Sony requiring a HD-update wouldn't be a problem. Need I remind you that most PC players are already playing the game in more than 1280x720? The PS3's main core is 3.2 GHz, I think it'd do just fine.
Sony requiring a HD-update wouldn't be a problem. Need I remind you that most PC players are already playing the game in more than 1280x720? The PS3's main core is 3.2 GHz, I think it'd do just fine.
I'm pretty sure they would be allowed to get by with just a resolution bump. I don't think most PS2->PS3-HD games have reworked textures. That would take half a forever and not be financially viable for most of the ports we've seen on the PS3, I think.
Now I'm no programmer, but I don't think it would be all that much work to tweak the game engine a bit to not rely on the extreme memory bandwidth of the PS2 (among a few other things), and re-compile it for the PS3.
The game would save gigs in memory if they just reworked the graphics engine. Any dat editor would know that this game runs it's 3d models and textures into the same dat file and that gear of the same type but different texure both have their own seperate dat file with their own seperate 3d model and rigging information. For example the nation aketons. I could go in and edit the way the bastok aketon looks without affecting the sandorian model dispite them both sharing the same shape. From a storage standpoint this is horribly inefficient and causes alot of duplicate data. It would be alot better to have a set of models rigged to the character skeletons saved seperately and then save all the textures on their own.
Someone explained it to me a long time ago though that the reason they don't change it is because of how the ps2 needs to run the game, how true that is I'm not sure of, but I'm sure there are alot of tweeks that could be done that could free up space if not anything else to let it continue to run on the ps2 with new content.
That's how it works for the DirectX data for the PC DATs. The PS2 DATs were only released in PC-accessible format about a year ago, and are different in data structure. Nobody has analyzed them and posted results in English that I can find, other than to say they don't follow the PC data structure.
Many ROM folders have fewer DATs in them on PS2, and some of the folders have more. The game is only about half the size on PS2 compared to PC.
Now that they are running into limitations of the console in so many places, many of the original PS2 version programmers are not around that wrote the code and understand it. Rewriting the game with fixes to the limitations would be similar to rewriting it to port it to a new platform, and that's a huge investment for such old software, plus it leaves lots of room for something to break during the update (what updates don't already break something and need maintenance afterwards?).
The biggest limitation of PS2 is RAM, followed by processing power, followed by the size of the hard drive and limitations of the hard drive file system. If the PS2 HDD software and game were rereleased on disc without the requirement of the Sony HDD firmware to detect the drive, we could use a bigger hard drive, and have multiple partitions for the game to bypass the filesystem limitations. PS3 doesn't use custom drive firmware, but PS2 did, even though you could use a hard drive without it as long as you used software like Linux that didn't scan the firmware.
The California court just granted them subpoenas to find out the IP addresses/account names and information of anyone who accessed GeoHot's web site and YouTube videos, which would include mine since Ars Technica linked to them and I followed their links.
Last edited by bungiefan; 03-09-2011 at 07:34 AM.
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