Quote Originally Posted by Zagen View Post
Edit: Had a random thought... If shield procs had 0 hate loss like counter wouldn't that be a decent step into the right direction?
Again, missing the forest for all the trees, etc. PLD already keeps hate as well as MNK, maybe infinitesimally less so that the mob doesn't look at them, but they still should have capped hate and will hold it off the squishier jobs like a BLM or WHM. People who bitch and moan that PLD "can't get hate" on any longer than 2 minutes fight are PLDs that suck at doing their job because they turtle too hard.

The point is that PLD doesn't do as much damage, which leads to a longer fight (which, ironically, leads to even more total damage taken). The only way to 'fix' PLD is make them do more damage, which throws the whole offensively- vs. defensively-oriented job spectrum out of whack even further than it already is. PLD was probably the only job that I genuinely enjoyed levelling, and I hate to say it, but it's just dead in the water.