I'm still really positive about the game. I'm enjoying it even more now, actually. GEO was a class I've wanted for a long time and I like it more than I expected after seeing it was a buffing job instead of being like FFT GEO (granted, it is similar to FF3 GEO with buffs).
And people who are being overly sensational about this whole thing seem to have selective memory when it comes to the fact that these are obviously NOT the end game weapons for SoA. Every expansion has released gear or weapons that have been significantly better than most that existed prior to it. The difference now is that SoA is the first 100% end game expansion because the game no longer has a "leveling" player base the way it used to -- so none of the gear has to cater to people below 99.
With them already citing memory issues across the board for the game, adding in a ton of limited, shitty weapons to tied people over until the inevitably epic end game weapons come out seems silly. Skirmish is this expansion's love letter to Assault -- which added tons of incredibly accessories that blew previous accessories out of the water. As missions and the actual end game event is added for SoA, I guarantee you that your truly godmode weapon will take a disgusting amount of time.
How do I know that? Where's my source? I don't need one -- SE wants to keep making money, so they need people to keep playing and in true SE form, that will very likely crop up as them forcing you to spend months and months and months grinding out some arbitrarily difficult event (an event they will balance against the Skirmish weapons, most likely so that R/M/E wielders can't just zerg-rush through it like they do with everything else.) Mythic and eventually Empyrean were designed the way they were because the was a community outcry against the difficulty of building Relics. Abyssea was designed the way it was specifically to handle the issue of leveling becoming an increasingly difficult task and to give a normalized, base end game gear goal for people since going back and coffer hunting/such is useless.
Now Empy +2 and R/M/E are treated as a base requirement for doing anything effectively -- even the new content seems to laugh at anything less than a lv.85 E/M/R (I'm using the 4th best sword for RUN right now as some of the best gear short of Thaumas for it, and can barely contribute at all in Reives the way R/M/E wielders can.) Even still, you have people with some of the best gear in the game getting completely wiped during Reives.
So I ask you, if that's how the best gear in the game is going to handle the INTRO TO ADOULIN course, what do you expect it to do against the actual end game Adoulin stuff that will come out towards the end of the story line?
Sure, they could have released something less dramatic, but honestly, I prefer they make it clear that we're moving into a whole new era of the game's life. And as we approach Year 11 of the games life -- I think its high time for that.
We can't keep spoon feeding people just because they finished old content. And I'm sorry, but Relics, Empy, and Mythics are decidingly old content.


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