: There is 1 awesome way to avoid getting VERY behind on your skills by the way guys........... STOP ABYSSEA LEECHING 30-90! :P
-- DAMAGEN @ RAGNAROK --
-THF-BLU-SMN-DRG-WAR-BST-
I love it all <3
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Yeah, this has been covered in this thread a few times already ^^, and what it comes down to is time vs enjoyment of FFXI content. I'm a devout WAR, always have been and always will be, but skill ups as they are currently are an incredible time sink. Granted, it does feel really great having all those capped blue skill numbers, but the blatant inefficiency of it all is directly contradictory to the waves of new content SE plans each year and expects us all to enjoy. I can't speak directly for SE's reasonings for doing so, but if you really dissect what Abyssea was truly designed for, you'll see that the old system of things is just that, old.
The logic many still hold onto that, "the longer/tougher/slower the method is, the better" is simply out dated, and for good reason. Not to say you still can't enjoy the game based on this logic, but SE is constantly revising new methods to carve down the time it takes to do just about everything from travel, to exp, to skill ups, and even missions/quest. The reason is, you have to have a balance for all player types or you'll fail as developers trying to create a versatile and rich-content MMORPG.
This concept I'm proposing does nothing different than what Abyssea did for exp. It doesn't hand you skill ups for nothing, there is some effort involved, and you just might enjoy yourself during the process lol. I don't know about you, but I've had to skill up 13 weapons each of these lovely lvl cap increases, and fun has not been apart of the equation lol.
Thanks for the feedback and your opinion /salute
Last edited by kingfury; 03-22-2011 at 04:56 AM.
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