Fulad's not a TP piece, it's a WS piece. I know it's best in slot for PLD CdC.
Fulad's not a TP piece, it's a WS piece. I know it's best in slot for PLD CdC.
I agree, but a somewhat less impossible task would be to create events that demand jobs other than the flavor of the month/year. WoE sorta did this where any of the pet jobs make it much easier. this is true to a lesser extent with reives (can win easily with pet jobs, but "winning" doesn't necessarily earn you rewards, especially if there isn't anyone else around, forcing you to sic a pet on the main target while you hide in the corner), but often the problem is just player mentality, where no matter how easy it is to beat some event with X job, if you can do it faster with Y or Z job, everyone will go Y or Z and X will get left in the cold even if X makes things easier.The new director has the right mindset when he told us that its unreasonable and impossible to balance all 22 jobs to be useful in every single event,
I'm curious as to your definition of successful, since your set-up sounds unorthodox. Were you only barely clearing wave #3 or were you going farther? Were you often winning mul and with how many kills?
I ask because I'm not sure how you even had a stun rotation with only two schs. Speaking specifically about sch I know I had to make an additional macc set separate from my haste and fast cast set even WITH apamajas II due to how resistant some of them are (i.e mantis). And no stunning really wasn't a common occurrence on sch before Prov / Legion. I had a set beforehand, but it was not nearly as intricate as it is now. So it's not too difficult to imagine that some schs wouldn't have that sort of gear.
And hint: no the group I played were not idiots![]()
Successful = Clearing Wave 3+ Consistently. I think in one instance i remember getting to wave 5, I think this was the one with the Harpy/4Swordguy? While I'm sure other groups have done better, for our group, it was more "We have good-to-great geared and skilled players, heres the plan, lets follow through".
Our first few runs were atrocious, but once we got into the swing of things, its when we began clearing more easily. the Second shell had most of the first shell, it was just under new leadership and had new faces.
Legion is really not that hard. It just takes open cooperation and everyone needs to know what they're doing. Mantis i admit was a bit difficult to stun, and at time even with the PAJAMAS II, can resist... Him, we didn't really try to rely heavily on Stun, and more tried to kill it before it killed us (Also utilizing available Weapon Bash to assist on he off chance...), Having our SCH have/build M.acc sets wasn't rough, and APAJAMAS would have been nice, but I don't think either had one. While i can't go into the intricacy of strategy, what you described is what all Legion groups have some trouble with, those particularly cheap mobs that are just plain annoying, and there is no skilling around cheap and bad design :|, which Legion does have a few of.
Now, if you have everything you listed, and still didn't quite clear 3+, I do have to apologize and say it was lack of cooperation or player understanding, not the event. However with a set up like you described, it would definitely make the event more easy-mode.
I think the second shell is still active, though i haven't been with them for a bit because of other matters :|
This is one of the reason I feel the game serve no purpose at the moment and might as well not participate on anything new till the end game is defined. At this point I am just probably looking for a good story line gladder than gear to be honest. So we most proceed in this order ? Empy +2 > VW armor > Meeble > neo Salvage, > neo Nysul > ?????
it was a LS i was in, not mine. cant take credit for their victories... just had good people and good leaders.
that and like any group we did not have a perfect record
Yes we won with consistency, this is why I'm listing the sort of equipment I've observed.
That's why I'm skeptical. I mean that could probably work in one of the lesser halls, but I doubt Mul was cleared consistently with the listed set-up when mobs like Gallu are factored in.
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