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  1. #511
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Yinnyth View Post
    They did sorta the same thing with Abyssea. It outmoded a lot of stuff in the game. Because they kept adding new trials for relics/mythics and kept their power balanced with their empyrean cousins, those weapons didn't get completely replaced. And they intend to boost RMEs now so... pretty much the same thing as happened in Abyssea, just on a larger scale.

    Just seems like they've gone completely off the rails on this latest gear reset. This is no mere incremental increase. At least the magian stuff was somewhat gradual. All of this new stuff is completely out of left field and I'm not sure it was/is really necessary to go as far as they have. I guess they'll come up with content to prove me wrong, but that's going to have to be some crazy ass shit as someone somewhere might say.
    (1)

  2. #512
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Asymptotic View Post
    Thing is it was more expected with Abyssea because we were going from 75-80-90-95-99


    It would have been silly for level 90 to be a sidegrade to level 75
    They've mentioned they wanted this sort of thing where there is an endgame gear ladder though. They want to steer away from the older format of sidegrades for years.

    If anything is coming out of left field, it's the seemingly endless disapproval from the English-speaking players of this new game direction. I'm beginning to worry that I might have to learn Japanese if I want to keep playing this game into the forseeable future because there's been a marked increase in the number of English players complaining about changes well before they're even fully realized.
    (3)

  3. #513
    Player Kojo's Avatar
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    Jul 2011
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    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Yinnyth View Post
    They've mentioned they wanted this sort of thing where there is an endgame gear ladder though. They want to steer away from the older format of sidegrades for years.

    If anything is coming out of left field, it's the seemingly endless disapproval from the English-speaking players of this new game direction. I'm beginning to worry that I might have to learn Japanese if I want to keep playing this game into the forseeable future because there's been a marked increase in the number of English players complaining about changes well before they're even fully realized.
    If this is a ladder, it's missing several steps.
    (4)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  4. #514
    Player Metaking's Avatar
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    Dec 2011
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    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    personally i think this as the same thing they did with the NNI gear what was mined in the dats at first was way crazier than what we got aka i think there just place holders atm >.>
    (0)

  5. #515
    Player Kojo's Avatar
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    Jul 2011
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    544
    Character
    Kojo
    World
    Phoenix
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    DRK Lv 99
    Quote Originally Posted by Metaking View Post
    personally i think this as the same thing they did with the NNI gear what was mined in the dats at first was way crazier than what we got aka i think there just place holders atm >.>
    What do you mean?
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #516
    Player Keyln's Avatar
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    Mar 2011
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    138
    It's called gear progression, people. Cry a river, build a bridge, and get over it.
    (1)

  7. #517
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Yinnyth View Post
    They did sorta the same thing with Abyssea. It outmoded a lot of stuff in the game. Because they kept adding new trials for relics/mythics and kept their power balanced with their empyrean cousins, those weapons didn't get completely replaced. And they intend to boost RMEs now so... pretty much the same thing as happened in Abyssea, just on a larger scale.
    There is a big difference. Back in the abyssea era relics were upgraded at the same time empyreans came out. Empyreans got to 85, relics/mythics got to 85 in the same patch, empyreans got to lv90 relics/mythics were 90 in the same patch and so on.

    Now all we got is new weapons come out with 100+ base damage over 99 r/m/e and SE says, we have an outline of something we might do to boost up lv99 R/E/M but we don't know if we have the man power to implement it or not.
    (4)

  8. #518
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    900
    Quote Originally Posted by Keyln View Post
    It's called gear progression, people. Cry a river, build a bridge, and get over it.
    99 R/M/E take a large amount of real life hours to make or farm the gil needed. FFXI is unlike other MMOs like WoW, Starwars or something similar where you replace your weaopns all the time. There is a huge grind and time sink with each weapon.

    SE pissing off the majority of their playerbase is not good for their company if they lose a lot of subs over it.
    (4)

  9. #519
    Player Kojo's Avatar
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    Jul 2011
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zumi View Post
    There is a big difference. Back in the abyssea era relics were upgraded at the same time empyreans came out. Empyreans got to 85, relics/mythics got to 85 in the same patch, empyreans got to lv90 relics/mythics were 90 in the same patch and so on.

    Now all we got is new weapons come out with 100+ base damage over 99 r/m/e and SE says, we have an outline of something we might do to boost up lv99 R/E/M but we don't know if we have the man power to implement it or not.
    One thing wrong; Emps got 99 implemented while Relics were on hold for a few weeks.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  10. #520
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Zumi View Post
    There is a big difference. Back in the abyssea era relics were upgraded at the same time empyreans came out. Empyreans got to 85, relics/mythics got to 85 in the same patch, empyreans got to lv90 relics/mythics were 90 in the same patch and so on.

    Now all we got is new weapons come out with 100+ base damage over 99 r/m/e and SE says, we have an outline of something we might do to boost up lv99 R/E/M but we don't know if we have the man power to implement it or not.
    Relics were left fairly weak in comparison to empies for a while, and still harder to obtain. It wasn't until voidwatch that they started evening out the playing field by giving empies less gain from 90-99 while being more difficult to obtain those upgrades and doing the exact opposite thing to relics and mythics (easier to obtain than empy 90-99, and bigger gains). If I'm not mistaken, Dynamis wasn't turned neo-mode until after heroes of abyssea.

    That is when the playing field evened out, not during the abyssea releases. So again, the same thing is happening here: RMEs look unappealing because they require a lot of work, and that work would be better spent getting a delve weapon. Given time, SE will attempt to rework the RMEs so they still compete with these newer weapons.
    (3)

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