Well, assuming no 2 pieces over-lap:
13 TP pieces,
13 WS pieces,
13 MAB pieces,
13 Fast Cast pieces,
13 -DT pieces,
13 Eva pieces,
5-6 idle pieces.
OK, I don't think there are actually 13 fast cast pieces that RUN can equip, but you get the idea. That's 83-84 pieces right there. I'm not sure what other gear sets Darkixion above has that I haven't thought of, or maybe he's including various other grips/weapons that I haven't (I currently have hoarfrost, gram and VIT Tenebreuse, along with platinum grip, rose strap and Uther's Grip) but that's still only 90-91.
my sets include 2 TP sets (1 for /sam with stp, 1 without for various other subs), WS, Idle, PDT, MDT, evasion, enhancing, fastcast, MAB, enmity set, then various selective pieces like cure potency recieved items, the holy water rings, a variation of TP set based on dual weild (suppa, thurandaut hat and alternative haste items to keep capped haste), movement speed, I am sure I am forgetting something but thats what I can think of without logging in to see all my stuff. Weapons of course include 2x enmity axe if dual weilding otherwise I use corbaci for DDing, MDB from the crafted sword for magic tanking (cant think of its name off the top of my head) or the PDT magian GS if there is not a lot of magic involved. I also have the dervish sword if I am not recieving buffs to boost spinning slash.
Last edited by Mittenz; 04-28-2013 at 02:44 AM.
I'm intrigued as to what benefit you see from the enhancing set.
Slightly better bar spells? I find I take so little damage from magic that it's not even worth gearing for extra barspell resist, so they would be the first to be taken out of inventory. Unless the enhancing is just for less interrupts?
Phalanx as well, a most valuable spell, at least on RDM.
to my knowledge phalanx caps out around 500~ enhancing skill, dont remember what the reduction value was at that point, but if you can reach ~500 enhancing on run without it being capped then you wouldnt need an enhancing set for that purpose I suppose, but seeing as how run has a B- in enhancing you'd need a lot of +enhancing in your normal set to make up the difference, but then I dont know what your set is so you might have it for all I know
you don't need to take your /sam sets with you when you're not /sam, nor the DW sets when you're /sam.
same for all situational item: you dont need all of em every time = you don't need to have all of 'em in your main inventory
=> you don't need to carry the 100+piece in main inventory
unless none of your jobs are MDdealer you already have some MAB piece
and for "enrune" damage MAB doesnt affect it :still did rune dmg while double weakened (set mab @0)
Last edited by hiko; 04-29-2013 at 07:17 PM.
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