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  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    A woodworker can get more lumber out of a log by examining the log for defects and ideal cutting angles. How are you getting more fibres out of a plant or cocoon if you are already using it all?

    Besides, woodworking doesn't use wood. It uses expensive clothcraft, goldsmithing, smithing and leathercraft components, wrap it around a piece of ash lumber. Or mystery components that cost x million on AH, to make clubs/staves that are inferior to Trial ones and sell the HQ for x million.. if you're lucky. (At least the Zamzummim staff might trick BLMs to fork over the cash with it's quad trial staff sheen.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Kristal View Post
    A woodworker can get more lumber out of a log by examining the log for defects and ideal cutting angles. How are you getting more fibres out of a plant or cocoon if you are already using it all?
    On the other hand, we can (for example) get HQ's on silver and gold threads- and end up with larger multiples. Then again, it's not like you can get multiple ingots out of synthing some copper ore together...so hey, we're in the same boat as Smithing/Goldsmithing. That is, we're the majority, woodworkers the minority when it comes to getting extra materials out of basic resource synths.
    (0)
    Old-time player, new-time character- Ragnarok server.

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rustic View Post
    On the other hand, we can (for example) get HQ's on silver and gold threads- and end up with larger multiples. Then again, it's not like you can get multiple ingots out of synthing some copper ore together...so hey, we're in the same boat as Smithing/Goldsmithing. That is, we're the majority, woodworkers the minority when it comes to getting extra materials out of basic resource synths.
    You know, you're right. To be consistent, silver/gold thread needs to have it's multiple HQs axes as well. After all, if the majority of thread recipes can't, why should those minority recipes? (Majority rule is a bitch if you ignore the minority.)

    Besides, there's also the difference of markets. Woodworking is for clubs, staves, bows and furniture. The first three require expensive ingredients bought from other crafts and are generally laughed at, and later are self-only cosmetics. Other crafts produce far more useless full.

    And finally, if woodworkers could not HQ lumber, arrows/bolts would be as expensive as bullets. Except most recipes are < 70 skill anyway, so it's irrelevant.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"