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  1. #61
    Player Horadrim's Avatar
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    Jul 2011
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    Windurst
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    Horadrim
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    Asura
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    COR Lv 99
    Quote Originally Posted by Luvbunny View Post
    A three hours battle should not be the trend for this game.... 30-60 mnts type of events are more than plenty and it should be the norm. Are they seriously asking for another negative coverage on this game - after that godawful fiasco that is Pandemonium Warden?
    They are trying to move back to longer, harder fights because people weren't taking the shift to short ones very well.
    (0)
    Somewhere in space... this could be happening right now.

  2. #62
    Player Asymptotic's Avatar
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    Fenrir
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    DNC Lv 99
    Quote Originally Posted by Horadrim View Post
    I think the game should be designed where good strategy is efficient at reducing difficulty and increasing speed without having to be all about spamming the highest damage possible.
    I'm not talking about the Colkhab kill, trust me, Achuka did not go down by spamming high damage skills looool.

    That aside, shenanigans should not be necessary after colonization rate is capable of going past 25%.
    (1)
    Last edited by Asymptotic; 04-16-2013 at 06:36 AM.

  3. #63
    Player Luvbunny's Avatar
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    Mar 2011
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    Luvbunny
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    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Horadrim View Post
    They are trying to move back to longer, harder fights because people weren't taking the shift to short ones very well.
    What are you talking about, people are busy with the short fight and clamoring for more. This is why it is so hard to get Voidwatch cities done because with all the running around and waiting, it can take 3-4 hours. Players detest the long activities where they have to commit more than 2 hours.

    And this is why Abyssea is not dead, not even after the expansion, and you cannot get rid of people from Abyssea areas.... Do you see them doing Pandemonium Warden over and over? The trend is for more casual - small groups - solo type of content. I know a lot of my friends really enjoy Meeble Burrows for the short and fast pace activities.

    But if they insist to bring back 4 hours battle with 100k bayld entrance - 6 hours whack logs over and over, it's fine by me - they won't see any cents of my money. And I don't think I am alone on this. Look, I know why they are doing this - FF14 is about to launch, and they need to move people to try that other game. Which sadly - I won't even bother anymore, not after this craptacular attitude from SE.
    (3)
    Last edited by Luvbunny; 04-16-2013 at 06:56 AM.

  4. #64
    Player Asymptotic's Avatar
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    Fenrir
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    DNC Lv 99
    I don't know why it keeps having to be repeated but that one particular fight took 4 hours with low Colonization rate meaning the NM took a small fraction of normal damage (and potentially dealt more damage but we won't find that out til the end of the month)

    It's unlikely that SE intended for us to fight them with such low Colonization rate since they expected the rate to rise faster
    (8)

  5. #65
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    Ru'Lude Gardens!
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    Quote Originally Posted by Luvbunny View Post
    What are you talking about, people are busy with the short fight and clamoring for more. This is why it is so hard to get Voidwatch cities done because with all the running around and waiting, it can take 3-4 hours. Players detest the long activities where they have to commit more than 2 hours.
    This is the problem, the running around and waiting for hours. If people were in a battle for a hour or two and it was not because of BS tactics used by enemies that wipe you every 5 minutes, I doubt most people would have a problem, but when a battle is drawn out because of stupidly designed monsters or they spend more time moving than fighting, people are simply bored, annoyed, or pissed off by the game, and thus, the problem is created.
    (5)

  6. #66
    Player Cybermario's Avatar
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    Mar 2011
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    Bastok
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    22
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    Cybermario
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    Shiva
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    THF Lv 99
    Quote Originally Posted by Luvbunny View Post
    FF14 is about to launch, and they need to move people to try that other game.
    As i have been telling friends, Adoulin is XIV in a nutshell... waypoints are the shards from XIV, reives are a sort of retrofit fates (because XI architecture is old it works like mini campaigns). No matter how you look at it, Adoulin is not bringing anything new or attractive to the game, all devs did was taking ideas from XIV trying to make people like how that game works.
    (1)

  7. #67
    Player Horadrim's Avatar
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    Horadrim
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    Asura
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    COR Lv 99
    Quote Originally Posted by Luvbunny View Post
    What are you talking about, people are busy with the short fight and clamoring for more. This is why it is so hard to get Voidwatch cities done because with all the running around and waiting, it can take 3-4 hours. Players detest the long activities where they have to commit more than 2 hours.

    And this is why Abyssea is not dead, not even after the expansion, and you cannot get rid of people from Abyssea areas.... Do you see them doing Pandemonium Warden over and over? The trend is for more casual - small groups - solo type of content. I know a lot of my friends really enjoy Meeble Burrows for the short and fast pace activities.

    But if they insist to bring back 4 hours battle with 100k bayld entrance - 6 hours whack logs over and over, it's fine by me - they won't see any cents of my money. And I don't think I am alone on this. Look, I know why they are doing this - FF14 is about to launch, and they need to move people to try that other game. Which sadly - I won't even bother anymore, not after this craptacular attitude from SE.
    Adoulin is full of things that are a bit more involved and "difficult" than some of their more recent advancements were. In their attempt to counter Zerg tactics they are moving slightly backwards into older style of doing things, with a higher focus on cheapness.

    Quote Originally Posted by Cybermario View Post
    As i have been telling friends, Adoulin is XIV in a nutshell... waypoints are the shards from XIV, reives are a sort of retrofit fates (because XI architecture is old it works like mini campaigns). No matter how you look at it, Adoulin is not bringing anything new or attractive to the game, all devs did was taking ideas from XIV trying to make people like how that game works.
    I think it is a bit silly to try and say everything about Adoulin is them shoehorning in FFXIV ideas. I don't see any problem with them bringing over decent ideas from the new game, though.
    (0)
    Last edited by Horadrim; 04-17-2013 at 12:08 AM.
    Somewhere in space... this could be happening right now.

  8. #68
    Player Asymptotic's Avatar
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    Fenrir
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    JPs seemed to take Achuka down today in about 2.5 hours at 20% colonization rate, so the fight should last less than an hour when it finally manages to cap and they're not just throwing Corsairs at it.
    (0)

  9. #69
    Player Horadrim's Avatar
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    Horadrim
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    Asura
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    COR Lv 99
    Quote Originally Posted by Asymptotic View Post
    JPs seemed to take Achuka down today in about 2.5 hours at 20% colonization rate, so the fight should last less than an hour when it finally manages to cap and they're not just throwing Corsairs at it.
    Read: Being less Japanese?

    :P Silly jokes aside, that's not bad... So the mobs ARE boosted by low colonization rate?
    (0)
    Somewhere in space... this could be happening right now.

  10. #70
    Player Asymptotic's Avatar
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    Fenrir
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    Quote Originally Posted by Horadrim View Post
    Read: Being less Japanese?

    :P Silly jokes aside, that's not bad... So the mobs ARE boosted by low colonization rate?
    We've essenially known that for a while, but they confirmed it in a JP dev post yesterday. I don't know if it was translated or not.
    (1)

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