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  1. #21
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Demon6324236 View Post
    It does cap at 35 and 500 Skill, if your not at 500 Skill, it should not be at 35 for you.
    OK, I discovered what the issue is with the formula I was looking at... It didn't tell you to take 300 from your skill, therefore allowing you to cap at 203, instead of 503. and the phalanx calculators only use the <300 formula, allowing you to cap at ~370. BG does have the correct formula though and I guess I just stopped looking once I found 1 formula >.>

    So, capped + merited skill on RUN gives 31 phalanx, reaching 32 with +11 gear. +40 from gear required to reach 33. I think I'll maybe grab a couple of pieces just to get 32. All those extra gear slots are not worth 3 dmg. Unless we get something with +20 enhancing on AF or whatever. (+5 phalanx dmg reduction in gear would be better, SE... hint hint)
    (0)

  2. #22
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    you don't need to take your /sam sets with you when you're not /sam, nor the DW sets when you're /sam.
    same for all situational item: you dont need all of em every time = you don't need to have all of 'em in your main inventory
    => you don't need to carry the 100+piece in main inventory

    unless none of your jobs are MDdealer you already have some MAB piece

    and for "enrune" damage MAB doesnt affect it :still did rune dmg while double weakened (set mab @0)
    I do believe I stated already that I choose my gear based on what I am doing~
    (0)

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