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  1. #241
    Player Areayea's Avatar
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    Quote Originally Posted by Kojo View Post
    1. It's the only plan they were considering.

    2. I KNOW I saw a ton of WAR with Ragnarok at 90-95 cap. Why? I can only assume for the Crit mods, which I don't seem to quite understand, myself.

    It's astonishing how unprovokedly rude, and wrong, by the way, you are. There were better ways you could've worded that, but you went the easy, belligerent route. Go you!
    twas a good nap :O, anyway regarding this... I dont count any real relics unless they pre abyssea... but wayyyyyy back then every single war worked for Bravura... PLDs only wanted Aegis (and before that they liked the rags, but usually didn't build them), every single dark and their mom's dream was of an apocalypse.... and yes Claustrums were still relavent; but nobody really wanted a ragwag until resolution came out/they already had another relic to fall back on. <3 u Kojo just pointing out abyssea/neo everything flipped the game to O.O values;

    regarding my last post, about en masse recruiting casual players... unless you have ever done any sales, then you wouldn't know this... QUANTITY IS BETTER THAN QUALITY; yes you may have people who stick around for years, but if you have a few people who come and go (yes I know a ton as well) either way you get paid, so while your logic is that the longevity of players is what holds the "balance" that's not necessarily true... if EVERYONE in this forums who's complained unsubbed... there would still be a ton of casual players left because they don't pay attention/are happy there is actually an achievable powerful thing TO do stuff with, it's more like a reset button if anything, but yes again I do agree they should fix R/E/Ms just by increasing damage, was just playing devils advocate... and explaining how SALES work... SE horrifically needs to work on their marketing >.>
    (1)

  2. #242
    Player Zhronne's Avatar
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    I only wish Matsui himself could read your post, Byrth.
    And I wish they could have planned things ahead instead than done things with this "Let's make some huge changes now, we'll think about the consequences later" attitude, that it's the same that welcomed the launch of abyssea and it took them 2 years to "fix" that.
    I mean "we'll think about something"? What is this exactely? When you introduce changes of this magnitude you are SUPPOSED to have a clear path in your mind already! This is not an opensource free2play game. It's something you pay to get and it also has a monthly fee.
    Yet we players are so blind and so addicted that we'll never do something real about it. We just whine, we barf, but then keep paying the monthly fee. They know this, and take advantage of it.

    Wasn't Matsui the same person who invented Abyssea?
    Wasn't Matsui the same person who claimed Abyssea to be an error?
    Wasn't Mautsi the same person who did the same identical error again by making FFXI a SoA-focused game making everything else outdated and worthless?

    Someone please explain the logic behind this. How will a game designer explain these choices to the SE shareholders assembly?
    (4)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #243
    Player Areayea's Avatar
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    @zhronne: Abyssea was tanaka logic; and now tanaka is gone after his 10 years on the XI project... he was released because of that error and failure to remedy it, Akhiko may have a remedy eventually for now as things stand, who knows what will happen.
    (0)

  4. #244
    Player Kojo's Avatar
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    Quote Originally Posted by Areayea View Post
    @zhronne: Abyssea was tanaka logic; and now tanaka is gone after his 10 years on the XI project... he was released because of that error and failure to remedy it, Akhiko may have a remedy eventually for now as things stand, who knows what will happen.
    Tanaka stepped down due to health related reasons, or so we were told.
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  5. #245
    Player xiozen's Avatar
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    Quote Originally Posted by Kaeviathan View Post
    Awwwww Yeeeaaaah!!!!
    I'm intrigue to having access to these weapon skills and be able to utilize it via other weapons.
    I like the idea of having to use Jishnu's Radiance with my relic bow. Also it will be nice to use Tachi: Fudo once i'm able to obtain my mythic great katana (not sure how i'll make that possible, but it's listed as my top achievement in the game!).

    By the way, is there any idea on implementing any upgrades on other Magian Trial weapons? My Double attack katana will be sad if i part ways with it ; ;
    Yay for fa·ce·tious -ness...
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  6. #246
    Player Zhronne's Avatar
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    Quote Originally Posted by Areayea View Post
    @zhronne: Abyssea was tanaka logic
    Nononono.
    Tanaka was the game producer at the time, but he was just a name put there, he was focused on FFXIV.
    I'm 100% sure there was another person who had the Abyssea idea and he was praised for that, I also remember official messages (one from Tanaka?) introducing his works.
    He was just the "team leader" not the game producer or overall supervisor; that role was still Tanaka's, at least in theory, because in reality I highly doubt Tanaka did anything in FFXI at the time, not even supervising things.
    But that's just my conjecture of course.

    On the other hand I'm starting to think that the re-balancement timeline that took them several years to complete (Dynamis, Limbus, Salvo2, Einherjar2 etc) was Tanaka's idea, and Matsui didn't create that, he just followed that path and completed something started by someone else (Tanaka).
    Again, this is just another conjecture of mine based on absolutely nothing if not "impressions" and "feelings".


    Akhiko may have a remedy eventually for now as things stand, who knows what will happen.
    He may have a remedy for the consequences of a choice that he took?
    Uhm... if anything I'm more scared by the superficiality of someone who would take such choices in a lighthearted way, without thinking of the consequences, and then saying "we're trying to find a solution, maybe we'll find one".
    Ehr what?
    This is not a small change, this is a huge change, anybody who understands how this game works, even a little, would easily understand that as well.
    If you allow such a change to happen without a clear path/idea in your mind (and their latest post clearly showed they had none and were naively hoping only a small bunch of people would have complained) then you cannot gain my trust in your abilities to correctly run this game.

    Sorry for being blunt, but this is how I feel atm.
    And I can't call myself biased because judging from the last 1+ years of work I always said that, despite them being insanely slow and doing some mistakes here and there, I was really happy with the direction they were bringing the game to and with the "hard" choices they were forced to make.
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  7. #247
    Player Zhronne's Avatar
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    Quote Originally Posted by Kojo View Post
    Tanaka stepped down due to health related reasons, or so we were told.
    Since when does a japanese company say that they're removing one of their lead person because they have been judged inadeguate for the role? Of course that was just a politically correct excuse.

    Tanaka isn't so ill if he was able to join another game company a few weeks later, spilling some very bitter words about SE (showing some repressed resentment).
    But it goes way beyond just the FFXI matter.
    Tanaka is probably agry at SE first because they "forced" him to release an incomplete FFXIV, secondly because they "forced" him to step down from FFXIV, and lastly because he was practically forced to step down from "FFXI".

    To be honest I am unable to say how much FFXI got fucked up because of Tanaka's lack of skills, or because the game was left in someone else's hands while he was busy with FFXIV.
    Maybe a bit of both, who knows. At this point, does it even matter to ponder ourselves with such a question? I don't think so.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #248
    Player Areayea's Avatar
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    Quote Originally Posted by Zhronne View Post
    Nononono.
    Tanaka was the game producer at the time, but he was just a name put there, he was focused on FFXIV.
    I'm 100% sure there was another person who had the Abyssea idea and he was praised for that, I also remember official messages (one from Tanaka?) introducing his works.
    He was just the "team leader" not the game producer or overall supervisor; that role was still Tanaka's, at least in theory, because in reality I highly doubt Tanaka did anything in FFXI at the time, not even supervising things.
    But that's just my conjecture of course.

    On the other hand I'm starting to think that the re-balancement timeline that took them several years to complete (Dynamis, Limbus, Salvo2, Einherjar2 etc) was Tanaka's idea, and Matsui didn't create that, he just followed that path and completed something started by someone else (Tanaka).
    Again, this is just another conjecture of mine based on absolutely nothing if not "impressions" and "feelings".



    He may have a remedy for the consequences of a choice that he took?
    Uhm... if anything I'm more scared by the superficiality of someone who would take such choices in a lighthearted way, without thinking of the consequences, and then saying "we're trying to find a solution, maybe we'll find one".
    Ehr what?
    This is not a small change, this is a huge change, anybody who understands how this game works, even a little, would easily understand that as well.
    If you allow such a change to happen without a clear path/idea in your mind (and their latest post clearly showed they had none and were naively hoping only a small bunch of people would have complained) then you cannot gain my trust in your abilities to correctly run this game.

    Sorry for being blunt, but this is how I feel atm.
    And I can't call myself biased because judging from the last 1+ years of work I always said that, despite them being insanely slow and doing some mistakes here and there, I was really happy with the direction they were bringing the game to and with the "hard" choices they were forced to make.
    YES I HATE YOU FOR BEING HONEST... no it's ok, that's why we can have opinions, and I do understand how you feel; I have thought about ulterior hidden agendas, however it doesn't make sense that they would make the stockholders angry by destroying the 1 mega source of income (esp. before the XIV project is ready...)... and i think we've talked on ffxiah forums, so of course I'll value your opinion;

    Looking at things tho, I think he took a chance on this for something, now I'm not sure if that chance is going to be worth it or not... from the looks of things in the forums... NO, /ragequitters, angry everything... ect.; from the actual game... idk i feel like everything is still normal... I mean you have vw/einherjar/paper farming all still going on as if it's business as usual. so as for the future of things, who knows what's going to happen... all I know is I'm going to keep playing anyone with me can join :P
    (2)

  9. #249
    Player Emitremmus's Avatar
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    How about we wait and see what the future holds? It seems like the new content with Delve really needs the big guns to take good advantage of, not to mention the fact that there are zones that we don't have access to yet. There will surely be stronger foes leading up to the last battle, and perhaps they would like us to have that old school sense of challenge and accomplishment with the new weapons that seem so outrageous at first. If a R/E/M is brought up to the same level as these new weapons, along with their additional effects and whatnot, perhaps the new content would be too "EASY MODE".

    I have no doubt that R/E/M will be brought up to speed at some point down the line. The ease and access of these new weapons also levels the playing field so that the entire group participating has a better chance of contributing more, rather than holding out for only R/M/E weapons like Voidwatch tends to make players do. I know if I was a developer and I saw people doing content shouting "RELIC/MYTHIC/EMPYREAN WAR ONLY", it would probably make me think about a simliar path that they have decided to take as well.

    Let's support them a little better than this, rather than going Syrian rebellion on everything because something that we have the priveledge of owning isn't at its peak right now.
    (2)
    *Dinah logs in to the official forums. Dinah's faith in hume-anity declines by .9*

  10. #250
    Player Zhronne's Avatar
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    Quote Originally Posted by Areayea View Post
    Looking at things tho, I think he took a chance on this for something
    I still think he did that for a purpose. Probably for more than one.
    Read many hypothesys but none really make sense to me.
    Only thing that could remotely make sense to me is the following.

    If RME are the paragon of excellence, the "roof" of stats, they can't introduce new weapons in game, and even if they do, very little players will care about them (if not for secondary jobs etc).
    The "RME = Roof" paradigm could work at the time when only a very small % of players had one.
    But since they allowed the large majority to own at least one (in most cases more than one) this can no longer work and hence this creates problems in their planning of new stuff.

    Going along these lines, he probably considers it to have been a mistake to have allowed such a diffusion of RME weapons, which also created the annoying clichè of being required to have a mandatory RME to even being considered for PUG etc.
    Just like he said, this is a very very delicate issue, things have been rotting for so long that it's a bit "too late" to address this issue. Whatever you do, people who obtained those weapons are going to get angry.

    His "solution" to this is adding other weapons, easier (arguably) to obtain that are not just a bit more powerful than the previous ones, but ENORMOUSLY so, with a huge gap.
    In my opinion this is an AWFUL solution to the initial issue.
    The development team spent so much time into revamping old content and having a parallel progression model rather than a linear progression model has always been one of the typical traits of FFXI.
    Turning FFXI into a "single event MMO" didn't work quite well for Abyssea (in the long run), why are they doing this again turning FFXI into a "SoA event MMO"? Why couldn't SoA stuff be just one of the many things we players can do? Maybe the one we do most, but ONE of those?

    Now we're soon (too early now) be forced to just go on in endless, boring, grindy sessions of Bayld farming to get 100k KIs that will allow us to do a fight for a small chance to get a drop, or endlessly cleaving mobs to farm skirmish items, or Delve etc.
    Under this light and under the naivity of their recent mistakes, the future of FFXI looks all but promising to me.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

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