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  1. #791
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    And the "setback" he is referring to is the new weapon selection. Realistically, most dedicated players will only have access to the buyable Plasm weapons (like Aphotic Kukri) so 1H users have only one hand with new DPS. They're left either offhanding an old knife for the benefits of Dual Wield or single wielding, which represents a substantial DPS hit in either case. 2H users also only have access to buyable Plasm weapons, but they can use those weapons on 100% of their swings/WSs.

    Thus, if the new Plasm weapons represent a 30% DPS increase, 1H users see something more like a 15% DPS increase while 2H users get the full 30%. This widens the gap between the two types of weapons even further.
    (6)

  2. #792
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Just ask any thief fulltiming TH knife...
    (1)

  3. #793
    Player Manux's Avatar
    Join Date
    Aug 2011
    Posts
    121
    Character
    Materdark
    World
    Asura
    Main Class
    NIN Lv 99
    Do something about Excalibur sword as well...make the Knight of the round do more damage and make it PLD ONLY WEP.
    (0)

  4. #794
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Made a couple of pick up groups for delve fracture. Didn't gear check people or anything took whoever sent me a tell. Were able to kill NMs they took a long time but they still went down basically you can only target 1 nm per 45 min run in a pick up. Got several of the key items. Most likly people will be able to get those new 30k plasma weapons fairly easily if I can just throw together a random group of people and kill stuff.

    Probably be awhile down the road before average random player can kill the final bosses though.
    (0)

  5. #795
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Manux View Post
    Do something about Excalibur sword as well...make the Knight of the round do more damage and make it PLD ONLY WEP.
    R u havin' a giggle, m8?
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #796
    Player SweetPeaPachui's Avatar
    Join Date
    May 2013
    Location
    USA
    Posts
    1
    Character
    Nylin
    World
    Bismarck
    Main Class
    THF Lv 99

    RME Weapons

    From reading the posts over the past 2 days. My point I have to make about the latest patch/upgrade to the game is this. I have been playing FFXI since the North American release on PC. Yes I have been on the game a lot of years. I have almost all jobs in game at lv99. I also have 2 accounts I play. I only have 2 EMP weapons ( Verethragna lv95 going to 99 and Almace lv85 going to 99 ).

    I would not like to see all my effort gone to waste to make these to weapons as my hard hitting weapons go to dust in one update. I play mostly every day at least 3 hours after work or on weekends. I would hate to quit the game because I enjoy it a lot. To add I have not purchased the new expansion yet because of all the anger over the upgrades. I'm still enjoying the old content and have finally gotten my characters to the point where I feel they are strong with good gear.

    1. The armor upgrades are fine so far. The new armor in the game is not a problem to me because the stats don't over shine most of the top gear you can get by much or any at all depending on what you have. I'm from the school of its the combinations of gear you put on that give you the most effectiveness for the situation your in.

    2. The new weapons make an issue because of this. The new lv99 weapons over power the old RME weapons at lv99. I see some people trying to compare the new lv99 weapons with a weapon sub 99 level (lv75 - 95 RME). I would compare a lv99 weapon to a lv99 weapon. In the terms of RME weapons. These weapons should be made equal to or better then the base level weapons you get from Delve. Also the RME weapons at 99 should have additional quests made to update them further at least to a certain point. SE could make the RME weapons stop after a point of upgrade to be less then the Delve weapons if they want to gradually phase out the older RME weapons in later newer content of the franchise. Now with that said... once your RME weapon reaches its max and the newer Delve relics start to out pace the old RME weapons in power. SE could give the players a choice with a quest that would let them merge the older RME weapon with a Delve Relic up to a certain upgrade level to enhance the Delve Relic or just stop progress on the older RME weapon.

    I can kind of see that SE wants to take the game to the next level by making new content and a more powerful relic weapon set. But the slap to the face is that they have not planned out how to keep the RME weapons relevant to the new content to let them phase out slowly. A good solid plan to phase out or continue the RME weapons would solve a lot of the grief and debate about the new update and help players get back to playing.

    I hope this issue gets fixed fast because I still like to play FFXI. Best wishes to all players and keep having fun and adventure.
    (2)
    Die a thousand deaths just to live free for once.

  7. #797
    Player Toast3000's Avatar
    Join Date
    May 2013
    Posts
    2
    Character
    Yunalaska
    World
    Cerberus
    Main Class
    WAR Lv 99

    Proposal

    I've posted this idea in items discussion. I wanted to add some constructive ideas instead of complaints. I honestly think this could be a solution so I'm hoping people read it:

    1) All R/M/E can be etched with 1 evolith spot

    2) All new weapons obtained in SoA can be 'melted' down to a Rare/Ex evolith that will modify the inscribed weapon to the DMG: and Delay: values of the melted weapon. Stats, weapon skills, hidden effects, etc of the base R/M/E are maintained.

    3) Since E 95 and 99 weapons are a lot of effort for only +3/2 more of the stat modifier either:
    a) Add a +5/10% associated weapon skill modifier similar to R/M weapons at 95/99
    or
    b) Increase the aftermath by time or proc % for 95/99 weapons

    It seems simple enough for me. Players have to continually play new content and obtain the new weapons to keep their R/M/E up to par. R/M/E do not go to waste, it may not be the best weapon, even upgraded this way, but it's never useless.

    Twastar 85 is a great example: Izhiikoh -> Evolith (DMG:108 Delay:200) -> Twastar(85) yields
    Twastar: DMG:108 Delay:200 Dex+10, "Rudras Storm" and aftermath
    ~vs~
    Izhiikoh: DMG:108 Delay:200 DEX+15 Accuracy+29 Attack+25 "Triple Attack"+2%

    It becomes clearly a choice for the player on how to use their weapon and for what. Evoliths uses an already programmed game mechanic, no new system required for producers. Gives credence to old content and effort while not forcing these weapons to be the end all. Casual players can now play alongside R/M/E holders and have fun with great new weapons. R/M/E become a stat variation is all. Please tell me if you think this idea is decent.
    (1)

  8. #798
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    As someone who doesn't like collecting toenails/farming gil - is it wrong for me to be happy about this direction? I mean, people who have an aversion to doing really boring things have been boned by XI in terms of getting decent weapons for a long time. I don't mind something like voidwatch where I go in with a pick up and spam some hard mobs (even against a low drop rate)

    All the super hardcore people will have these things before everyone else, so why you complaining? Should everyone be forced to collect 1000 dynamis lord toenails just cause you did it? Is it wrong to change it up a bit so those of us who would rather have fun vs. farming gil all day get a chance to play DD?
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #799
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I don't think we care about relics being slightly outclassed or on/par with these new weapons, but outclassing them by 30% is what most people are complaining about.

    Roundabout, but the "WHY" Street is a two way road. Everyone keeps asking Relic owners "WHy should you..." This, and "Why do you..." That, but, I mean, with all the "RME ARE SO EASY" Flying around, why do you guys insist they're so hard, yet at the same time insist they're so easy so they should be replaced.

    These are really just devils advocate questions, but I mean enough is enough, some of you keep ragging and laughing at Relic owners, and you keep dodging any questions as to why you think this is good instead of just dancing in a circle about how laziness finally paid off.

    Why do you feel these laughably easy to obtain weapons should be 30% Stronger than a 99 Relic? Why do you feel relics should be outclassed when most if not all owners put in substantial time and effort? Why do you think Less Effort > More Effort in terms of rewards? Why should players who dont want to do the work get the best? Why can't you be happy with what you put forth the effort to obtain?


    Edit: Bad placing BST Person, This isn't specifically to you, just got done readin a few pages, notice it seems like I'm pointing this at you.
    (4)
    Last edited by Karbuncle; 05-04-2013 at 06:32 AM.

  10. #800
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Olor View Post
    As someone who doesn't like collecting toenails/farming gil - is it wrong for me to be happy about this direction? I mean, people who have an aversion to doing really boring things have been boned by XI in terms of getting decent weapons for a long time. I don't mind something like voidwatch where I go in with a pick up and spam some hard mobs (even against a low drop rate)
    I'm not criticizing you at all, but there were plenty of decent weapons. Yeah, you'll never peak as high as an RME 99, but a few of the DA or OA2-4 weapons are good. 85 empies are even decent weapons and easy to obtain.

    The dive into building a relic or empy, let alone a mythic, is a big one. It's one you decided not to take, but it's one other players took, and those that went for 99/99AG did it because they wanted to be the best.

    You said it yourself--FFXI has been lacking decent weapons for people like you--except that it hasn't. Decency is all you're willing to invest time in. Decency is what you get.

    All the super hardcore people will have these things before everyone else, so why you complaining? Should everyone be forced to collect 1000 dynamis lord toenails just cause you did it? Is it wrong to change it up a bit so those of us who would rather have fun vs. farming gil all day get a chance to play DD?
    There are other games that follow the model you want better. The heart attack most players are experience is that FFXI was never intended to be one of those games.
    (2)

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