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  1. #31
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    I'm not trying to be a douche about things, but I half expect you to tell me that somehow my not owning a Gung makes my argument about wanting to know info about its aftermath invalid. I seem to disagree with you on SE sharing info, even if it is after a long period of time.
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  2. #32
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    "Seems" is inadvertently putting it lol. But I suppose so. Do you parse information? Do you .dat mine? What sort of material do you use for reading up on weapons or gear choices?
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  3. #33
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    and strategies for that matter
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  4. #34
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    Quote Originally Posted by Umichi View Post
    "Seems" is inadvertently putting it lol. But I suppose so. Do you parse information? Do you .dat mine? What sort of material do you use for reading up on weapons or gear choices?
    Yes, no, I read how stats work, then make sets which can be used to maximum effect, as well as using the spreadsheets. As for strats I often wing it, experience is going to do a lot more for me than reading something someone did, the exception to this is when its either very restrictive, very costly to enter, or I have people counting on me besides myself who I do not want to disappoint with failure due to going in blindly.

    Really though, the info they give us is pathetic in my opinion, because everything I use or read is made by the player base, or discovered by the player base, there are very few things they tell us we either don't already know (the enmity changes) or they tell us rare obscure things no one would normally figure out (/fume in VW) both of which are annoying. Things like Aftermath effects, % of Fast Cast on an item, HOW something enhances an effect, these should all be on the item or posted by SE somewhere, why must we hunt and test all of these things for basic info that should be on the item to begin? On top of that, after a certain point I think info should be given anyways, if we have not found out the effects of an item 3 months after release and are asking about it, tell us, its not like were asking you to share company secrets or something like that, its stats, on a piece of gear, in a game.
    (2)

  5. #35
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    And they've been doing that from the begining... idk why people are whining about it now... what if an item has a super powerful effect.... i don't think SE would want to ruin it for people who find small things that make what they do all the more better and gives them an edge over others.
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  6. #36
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    Quote Originally Posted by Umichi View Post
    And they've been doing that from the begining... idk why people are whining about it now... what if an item has a super powerful effect.... i don't think SE would want to ruin it for people who find small things that make what they do all the more better and gives them an edge over others.
    Its not whining though, what if an item has a broken effect? We do not know its real effect it is supposed to have, because of this we can not make a bug report, we can not have the item fixed, instead it is tossed aside and left alone forever. I don't think SE would want to ruin their own items because players can not report the item is broken. By keeping basic info about items like this away from players they serve only to hurt themselves, it helps almost no one to do this. Besides that, I believe before they said they would put the stats of items on gear like Fast Cast or Snapshot but they can not fit it on the gear, so they do not, if that is true why not have somewhere they do tell us themselves, rather than making us figure it out? Some items like the RNG AF3+2 Head have stats like Snapshot in this case, and I can not find the value for that effect posted anywhere. Its been out for a long time now, but no info on community sites, and no info directly from SE, this seems like a problem to me, my want to get the item relies on that information, and without it, I shall not bother. Can you explain a good reason to keep these hidden that makes the game better not worse?
    (2)

  7. #37
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    We'll then it will fall into the pile of forever forgotten items until people bother doing something about it. sure you report in the english forums but if they return with a "Please refer to the community for help" then obviously they've checked things over and everything is working as intended. Weapons like the relics and so forth weren't just created in a few months worth of time, and I'm sure the development team spent plenty of time adjusting and balancing and scaling all of these weapons to be in line with what they truly envisioned for each job and class...

    I'm not saying their aren't broken mechanics that happen in the game..... but there are plenty of people with these weapons and the only reason why they are deemed worthless these days is merely because people don't understand them. A community rep just came in and told you a specific fact straight up. And you blow up because he told you that's not correct, and the only reason your angry is because he actually said something relevant and to the point that requires you to go back and rethink how this weapon works.

    That being said this game was intended for the players to not look at the math behind the game but what you can see. they gave us an inch by telling us some helpful hints like they always do for their FF games and the player base took it a mile by continuing to insist that SE needs to get with the times and become a modern MMO.

    All the time i hear complaints and over the years i've seen comments made by the japenese developers about how they are sorry that it's hard for translations to happen and apologize that sometimes the way things are said can be misconstrued as other things.... and every treats them like crap.... especially after they explain they are maxed out on resources (ala staff is being so busy they can't focus on responding all the time.)
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  8. #38
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    Regardless of the matter the thread is derailed...
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  9. #39
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    Quote Originally Posted by Umichi View Post
    I'm not saying their aren't broken mechanics that happen in the game..... but there are plenty of people with these weapons and the only reason why they are deemed worthless these days is merely because people don't understand them.
    For one, people do understand them. Gung specifically is broken in the fact its Additional effect is weaker than a DRG's Angon effect, yet overwrites it, that alone is a flaw in the weapon, by using a Gung you are instantly weakening the entire parties DPS even if it makes yours a little higher. To me, that dictates a weapon of which is worthless, were they to fix that problem, it would have a lot more use.

    A community rep just came in and told you a specific fact straight up. And you blow up because he told you that's not correct, and the only reason your angry is because he actually said something relevant and to the point that requires you to go back and rethink how this weapon works.
    Not at all. The reason I am upset and angry is because the rep came in and explained that it is not what effects the proc rate of the effect. The weapon has been out for years, years... Why is it so hard for them to come in and simply tell us what it actually is? The effect does not even matter that much, its not like Shock Spikes would instantly make the weapon any more relevant than it is today, nor would it make it less relevant, it would be another effect people can try to use well, rather than having a 1% proc rate on a 1 second stun.

    Now that I think of it...

    Quote Originally Posted by Umichi View Post
    the only reason why they are deemed worthless these days is merely because people don't understand them.
    Maybe people would understand the weapons if we did not have to spend months or years testing them to determine their effects?!
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  10. #40
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    Quote Originally Posted by Umichi View Post
    Regardless of the matter the thread is derailed...
    Part of why is because you keep talking about the weapon itself, I couldn't care less about the weapon. I am talking about the aftermath, and the lack of knowledge about it, and SEs refusal to share info on it. What I am talking about seems to be very much on topic, discussing the effects of the Aftermath, and the fact that the Rep simply came in to say that we were wrong, nothing more.
    (3)
    Last edited by Demon6324236; 05-02-2013 at 12:50 PM.

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