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  1. #11
    Player Triffle's Avatar
    Join Date
    Jan 2012
    Posts
    74
    Character
    Triffle
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Demon6324236 View Post
    4 DDs/1 BRD/1 SCH

    Basically the same strategy as before but with some alterations.

    4 DDs should have proper TP/WS/PDT sets, PDT is useful for moving around on the floors with extra mobs as you can run through them without much fear of damage, on these floors make sure you have regen up and do not use defense lowering abilities which would cause extra damage to you such as Berserk or Last Resort, a Hybrid TP set would also be good for when engaging the enemy.

    SCH should keep up Regen and Phalanx at all times, and try to manage a bit of Adlo and Haste spells into their mix if possible while they move around keeping the DDs alive. MP may become a problem at some point, if for some reason it does then the BRD can apply some Ballads, though it should not be needed, if so this should be done on floors where DDs can do most of the work on their own, such as Spec enemy floors with only a single mob, as they are often non-threatening.

    BRD should keep up double marches at all times, popping it when the party goes up a floor, it should also be the BRDs job to keep track of their duration timers for spells. The BRD will need a lot of Fast Cast and -cast time gear to make sure their songs are getting out as fast as possible. All duration gear is very helpful, as are the Nightingale and Troubadour augments on relic gear, the merits themselves are must haves, as one doubles the duration of ones songs and the other with 5/5 merits makes them instantly cast. If the BRD has an Emp harp they are able to cast an extra song, in most cases this should be movement speed or extra attack. The advantage and flaw to movement speed is that it wipes every floor but allows the DDs to get through some of them faster, where as attack is only helpful on killing the mobs more quickly, which is not always helpful.

    This strat is fairly similar to the old way of double Embrava, but takes more work and changes the format a bit. Embrava can still be used, but it is now for zerging the boss at the end, not full timing it. I believe this strat should be able to hit 80 often, but 100s are still going to be out of reach.
    I suggest one change to this setup. This is exactly what I do with my party except I go as BRD/SMN. I Troubadour/Nightingale double Marches at the start and whenever I can after. I also summon Garuda for AoE Hastega which lasts a good long time and makes it so the SCH/RDM doesn't have to waste time casting haste on each DD. You can also summon other avatars on other floors and give the DDs more buffs.
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Triffle View Post
    I suggest one change to this setup. This is exactly what I do with my party except I go as BRD/SMN. I Troubadour/Nightingale double Marches at the start and whenever I can after. I also summon Garuda for AoE Hastega which lasts a good long time and makes it so the SCH/RDM doesn't have to waste time casting haste on each DD. You can also summon other avatars on other floors and give the DDs more buffs.
    I forgot about that with /SMN! That is an amazing idea!
    (0)

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