This thread needs a bump. Here's the developers' response regarding summoners and enmity:
http://forum.square-enix.com/ffxi/th...689#post421689
For the love of God, raise hell, guys. What is said about SMN in this developer post is NOT true.
This thread needs a bump. Here's the developers' response regarding summoners and enmity:
http://forum.square-enix.com/ffxi/th...689#post421689
For the love of God, raise hell, guys. What is said about SMN in this developer post is NOT true.
Wonder if they are saying anything about this on the JP forums? XD
Can we get a straight answer from the developer, do they even play this game as summoner???? The enmity on BP Rage or Ward is BROKEN!!! Please fix this, the decay rate of avatar's hate is extremely fast and Summoner are getting massive hate from doing NOTHING but standing there using BP Rage..... I mean, god, they want feed back - we are giving them feed back, but for christ sake..... it's one thing to be "thick" but this is plain ridiculous. They clearly do not care what we think, or our feedbacks - then they must not want our money....
Has anyone submitted pulling hate as a bug? I mean if you're pulling hate from something they say doesn't generate hate that sounds like a bug to me.
I was reading over the thread again and one or two people mention umbrils. Umbrils have weird hate mechanics to magic iirc. I'm not sure if its been confirmed how it works, but that mob top likes switching to magic users even if they have done basically nothing. So keep this in mind.
It's a fundamental misunderstanding of how things work. Enmity is divided into two categories
VE (Volatile Enmity or Time Volatile Enmity) and CE (Cumulative Enmity or Non-Decaying Enmity)
VE decays rapidly but CE only decays when taking damage. When you are on the enemy's hate list, every action you perform generates at least 1CE. Avatars do not build enmity very well because they do pisspoor damage (since damage enmity got nerfed) and (I think) have some odd HP mechanic they use for calculating enmity loss when taking damage. As a result, avatars are generally sitting at very low enmity so using any job ability or spell will send the mob on a rampage toward the summoner. When they say "these abilities do not generate any enmity" they mean "they do not generate any enmity beyond the absolute minimum systematically possible."
Ultimately though, this is what we, as a player base whole whined and complained for them to do for quite a while. We asked them to make holding hate by auto-attack harder, and they gave it to us! So it's left to us to adapt our playstyles and figure out what we need to do to compensate. (Same goes for the defense update - when I find out who the f*** complained that defense actually needed to be an important stat...)
That aside, it's unlikely that SE cares because SMNs soloing alongside their avatars is probably not their vision of the job.
Player
Finally this issue is being acknowledged - and they are putting a detailed explanation. I sure hope the adjustment is sooner than later though. BUT I do welcome a good reason to take a break from the game and come back in a couple of months after they are fixing a lot of issues and put more good updates on SoA.
Bumping after editing main post.... God help us.
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