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  1. #31
    Player raps1355's Avatar
    Join Date
    Sep 2011
    Posts
    56
    Lower the reentry time to 2 mins
    Increase the time to get back in range to 15 secs.
    Remove shared hate system so players biting off more than they can chew dont "pass it on"
    Auto reraise after reive ends.
    Removal of reive status if you have been dead for 5 mins.

    Also see alot of people saying they dont know where to go, i find this odd as the reives repop in exactly the same spot every hour. Could use map markers to track them.
    (6)

  2. #32
    Player bigdave's Avatar
    Join Date
    Mar 2012
    Posts
    47
    Character
    Bigdave
    World
    Cerberus
    Main Class
    MNK Lv 99
    we need some npc's that will raise and also need better information about position
    (0)

  3. #33
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    1. Temps - RR scroll, couple of potions, ethers, catholicon, etc. Basically the same kind of stuff you get for Besieged.
    2. Increase boot warning by at least 10 more seconds.
    3. Give us a entry warning notice of the same duration before reive status takes effect.
    4. Reduce re-entry penalty to a maximum of 5 minutes.
    5. Auto-reraise upon ending of reive.
    6. Give us an incentive for killing the mobs. This would be a good way to replenish temps or make the knotted roots take more damage the less mobs are alive.
    7. The bonus for ending a reive needs to be increased to about double of the current value.
    (1)
    I reject your reality and substitute my own...
    - Adam Savage



  4. #34
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Shadax View Post
    1. Temps - RR scroll, couple of potions, ethers, catholicon, etc. Basically the same kind of stuff you get for Besieged.
    Peacekeepers Coalition I think might do this with Emblem. Increases "Frontline Provisions".

    4. Reduce re-entry penalty to a maximum of 5 minutes.
    Already planned i think.

    6. Give us an incentive for killing the mobs. This would be a good way to replenish temps or make the knotted roots take more damage the less mobs are alive.
    Killing enemies triggers Reive Unity Bonuses, which are very helpful. VERY Helpful. increased Attack, Accuracy, HP/MP, 300% TP, 2hour renewed, so on. Plus, Killing enemies elongates battles a fair amount and increase the Exp/Bayld received by everyone by a fair amount, not only due to elongated battles, but because more damage all around... If you're following people who dont think they should kill them, They're doing it wrong and you need to tell them how stupid they are.

    I did add two of your suggestions to the OP however thanks for the contribution.
    (3)
    Last edited by Karbuncle; 04-08-2013 at 10:04 AM.

  5. #35
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Random thought; make "Campaign:" weapon skills activate in Reives. Odd idea, I know, but think of how Uriel Blade would do for PLD super-tank. Secondly, make them questable, not in the sense you have full time access, but only access during Campaign and Reives. Just a thought to throw out there.
    (3)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #36
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by raps1355 View Post
    Also see alot of people saying they dont know where to go, i find this odd as the reives repop in exactly the same spot every hour. Could use map markers to track them.
    I spent an entire afternoon doing exactly this in Ceizak and Yahse, and noticed that more and more Reives were popping up as colonization increased and Pioneers spread through the zones. At this point it's impossible to walk outside and run a track around the zone without running into at least 4 Reives, not counting Lairs.
    (0)

  7. #37
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Killing enemies triggers Reive Unity Bonuses, which are very helpful. VERY Helpful. increased Attack, Accuracy, HP/MP, 300% TP, 2hour renewed, so on. Plus, Killing enemies elongates battles a fair amount and increase the Exp/Bayld received by everyone by a fair amount, not only due to elongated battles, but because more damage all around... If you're following people who dont think they should kill them, They're doing it wrong and you need to tell them how stupid they are.
    It's my understanding that killing mobs nets you zero credit for bayld, that you need to hit the root for damage to register. Is this correct or would someone who exclusively killed adds get bayld rewards? I say this because when I did revive I must of killed a ton of adds and never got any reward for it, eventually I just stopped messing around as it was clearly broke.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #38
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    It's my understanding that killing mobs nets you zero credit for bayld, that you need to hit the root for damage to register. Is this correct or would someone who exclusively killed adds get bayld rewards? I say this because when I did revive I must of killed a ton of adds and never got any reward for it, eventually I just stopped messing around as it was clearly broke.
    You had the Logging skill quest already done, right?
    (0)

  9. #39
    Player LCofPandy's Avatar
    Join Date
    Jun 2011
    Location
    Sandoria
    Posts
    25
    Character
    Chaossoldier
    World
    Asura
    Main Class
    SMN Lv 99
    Go back to the way reives were giving good exp/bayld. I think if they did this people start doing them again. Lets face it, that's the best reward from doing these damn things.
    (0)

  10. #40
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by saevel View Post
    It's my understanding that killing mobs nets you zero credit for bayld, that you need to hit the root for damage to register. Is this correct or would someone who exclusively killed adds get bayld rewards? I say this because when I did revive I must of killed a ton of adds and never got any reward for it, eventually I just stopped messing around as it was clearly broke.
    Depends on your job i guess. if I'm on PUP, tanking a mob/taking damage/pet cures, I get good Exp/Bayld.

    I mean, I get way more punching the roots because its consistent flowing damage, and Cures/Enhancing seem to either still suck of Pets were excluded from the buffs... But I still got Exp/Bayld from killing mobs, Lots o' em.
    (0)

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